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TeamTNT

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TeamTNT logo
TeamTNT logo

TeamTNT is a group of mappers that created the TNT: Evilution episode of Final Doom, as well as several free level packs and developer resources for Doom II. TeamTNT is responsible for development of the BOOM and Boom-DM Engines used by many level-designers during the height of Doom wad-making in the 90s before the rise to predominance of the ZDoom engine. The advantages that the BOOM Engine gave designers over the DOOM engine mainly concerned the removal of dimension limits and other limits from the level specifications and physics of the game. According to Ty Halderman (administrator of the TeamTNT website) in his interview with DoomWorld, TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list. TeamTNT originally formed as a two group entity: the Alpha group whose concerns lied primarily with level design and mod work employing pre-existing Doom II resources as developed by the orginal id software team, and the Beta group who would be focussed more closely on partial and total conversions including sprite changes. The Beta team dissolved shortly after the official formation of The TeamTNT Trust, the legal entity which dealt with id software during negotiations concerning Final Doom. As of February 1995 team membership numbered at 104 members (including all former members of the doom-editing mailing list), however during the next few years membership declined and fluctuated such that as of 1999, current membership ranges from 35-40 members with as many as an additional 40 former and inactive members still listed on official charter (i.e. mailing lists).

Notable Members' Current Activities

Although most of TeamTNT has since split up, several members still maintain an online presence.

  • Ty Halderman maintains the /idgames archives.
  • Dale "Cadman/Cadaver" Harris leads the "Community Chest Part Deux" project.
  • Kim André "Mutator" Malde has contributed levels to both the Alien Vendetta and Crucified Dreams megawads.
  • Paul "Moe" Fleschute heads the now independant Ultimate Invasion Project (previously a TeamTNT project)
  • Dario "Number 6" Casali now works with the Half-Life engine for Valve

A number of TeamTNT members (at least 11) are also involved with the LUC project (a game being developed by Suspension Software based on the Quake II engine). A partial list of some TeamTNT members' current activities is also given in the Doom WAD article, and further lists can be found at the Doom Wiki (links below).

Free Level Packs

  • Mar. 1996: Icarus: Alien Vanguard (32-level solo-play level pack initially entitled TNT2)
  • Aug. 1996: Bloodlands (32-level multiplayer Doom DM)
  • Dec. 1996: Grievance (32-level multiplayer Doom DM)
  • Oct. 1997: Pursuit (32-level multiplayer Doom DM)
  • Nov. 1997: Eternal Doom [1-3] (34-level solo-play level pack created by TeamTNT and Team Eternal which later joined TeamTNT)
  • Jun. 1998: Eternal Deathmatch (multiplayer Doom DM run through the Eternal Shell)
  • Feb. 1999: Reclamation (32-level multiplayer Doom DM)
  • Daedalus: Alien Defense (32-level solo-play level pack previously released in early 7-map form as Doom2000 at 12:01 Jan 01, 2000)
  • The Return (ongoing TeamTNT public contribution project; collection of single maps for solo- or multiplay 7 of which were created by TeamTNT)

Future Projects

Some work has also been done by TeamTNT on the following projects. Many of these projects have been greatly delayed by the splitting up of the TeamTNT group, a lack of modders/coders/etc and a general lack of time/interest.

  • Doom Revisited (32-level solo-play level pack attempting to recreate the feel of the original Doom/Doom2 series)
  • Eternally New (32-level multiplayer Doom DM run through the Eternal Shell focusing on cooperative play)
  • Eternal Doom IV: Return From Oblivion
  • PuzzleWorld (solo-play level pack focusing on puzzles)
  • Ragnarok: The Search For Aasgard (and Ragnarok DM) (a total conversion awaiting development of the Open Gaming Resource Engine [OGRE])
  • Open Gaming Resource Engine [OGRE] (a source merger project between BOOM, WinDoom, and DOSDoom among others. Note: this is seperate from the non-TeamTNT OGRE Engine.)

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