Spasim

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by PrimeBOT (talk | contribs) at 19:38, 16 July 2017 (→‎top: removing deprecated parameters from Template:infobox video game - BRFA). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Developer(s)Jim Bowery
Platform(s)PLATO network
Release
  • NA: March 1, 1974
Genre(s)Shooter games
Mode(s)Multiplayer

Spasim (abbreviation of "space simulation") was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1, 1974. Jim Bowery claims that it is the very first 3D multiplayer game and has offered reward of US $500 to anyone who could document an example of a multiplayer 3D virtual reality game prior to Spasim.[1] In Spasim the players flew around in space and to each other as they appeared as wire-frame space ships. Their positions were updated about every second.

The game was played on the PLATO computer system and was heavily influenced by another PLATO space multiplayer game Empire. Later 3D multiplayer games on the PLATO network included airace by Silas Warner, which evolved into airfight (by Brand Fortner) and then spawned Panther by John Edo Haefeli at NW University. Atari, Inc. had a PLATO account, and Panther is said to be the origin of Battlezone, while airfight led up to Sublogic's Microsoft Flight Simulator. Also, Panther was developed into the more sophisticated Panzer by the US Army.[2]

See also

References

  1. ^ "Spasim (1974) The First First-Person-Shooter 3D Multiplayer Networked Game". Web.archive.org. 2001-04-10. Archived from the original on 2001-04-10. Retrieved 2011-06-08.
  2. ^ Shahrani, Sam. "A History and Analysis of Level Design in 3D Computer Games".

External links