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Asynchrony

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This is an old revision of this page, as edited by Magnus Manske (talk | contribs) at 13:34, 3 January 2003 (* Asynchronous communication). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Asynchrony is the state of not being synchronized. Contrast with synchronous or plesiochronous systems.

Examples: