Electronic Arts
Electronic Arts (Nasdaq: ERTS) is a leading video game developer and publisher. It was founded in 1982 by Trip Hawkins. As such, it is the largest video game publisher in the world, with sales exceeding $2 billion (US) annually. EA's success over the years was built upon a huge library of popular video games. In the early days of home computers, EA routinely ported their most popular titles across all platforms.
History
Electronic Arts was started by Trip Hawkins when he left his job at Apple Computer as Director of Product Marketing. Hawkins founded the company on May 28 1982 with a personal investment of over US$200,000. His original name for his newly found company was "Amazin' Software". Don Valentine of Sequoia Capital had met with Trip in February, 1982, encouraging him to leave Apple and use Sequoia's spare office space to get started. In December 1982, Hawkins closed a $2,000,000 round of venture capital that was led by Sequoia and also included Kleiner Perkins and Sevin Rosen.
Hawkins had been refining his ideas for Electronic Arts for more than 7 years. He wrote most of the original business plan on his Apple II at Sequoia's office in August 1982, with the help of the first employee he hired, Rich Melmon, who had done marketing work with Hawkins at Apple. In August, Hawkins also brought on board two of his former staff from Apple, Dave Evans and Pat Marriott, inventing the new job position of "producer" in the game industry. The business plan was edited and refined in September and published on October 8 1982.
- Rich Melmon, VP Sales and Marketing (formerly the president of a local PR agency)
- Dave Evans, Producer (formerly a marketing manager at Apple)
- Pat Marriott, Producer (formerly a marketing manager at Apple)
Additional staff was hired in between September and November:
- Joe Ybarra, Producer (formerly a producer at Apple)
- Jeff Burton, Sales (formerly a sales manager at Atari)
- Bing Gordon, Marketing (formerly an account executive at an ad firm, Ogilvy and Mather)
- Stephanie Barrett, Administrator
- Tim Mott, VP Technology (formerly a manager at Xerox PARC)
- Dave Maynard, Engineer (formerly at Xerox PARC)
- Steve Hayes, Engineer (formerly at Xerox PARC)
Having outgrown the Sequoia space, the company moved to larger office space that overlooked the San Francisco Airport landing path.
Key early hires in 1983 included Stewart Bonn, a producer and later a key studio executive, and David Gardnerpa, then a teenager, who is still working as an executive for EA.
Another employee, Nancy Fong, joined in March of 1983 to head up the art department.
The other early founders of the company universally disliked the Amazin' Software name. In October 1983 they held an off-site meeting to come up with a better name for the company.
The business plan had suggested the name, "SoftArt," meant to imply that the company's software was a new kind of art. However, Hawkins and Melmon knew the founders of Software Arts, the creators of VisiCalc, and thought their permission should be obtained. But they did not want the name used because it sounded too similar to their own. However, the name concept was liked by all the attendees.
Then Gordon proposed "Electronic Artists," in tribute to the film company United Artists. However, Steve Hayes opposed, saying, "We're not the artists, they are..." meaning that the developers whose games EA would publish were the artists. Finally Tim Mott proposed Electronic Arts, and the name was liked and approved by all.
According to the 1982 business plan, EA's original business goals were to grow to a billion dollar company in about 6 years. Another goal was to "make software that makes a personal computer worth owning." At the time, Electronic Arts was the 136th game publisher in the US, but the first to reach the billion-dollar goal (although it actually took 12 years).
A novel approach to giving credit to its developers was one of EA's trademarks in its early days. EA was the first video game publisher to treat its developers like rock stars in an industry where developers were more prone to be treated like nameless factory workers. This chracterization was even further reinforced with EA's packaging of most of their games in the "album cover" format of the late 1980s-'90s. This format was pioneered by EA because Hawkins thought that a record album style would both save costs and convey an artistic feeling. EA routinely referred to their developers as "artists" and gave them photo credits in their games and numerous full-page magazine ads. EA also shared lavish profits with their developers, which added to their industry appeal. Because of this novel treatment, EA was able to easily attract the best developers.
In May of 1983 EA shipped:
- Hard Hat Mack for the Atari 800 and Apple II
- Archon for the Atari 800
- Pinball Construction Set for the Atari 800 and Apple II
- Worms for the Atari 800
- M.U.L.E. for the Atari 800
Today, Archon, Pinball Construction Set, Worms and M.U.L.E. are still considered cornerstone products in the history of video games.
After a very successful run on home computers, Electronic Arts later branched out and produced console games as well. Eventually Trip Hawkins moved on to found the now defunct 3DO company. In 2003 he founded a new mobile phone software company, Digital Chocolate, that also began life in the Sequoia offices and had Sequoia Capital and Kleiner Perkins as its lead investors.
EA is now headquartered in Redwood City, California. Its current CEO is Larry Probst.
Probst considers himself a man of principle and has refused to follow the innovative example set by Take Two Interactive, whose ultraviolent Grand Theft Auto franchise became the dominant brand in many key demographic sectors from 2000 through 2003. As a result, Probst has been heavily criticized by Wall Street analysts, and the price of EA stock has suffered somewhat.
Notable games published by EA
Some of the most notable and popular games of video game history have been published by EA. Many of these are included in the list below. Though EA published these titles, they did not always develop them. Many were developed by independent game development studios.
Early era

- Pinball Construction Set (1982)
- Archon (1983)
- M.U.L.E. (1983)
- One on One: Dr. J vs. Larry Bird (1983)
- The Seven Cities of Gold (1984)
- Skyfox (1984)
- The Bard's Tale (1985)
- Mail Order Monsters (1985)
- Adventure Construction Set (1985)
- Skate or Die! (1988), EA's first internally-developed title
- Racing Destruction Set (1985)
- Populous (1989), by Bullfrog which EA acquired in 1995
- Starflight (1989)
- SimCity series (1991), by Maxis which EA acquired in 1997
Contemporary era
- Madden NFL (1990-Current)
- Need For Speed (1995-Current)
- Ultima Online (1997)
- Populous: The Beginning (1999), by Bullfrog
- Medal of Honor (1999-Current)
- The Sims (2000-Current)
- Battlefield 1942 (2002)
- Everything or Nothing (2004)
- The Sims 2 (2004)
Brands
EA now operates under several brand names. They are:
- EA Games: all non-sports games
- EA Sports: realistic sports simulations
- EA Sports Big: extreme sports games
- Pogo.com: online games site, with numerous EA brand tie-ins
EA also operates the games channel on AOL.
Studios
Current studios
- EA Redwood Shores in Redwood City, California, established 1998
- EA Canada in Vancouver, British Columbia - formerly Distinctive Software, acquired in 1991
- EA Montréal in Montréal, Québec - established August 2003
- EA Tiburon in Orlando, Florida - formerly Tiburon Entertainment, acquired in 1998
- EA Los Angeles in Los Angeles, California - formerly Dreamworks Interactive, acquired in 2000
- EA Black Box in Vancouver, British Columbia - formerly Black Box Games, acquired in 2002
- EA UK in Surrey, England
Former studios
- Original HQ in San Mateo, California - moved to Redwood City in 1998
- Origin Systems in Austin, Texas - acquired in 1992, closed in 2004
- Bullfrog Productions in Surrey, England - acquired in 1995
- EA Baltimore in Baltimore, Maryland - established in 1996 as part of Origin, closed in 2000
- EA Seattle in Seattle, Washington - formerly Manley & Associates, acquired in 1996, closed in 2002
- Maxis in Walnut Creek, California - acquired in 1997, closed in 2004 (moved to Redwood City location)
- Westwood Studios in Las Vegas, Nevada - acquired in 1998, closed in 2003
- EA Pacific in Irvine, California - formerly part of Westwood, closed in 2003
Trivia
EA's classic Square/Circle/Triangle corporate logo was devised by Barry Deutsch of Steinhilber Deutsch and Gard design firm. The three shapes were meant to stand for the "basic alphabet of graphic design." The shapes were rasterized to connote technology.
Many customers mistook the square/circle/triangle logo for a stylized "EOA." Though they thought the "E" stood for "Electronic" and "A" for "Arts," they had no idea what the "O" could stand for, except perhaps the o in "Electronic."
Fong and Gordon came up with the idea to hide the three shapes on the game covers, borrowing the idea from the urban legends concerning the placement of the bunny symbols on the covers of Playboy magazine.
Criticism
EA is not universally liked. It is sometimes criticised as "the Microsoft of the games industry", specifically that they buy smaller development studios primarily for their intellectual property assets, and then make the developers produce run-of-the-mill games on these same franchises. For example, Origin produced Ultima VIII and Ultima IX: Ascension under EA's ownership, and these two are considered among the worst of the series, obviously aimed at lowest common denominator audience (Richard Garriott, the originator of the Ultima series, wasn't fond of EA at all, and previous Ultima games contained some subtle attacks on EA). In general, late productions have generally been not known for their originality.
Electronic Arts has from time to time been criticised for its employment policy of requiring employees to work extraordinarily long hours - up to 85 hours per week - at "crunch" times leading up the the scheduled releases of products. "The current mandatory hours are 9am to 10pm -- seven days a week--with the occasional Saturday evening off for good behavior (at 6:30pm)"[1]. The company, as of late 2004, is facing a class action suit [2].
External links
- EA's official website
- Maxis' official web site
- Tiburon's official web site
- EA Canada's official web site
- "Player 4 Stage 4: But is it Arts?" a history of the early Electronic Arts