Nintendo optical discs
File:Pop img disc.jpg Game disc for Nintendo GameCube. | |
Media type | Read-only optical disc |
---|---|
Encoding | Digital |
Capacity | 1.5 gigabytes |
Read mechanism | Laser |
Developed by | Nintendo & Matsushita |
Usage | Nintendo GameCube game media |
The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita. It is also playable in the Wii through backward compatibility.[1] The disc is a 1.5-GB, 8-cm miniDVD which reads at a constant rate from disc edge to disc center[2]. It was chosen by Nintendo to prevent copyright infringement of its games,[3] to avoid licensing fees to the DVD Forum, and to reduce loading times. It is Nintendo's first non-cartridge storage method.
The small size of the disc was criticized for its relative storage deficiency, as some games with large amounts of data have needed to be put on two discs. Full-motion video scenes and audio also had to be more heavily compressed to fit on a single disc, reducing their quality. Some felt Nintendo was replicating the mistake the company made with the Nintendo 64, where it chose a lower capacity storage cartridge medium instead of the CD-ROM technology Sega Saturn and PlayStation had gone with.[4]
Piracy
Even if the discs were designed to prevent piracy, pirates may use self-recorded MiniDVDs or just remove the plastic casing to use full-sized DVDs.
References
- ^ Casamassina, Matt (2006-09-12). "IGNcube's Nintendo "Revolution" FAQ". IGN. Retrieved 2006-09-07.
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(help) - ^ Dipert, Brian (2005-08-04). "Beating the blue-laser blues". EDN. Retrieved 2006-09-07.
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(help) - ^ GameSpy Staff (2003-07-30). "Beginner's Guide: GameCube". GameSpy. Retrieved 2006-09-07.
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(help) - ^ Whitlock, Matt (2004-12-14). "The Playstation 2, XBOX, & GameCube". TechLore.com. Retrieved 2006-09-07.
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