Super Smash Bros. Melee
Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, Dairantō Sumasshu Burazāzu Derakkusu, Great Battle Smash Brothers Deluxe) is a popular fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the sequel to the 1999 Nintendo 64 fighting game Super Smash Bros. It builds on that game's broad appeal and involved multiplayer mode, adding new features. Melee is the GameCube's best-selling title with sales of 6 million units sold worldwide.[citation needed] Due to its large and somewhat unwieldy name, it is usually referred to by its acronym, SSBM, or, more informally, Smash or Melee.
Super Smash Bros. Melee, like Super Smash Bros., doesn't have a direct coherent plot and simply puts famous Nintendo characters against each other in battle. A sequel, Super Smash Bros. Brawl, is under development for Nintendo's forthcoming console Wii.
Gameplay
Like its predecessor, Super Smash Bros. Melee is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "KO"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and can, if enough damage is dealt, knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a KO. Each character's strength is measured by a percentage damage counter. The higher the percent value, the weaker the player is, and the easier they are to knock off the stage. However, he or she may be able to jump back to the stage ("recover") using multiple "mid-air" jumps and specials moves, and would be able to fight on. During the game, items fall in the game field, like Super Mushrooms (the character grows), Poké Balls (release Pokémon) and Koopa shells (to be kicked or thrown at foes). The speed of gameplay can be very fast paced compared to the original at times mainly when using aerial attacks.
The controls for Melee are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts with that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or "tapped" (quickly tilted). Tapping the control stick in the proper direction and/or along with the appropriate button presses allows the controlled character to run, jump, and perform the game's eponymous "Smash attacks", which are very powerful moves with substantial damage and knockback. In addition, each character has unique special moves, such as Link's boomerang or Mario's fireballs. Characters also have a number of defensive moves, such as the dodge and roll which combine shielding and tapping of the control stick of the GameCube controller. Though the core controls are simple, they have also been praised as equally sophisticated.[1]
Single player
Single player mode provides the player with a variety of fighting and side-scrolling challenges. The three main playing modes are "Classic" (similar to the single player mode in the previous installment), "Adventure Mode", in which the player character travels from one side-scrolling level to the next while battling foes, and the unlockable "All-Star Mode" -- in which the player character must fight all of the game's playable characters with only one stock life. One can also practice in Training Mode, or use the Stadium to play various minigames: Target Test (known as "Break the Targets" in Super Smash Brothers; the character must destroy 10 strategically-placed targets), Home Run Contest (after damaging Sandbag, the player must launch him as far as possible with a Home Run Bat or any attack in the characters arsenal) and Multi-Man Melee (fights with the Fighting Wire Frames, paced by time or number of foes).
Multi-Man Melee involves 6 different events.
- 10-Man Melee, in which the player must KO 10 enemies as quickly as possible
- 100-Man Melee, in which the player must KO 100 enemies as quickly as possible
- 3-Minute Melee, in which the player must KO as many enemies as possible in 3 minutes of play
- 15-Minute Melee, in which the player must KO as many enemies as possible in 15 minutes of play
- Unlimited Melee, in which the player must KO as many enemies as possible until defeated
- Cruel Melee, in which the player must battle an unlimited number of enemies that have been made abnormally strong. Cruel Melee is considered the most difficult form of Multi-Man Melee, as it can be extremely challenging to destroy more than a few opponents before being overwhelmed.
The Event Match mode allows the player to attempt to negotiate various scripted challenges (such as fighting a Pokémon themed match, or defeating an enemy in less than seven seconds).
Versus
In versus mode, up to four characters may fight, either in a free-for-all or on teams. There are also special type of Melee Modes you can play. (I.E. The characters play at a mini-size, as if they consumed a poison mushroom, Huge, as if they ate a super mushroom, the characters dramatically speed up or slow down, etc. This cannot happen in 1P mode.) All characters may be controlled either by humans or AIs I.E. computer-controlled players, of varying difficulty. Their difficulty is ranked from 1 through 9, with 1 indicating that the AI is weak and doesn't attack much, and 9 indicating they attack faster and more often. The victor may be determined in one of four ways: "stock" mode, a solo- or team-based last man standing, "time" mode, in which some points are lost for a fall or self destruct and some are added for a KO, whoever has the most points after the chosen time period is the winner, "Coin" mode in which the winner is the person with the most coins after the chosen time period, which are dropped by players when they take damage, and "Bonus" mode in which the winner is determined by points awarded for fighting style. A variety of other options are available, such as determining the number and type of items that appear during the battle.
Trophies
Trophies ("Figures" in the Japanese version) of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various playable characters, accessories, and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that are or were only released in Japan. Super Smash Bros. had a similar system of plush dolls (Biographies), however it only included the 12 playable characters.
There are 292 trophies in the Japanese and North American version of Super Smash Bros. Melee, but only 291 in the PAL version. There are three extra trophies which are obtained through use of cheat device such as an Action Replay. These included the character Tamagon from Devil World released only in Japan, and two trophies that were awarded at a promotional event in Japan: Samus without her helmet, and Mario riding Yoshi. Tamagon was removed from the PAL version. Officially, none of the trophies appear in the North American version but can be obtained through Action Replay. With the exception of Tamagon on the PAL version, these trophies were technically not removed from the game, just locked away.
Two trophies were altered for the international release:
- The Topi trophy was originally a small seal, just as it appears in the original Japanese version of Ice Climber. Like the original NTSC/US Ice Climber release (and Famicom Disk System pseudo-sequel), the seal was replaced with a Yeti-Bird-like creature due to the fear of animal killing promotion. The English descriptive text in the Japanese and US versions is identical. The in-game Topis were also changed.
- In the Japanese version, the Proximity Mine was designed after the same weapon in Perfect Dark. However, in the US and European versions, the item's appearance and name were changed to the weapon from Goldeneye 007 (also used in the original Super Smash Bros.). The reason for this change is unknown.
Characters
All eight original and four secret characters from Super Smash Bros. return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in Melee (Captain Falcon and Ness). Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters.
In addition, there are also 3 non-playable (only playable within Action Replay) boss characters: Master Hand, Crazy Hand (in some cases both the Master and the Crazy Hand are at the end of Classic mode on higher difficulty levels) and Giga Bowser, a heavily enlarged and mutated version of Bowser. Also, there are male and female wire frame fighters (weakened versions of the Captain Falcon and Zelda characters that lack special abilities), found in both a later stage in Adventure mode and the Multi-Man Melee mode, and an utterly helpless Sandbag character, used as a target in the Home Run Contest mode. Neither the wire frame fighters, Sandbag, The Hands, or Giga Bowser are playable without the use of an Action Replay.
One of Peach's alternate costumes very closely resembles Princess Daisy; she even becomes a brunette. Similarly, one of Mario's costumes resembles Wario and one of Captain Falcon's costumes actually is that of Blood Falcon, which can be seen if the game is paused.
Video game developer Hideo Kojima originally requested Solid Snake to be playable in Super Smash Bros. Melee, but the game was too far in development for him to be included. Snake has been confirmed to appear in Super Smash Bros. Brawl. [2]
Sonic and Tails hoax
In 2002, the April edition of the video game magazine Electronic Gaming Monthly listed a "cheat" for the game that would baffle many players. The issue claimed that the Sega characters Sonic the Hedgehog and Miles "Tails" Prower were unlockable characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. EGM also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, EGM included some "screenshots" of Sonic and Tails in play.
Once players started fulfilling the supposed requirements, however, the "rumor" was revealed to be an April Fools joke, reminiscent of EGM's similarly executed Sheng Long for Street Fighter II. More recently, Sonic is top third-party character wanted for Super Smash Bros. Brawl, and Yuji Naka, the ex-head of Sonic Team has stated he would like to see Sonic in the next game.
Debug menu
This is a menu that the developers used to test various functions in the game. It's possible to reach it with an Action Replay device. In this menu, players can play as every character in the game, including Master Hand and/or Crazy Hand, the Fighting Wire Frames, Giga Bowser, Sandbag, Popo (the blue Ice Climber) or Nana (the pink Ice Climber). Players have a larger choice of battle arenas: the Adventure Mode stages, Target Tests, and even a non-textured "Test" level with a coffee shop as a background. This menu can open up a sound test that includes a few songs that aren't found in the game, as well a couple that are in the game, but not in the normal sound test, such as the song that plays when Giga Bowser is fought in Adventure mode; added the ability to change statistics and characters' records of gameplay.
Tournaments
In 1999, 13-year-old Ricky “Gideon” Tilden started Smash World Forums also known as Smashboards. In 2002 and 2003, the first tournaments began to appear on the website. These community sponsored events slowly grew, with certain tournament series proving to be milestones within the community.
Southern California’s Tournament Go (TG) series revolutionized the scene. By its sixth incarnation in the summer of 2004, Matt Deezie’s small local tournaments had exploded into a hundred person national affair. That year, Super Smash Bros. Melee was added to Major League Gaming’s (MLG) tournament roster.[3]
In the summer of 2005, a crew in South Bend, Indiana hosted Melee-FC3, a tournament with nealry 200 participants from 30 states, the United Kingdom, and the Netherlands [4]. In two separate issues Nintendo Power covered the independent and corporate Smash scenes, including Smashboards, MLG, and FC3.[4][5] Shortly after, MTV ran a special “True Life: I'm a Professional Gamer” featuring MLG Pro Smasher KillaOR. [6]
MLG Anaheim, Chicago, and Orlando each broke over 150 participants. Zero Challenge 2 became the largest tournament on the West Coast and featured players from Europe and Japan in attendance. Melee FC6 finally broke 200 participants becoming the largest Smash tournament to date.
Ken Hoang, the winner of MLG's 2004 and 2005 National Smash Championships, is considered by both MLG and the Smashboards community to be the best player in the world, having traveled internationally to play and defeat the best opponents. [7] MLG has began its tournament circuit on the cable network USA Network. [8]
Critical reception
Super Smash Bros. Melee received very positive reviews from most critics, including a 9.6/10 from IGNCite error: A <ref>
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(see the help page)., 90% at Game Rankings [9] and an amazing 95% from the British Official Nintendo Magazine [citation needed]
Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay. Fran Mirabella III of IGN, in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single player gameplay. However, Miguel Lopez of GameSpot described the controls as "hyper-responsive", but only noticeably so when making precise movements.
Awards
- Super Smash Bros. Melee was placed sixth in two GameFAQs events: the "Best. Game. Ever." contest[10], and a poll about the 100 best games ever.[11]
- In the 200th issue of Electronic Gaming Monthly, the editors published a list of the "Top 200 Games of Their Time", which compared games based on their influence and popularity at release. Super Smash Bros. Melee was the 92nd most influential game of its time.[12]
- Nintendo Power named it the 16th best game ever to appear on a Nintendo console,[13] though a poll based on player opinions held by Nintendo Power had SSBM placing in fourth. It also won the title of "Best Overall Game" in its 2001 year-end awards. The magazine named it the 20th best home console game thus far in its July/August 2003 issue.
- Filter named it the second best fighting game of all time, and best party game of all time.
- X-Play gave it the title of 5th best Gamecube game in their Best Of Gamecube episode.
- It has been rereleased as a Player's Choice title.
Soundtrack
Nintendo released a special musical album in 2003 called Smashing...Live! which it gave away as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Nintendo Official Magazine. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance by the New Japan Philharmonic of many of the songs from the game.
Version differences
Naming differences:
- Bowser and Jigglypuff are called "Koopa" and "Purin" (which can be seen by switching to the Japanese language on settings).
- Ice Climbers appear as simply "Ice Climber" because many Japanese words are both singular and plural.
- DK is shown as D. Kong, but it is still pronounced the same as "Donkey Kong."
Voice changes:
- In the PAL version of the game, the language setting can be changed to various European languages. In German and French, the names for Jigglypuff and Mewtwo are changed (along with the names of all Pokémon trophies). The character voices are also changed to make the Pokémon say their localized name instead.
- In the English version, Mewtwo's voice consists of growls, screams and laughs. In the Japanese version, Mewtwo is given a real voice, heard only in his victory screens.
- In addition to Jigglypuff/Purin's voice change, in the Japanese version, Falco has two different taunts. In both, he shouts two different sentences in Japanese, changing randomly. In the English version, he will only make a "Heh!" sound. Similarly, in the Japanese version, Fox's taunt alternates between him saying, "Come on!" in English and Japanese. His Japanese taunt is "ka-ga-de-koay!" meaning "come and get me!"
- In the English version, matches ends with "Game!" or "Time!", while the Japanese version has the traditional "Game Set" or "Time Up."
- If the player goes to Collection in the Japanese version or setting the game language in Japanese on trophies section, some of the game systems are replaced with Japan-only systems. For example, the original NES and SNES are replaced with their Japanese counterparts (Famicom and the Super Famicom). Strangely enough, the Virtual Boy is only seen in the Japanese version, despite the fact it was also released in North America. Worth taking note is also the fact that when beating the game in Single Player mode, the player gets to see a screen which is nearly identical to that of the Collection but an array of differently colored Game Boy portable systems can be seen that is missing from the actual Collection.
- It is interesting to note that in the Japanese version, when a player selects the Ice Climbers, the Narrator pronounces them as "Ice Climber." Also, in the English version of the game, whenever the crowd cheers for the Ice Climbers, you can hear them calling out "Ice Climber," instead of "Ice Climbers."
- There seems to have been a mix up between the languages. As said above, Bowser in the japanese version is 'Koopa'. On the voice test, if you listen to the announcer's voice tests, he says 'Giga Koopa' in the English version, and 'Giga Bowser' in the Japanese version.
NOTE: These changes can be seen if the game language is changed.
References
- ^ Mirabella, Fran. IGN: Super Smash Bros. Melee Review. IGN. December 3, 2001. Retreieved April 19, 2006.
- ^ http://wii.ign.com/articles/707/707504p1.html
- ^ [1]
- ^ a b Andy Myers (October 2005), Smash Takes Over, Nintendo Power
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suggested) (help) - ^ KillaOR in "True Life: I'm a Professional Gamer"
- ^ http://dpad.gotfrag.com/portal/story/32773/?spage=2
- ^ Dyslexia (April 16 2006). "MLG To Bring Pro Gaming To the Masses". Major League Gaming. Retrieved 2006-04-17.
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(help)CS1 maint: year (link) - ^ Game Rankings - Super Smash Bros. Melee (Retrieved April 3, 2006)
- ^ Best. Game. Ever. Bracket. GameFAQs. Spring 2004.
- ^ 10-Year Anniversary Contest - The 10 Best Games Ever. GameFAQs. 2005.
- ^ Semrad, Steve. The Greatest 200 Video Games of Their Time. 1UP.com. February 2, 2006. Retrieved May 27, 2006.
- ^ Nintendo Power #200
See also
- List of best-selling computer and video games
- List of Super Smash Bros. series NPCs
- List of computer and video fighting games
External links
- Super Smash Bros. official site
- Smashboards the tournament community
- Smash Arena: Official Gamespy/IGN Hosted Site
- Smabura-Ken, the official Japanese site
- Template:Nintendo.com
- Super Smash Bros. Melee at MobyGames
- Template:GameFAQs
- SSBM at StrategyWiki (previously hosted by WikiBooks)
- Description of the Debug Menu
- Super Smash Bros. Melee at Wikiknowledge.net