Mythology of Final Fantasy X

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Ryu Kaze (talk | contribs) at 23:05, 22 February 2006 (Tightening the wording a bit). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Like many of the precedent Final Fantasy games, the story lines of the computer role-playing games Final Fantasy X and Final Fantasy X-2 borrow ideas and names from ancient mythological figures and from past and present cultures such as Indian, Roman, Greek and Arabian, but the two games also have their own distinct mythology. In the mythology of Final Fantasy X and its sequel, many supernatural elements influence events in the fictional world of Spira, defining the very life of the planet's inhabitants. The concepts of magic, spiritual energy, the power of memories, and the spirituality of the people are heavily intertwined, and their effects manifest in a number of situations, including sporting events, religious practices, the technology used by Spirans and even in some of the native wildlife of the planet. Template:Spoiler

File:Ffx Screenshots 005.jpg
Yuna performs the "Sending", releasing pyreflies to the Farplane — Pyreflies are the source of all life in Spira

Spira

File:SPORG3.jpg
Map of Spira

The events of Final Fantasy X and Final Fantasy X-2 take place in a world called Spira. The name "Spira" was based on the highly prevalent concepts within the two games concerning cycles and repetition, such as characterized by the Spiral of Death that the world endures, the many Spheres found in Spira, the Blitzball Sphere Pools, the Prayer to Yevon, the Sphere Grid, and Spira's cycle of life energy emerging from within the Planet's core, granting life to all its living inhabitants, and then returning to the core when a life form dies. (See Quotes for references concerning this and other relevant information mentioned in this article.)

Pyreflies

Pyreflies are a mysterious, naturally occurring phenomenon that heavily influence the events of Final Fantasy X and Final Fantasy X-2, as well as the world of Spira at large. Heavily prevalent throughout Spira, these "bundles of life energy" (as they are referred to by the Final Fantasy X Ultimania Omega Guide) are closely associated with death and other spiritual matters.

Though they have been harnessed to many uses, both good and ill, they appear to lack self-awareness and any identifiable agenda in their inert form. The game shows pyreflies as nothing more than an aspect of nature, permeating everything and everyone in Spira. Pyreflies can be seen when a fiend is killed or a Summoner performs a Sending (in which the spirits of the dead are sent back to the Farplane, Spira's core). In those occasions, pyreflies show as small lights that rise into the air. Despite their rare appearances elsewhere, they are regularly seen around the Moonflow area of Spira.

Pyreflies serve as the raw material for the manifestation of Aeons, Fiends, and the Unsent, and can be easily connected to any and all paranormal phenomena that occur in Spira. In addition to their spiritual affiliations, they are also associated with many commonplace technological innovations. Such innovations include sphere-shaped recording devices formed of the crystallized mixture of pyreflies and water (simply called "Spheres"), and large, suspended spherical conglomerations of congealed water (called "Sphere Pools") that serve as the playing field for Blitzball games. This is due to how easily pyreflies and water harmonize with one another.

Pyreflies and death

File:Luca 15.jpg
Auron, the Legendary Guardian and famous Unsent, looks at the Blitzball Sphere Pool full of Pyreflies

In Final Fantasy X, when a person dies, their body cannot simply be laid to rest. First, their spirit or lifeforce (represented by pyreflies) must be released from the body and given "guidance" to return to the Farplane. A Summoner is required to bestow this "guidance," in a ritual known as a "Sending." If the Sending is not performed, then the body's spirit is said to be trapped in the physical plane, growing first envious and then hateful of the living; this hatred eventually grows strong enough to manifest one's pyreflies into a Fiend, a fully substantial and dangerous monster. It is not known whether all of the recently-deceased must be Sent, or only those who have suffered a violent or untimely death.

In some cases, the transformation into a fiend does not occur with the unsent dead. If the deceased possessed a powerful will and strong feelings regarding an unfinished purpose in the world of the living, an individual's spirit can remain strong enough post mortem to manifest their pyreflies into a physical form in the image of the deceased's former body. Such beings as this, who may act and function for the most part as they did in life, are referred to as "Unsent" and may be benign or malicious, depending upon the nature of the individual. The Unsent are usually unwilling to enter the Farplane using the gateway in Guadosalam. This is believed to be because they may be physically unable to leave once they've done so and are wary of taking the risk. They are also vulnerable to the effects of the Sending, which can banish the disembodied spirit to the Farplane and disperse their pyreflies, usually no matter how strong the will that binds them. Note that there have been two notable exceptions to the previous matters:

File:Shuyin3.jpg
Shuyin in the Farplane
  • In the case of Maester Jyscal Guado, his spirit manifested in his living form twice after death and emerged from the Farplane, despite having been Sent prior to both occasions (the first time by his son, Maester Seymour, and the second time by High Summoner Yuna). His first reemergence is seen in Final Fantasy X when his form walks out of the Farplane gate in Guadosalam. His second return is discovered in Final Fantasy X-2 in the Via Infinito beneath the city of Bevelle.
  • In Final Fantasy X-2, the Unsent known as "Shuyin" enters the Farplane of his own volition and has little to no trouble maintaining his form there.

Another exception to dying without becoming a fiend in the absence of being Sent is rather unique in that it still results in one's spirit finding its way to the Farplane. Apparently, one who accepts death while still alive will travel to the Farplane after death without any assistance. This is seen in the cases of both Tidus' mother and Yuna's father, the latter of whom was High Summoner Braska, a Summoner who willingly gave his life in a battle with Sin.

Pyreflies as an energy source

Aside from the various commonplace technological applications of pyreflies seen in Final Fantasy X and Final Fantasy X-2, within the latter game's story these "bundles of life energy" are used as a source of raw energy to empower the giant machina, Vegnagun. Further, Shinra of the Gullwings suggests that the life energy flowing through Spira on the Farplane could possibly be harnessed for the purpose of supplying electricity to a city. This use of spiritual energy to power technology has been used in several other games of the Final Fantasy series, most notably Final Fantasy VII. (Reference: Section entitled "Spirit Energy And Memories: The Magic Of Final Fantasy")

Fayth and Aeons

File:Fayth.jpg
Fayth being used to summon Dream Zanarkand
File:SHIVA3.jpg
The Aeon Shiva

The Fayth are humans who willingly gave up their lives to have their souls sealed in statues. Their existence as a Fayth allows them to bond themselves to Summoners they deem worthy of receiving their power. This union grants a Summoner access to a Fayth's dreams through which they can summon an Aeon, a powerful creature which a Summoner may then bring into Spira to aid them in battle or in their hour of need. Aeons bear some resemblances to their corresponding Fayth statues, suggesting that the appearances of the Fayth statues themselves may be "blueprints" for each Aeon. It is also interesting to note that the game seens to build on the ancient meanings for the Latin word Aeon such as Plato's who used the word aeon to denote the eternal world of ideas and the Gnostic who call aeons the various emanations of their Gods.

During the events of Final Fantasy X, the Fayth of the Aeon Bahamut (housed in Bevelle) serves as the chosen representative of the Fayth as a collective. The Fayth aid High Summoner Yuna and her Guardians in bringing the Spiral of Death to an end, which results in their own passing. In Final Fantasy X-2, the Fayth return in their Aeon forms, this time having been overcome by the despair and malice of Shuyin, rendering them his unwilling puppets of chaos. Yuna and her allies must unite to free both the Fayth and Shuyin from the darkness that has consumed them.

Summoners are able to manipulate pyreflies in the formation of Aeons—and in the Sending of the souls of the dead—due to an inherent affinity for harnessing and channeling spiritual energy. Only a few people on Spire have the gift of being able to manipulate spirit energy to form Aeons, although there are many people and fiends around Spira who can manipulate the magical energy and perform magic spells. But very few black mages and white mages are able to become Summoners and even fewer can withstand the hardships of a Summoner's pilgrimage and become High Summoners, the honorific title given to the Summoners who completed their pilgrimage and defeated Sin.

In Final Fantasy X only 8 Aeons are known : Valefort, Ifrit, Shiva, Ixion, Bahamut, Anima, Yojimbo and The Magus Sisters. Each one of these Aeons has a Fayth associated with it, but there are many more Fayth at Zanarkand, being used by Yu Yevon to summon Dream Zanarkand. Again the game seems to build on ancient mythological figures such as the Arab Jinn of Fire Ifrit, the Indian goddess Shiva and even the Jungian figure Anima

Sin, Yevon and the Spiral of Death

File:Zanarkand 2.png
The city of Zanarkand, as it appeared one thousand years ago.
File:Zanarkand3.jpg
The city of Zanarkand in ruins, as it appears now: A city dead for a thousand years...
A side image of Sin.
File:Grabbed Frame 15.jpg
Sin attacks Dream Zanarkand

One thousand years before the events of Final Fantasy X, there was a great war between the cities of Zanarkand and Bevelle. Yevon, Zanarkand's ruler, could see that his city's Summoners were no match for Bevelle's machina, but he was unwilling to allow his city to be swallowed up into the pages of history. He devised a plan to preserve Zanarkand's memory for all eternity, even if he could not save the city itself.

At Yevon's order, most of the surviving common citizens and Summoners of Zanarkand gave up their lives to become Fayth, whom Yevon would then use to conjure a summoned form of Zanarkand, using their memories as the basis for this massive summon. This summoned replica of the city was to be an ideal paradise, removed from conflict and those who may infringe upon this city of memories. This summoned version of the real Zanarkand city is sometimes called Dream Zanarkand to differentiate from the real Spira city which has been lying abandoned in ruins for the last one thousand years.

In order to accomplish this, Yevon manifested the city out at sea in an undisclosed location, far removed from the Spiran mainland and the warmongering Bevelle. Further, to prevent technology from allowing Bevelle or anyone else to easily locate his summoned city, and to protect himself while he summoned it, he created a magic armor.

Yevon used gravity magic to surround himself with pyreflies and used them to create an invincible armor that would terrorize Spira for one thousand years: The monster known as "Sin." This armor would not only protect Yevon while he summoned Dream Zanarkand, but he also "programmed" it to attack areas with high populations and advanced technology, thus, bringing technological progress to a halt and keeping the people of the mainland from giving much thought to what may lay far out at sea.

Unfortunately for Yevon (now to be known as "Yu Yevon"), maintaining his summoned city and creating Sin was a greater strain on his human mind than even he -- who was considered peerless amongst Summoners -- could handle. His humanity faded from him and all that was left was the instinct to maintain Dream Zanarkand's order, and to protect himself. This is known as the Yevon curse - the curse of the summoners of old to summon continually. Sin's first act as an instinctual beast, "programmed" to destroy advanced technology, was to decimate the original Zanarkand. Sin would terrorize Spira's citizens for a millennium.

The Teachings of Yevon—said to have been left by Yevon to his daughter, Lady Yunalesca—were implemented by Bevelle to maintain order through giving the people hope that Spira may someday be free of Sin should they atone for their "sins." In actuality, Yunalesca and Yevon are believed to have planned it this way from the start. Bevelle believed Sin to be an Aeon summoned by Yevon as revenge for conquering Zanarkand's defenders. In a deal with Yunalesca to appease Yevon's wrath, she offered to provide them with a means to maintain order and hope in the common people (the Teachings) in exchange for them ensuring that Yevon be praised and glorified. They agreed, and the Church of Yevon was born, teaching that machina was forbidden (another means of preventing advanced technology from revealing Dream Zanarkand's location), that Sin was a result of humanity's pride and use of machina in the first place, and that Sin could only be vanquished when humanity had attained purity and been cleansed of its past sins. Until then, it was said that only the ritual known as "the Final Summoning" would provide brief reprieves from Sin's terror (called "Calms").

Calms would come when a Summoner managed to complete the Summoner's Pilgrimage, obtaining their Final Aeon from the Unsent spirit of Yunalesca in the ruins of Zanarkand. Yunalesca herself was the first High Summoner, transforming her husband Zaon into a Fayth, and using him as her Final Aeon to defeat Sin. The Final Summoning requires that the bond between the Summoner and the individual who becomes a Fayth for the Final Summoning be a powerful, personal bond, such as that between siblings, friends, or spouses. Only then would the bond between the Final Aeon and the Summoner provide enough power to shatter Sin's armor. Unfortunately, the art of the Final Summoning only ensured that Sin would return, as Yu Yevon's spirit would emerge from the cracked armor of the defeated Sin, and possess the Final Aeon that had destroyed the monstrosity, using that Final Aeon as the core for a new Sin, beginning the cycle anew. Further still, Yu Yevon merging with a Final Aeon would sever the psychic bond between the Summoner and the Aeon, resulting in a psychic backlash that would kill the Summoner who had just defeated Sin. The Calm would then follow, providing a brief period of respite from Sin's destruction while Yu Yevon created a new Sin around the Final Aeon he had possessed.

Thus it was for one thousand years; Sin would be defeated, the Summoner who achieved the feat would die, and Sin would be born anew, then defeated and born anew, again and again, leaving destruction and sorrow in its wake all across Spira. This was the Spiral of Death. It wasn't until the Pilgrimage of High Summoner Yuna that Sin would be destroyed once and for all, and Spira freed from the cycle of sorrow. The period that followed was known as "the Eternal Calm."

The Church of Yevon

File:Shelinda.jpg
Shelinda, an acolyte of Yevon.
File:Yevon.png
The symbol of Yevon

Hierarchy of the church

At the top of the Yevon church’s hierarchy, there is the position of the Grand Maester, an office similar to that of the Catholic church's Pope. In the game, Grand Maester Yo Mika has held the position for 50 years. Below the Grand Maester are three positions simply referred to by the title "Maester," a station simlar to that of a Cardinal in Catholicism. The Maesters have many duties within the church including making laws, presiding over Yevon’s High Court, and overseeing the church's civil, military, and spiritual affairs. The next step down are the Priests of Yevon. Their job is to attend to the temples throughout the land. Each temple has a High Priest who presides over the temple and its staff, Maester Seymour himself being the High Priest of Macalania Temple'. Many priests are Summoners or former Summoners. Priests tend to wear multicoloured vestments of white, green and orange.

Below the Priests are Summoners, a position similar to a cross between a priest and a miko. Summoners are charged with the greatest responsibility of all, to journey to Zanarkand, obtain the Final Aeon and destroy Sin. Summoners also perform "the Sending," a ritual that guides the souls of the dead to peace on the Farplane. The title of "High Summoner", which was always given posthumously until High Summoner Yuna brought the Eternal Calm, refers to Summoners who have defeated Sin.

Lastly, the church has a number of Acolytes, similar to deacons or nuns. They work throughout Spira performing various duties for the church.

Militant factions

File:Chocobo Knights.jpg
Crusader Lucil leading the Mounted Chocobo Knights squad at Operation Mi'hen
  • Warrior Monks—Warrior Monks serve as protectors to the Maesters and the temples, seen primarily in the city of Bevelle.
  • The Crusaders—Formerly known as the Crimson Blades, the Crusaders were a loosely-knit army that existed to protect towns and temples from Sin. Unlike the Guardians, Crusaders are directly related to the church. No non-Yevonite is permitted to serve as a Crusader, although there are unofficial chapters comprised entirely of people who have been excommunicated. All of the Crusaders were excommunicated, however, when they set up Operation Mi'ihen, a joint Crusader-Al Bhed attempt to destroy Sin.
  • The Crimson Squad—Around the time of Operation Mi'ihen, the Yevon chruch conducted a final selection process for a group called "the Crimson Squad," an elite unit to replace the Crusaders. However, there were only three surviving candidates from the excercise, all of whom were targeted for execution thereafter due to what they had learned of Vegnagun, a giant Machina of immense power; a relic of Bevelle's hidden past with power enough to destroy the whole of Spira if used improperly. With all of its candidates dead or in hiding, the group was never put into action. Unlike the Crusaders, non-Yevonites—such as Gippal—were allowed to train with the Crimson Squad.
  • Guardians—The protectors of Summoners, though not directly related to the church. A Summoner chooses their Guardians and can choose non-Yevonites if they wish, though doing so is not only rare, but also looked down upon. The unofficial title of "Legendary Guardian" was used in reference to Auron, Guardian to both Braska and his daughter, Yuna.

Practices

The gesture of prayer to Yevon is a gesticulation that begins with one holding their hands out to either side, then bringing them in front of their chest, as though holding a sphere, and bowing. This is the traditional greeting of Yevonites one to another, especially among the clergy. The gesture evolved from the Blitzball sign for victory.

Additionally, Summoners are obligated to perform a Sending for the deceased, preventing the pyreflies of the dead from manifesting as fiends.

The fall of the church and a new beginning

File:Yu Yevon.jpg
Yu Yevon's corporeal form

At the end of Final Fantasy X, Yuna and her Guardians entered Sin and -- destroying each of his Aeon hosts -- forced Yu Yevon to manifest his spiritual energy as corporeal matter, making him vulnerable for the first time in 1000 years. They then unleased their strength upon him directly, destroying him and ending his control over Spira. This was not only the end of Yevon himself, but also the end of the people's faith in the Church. Along their journey, Yuna and her friends exposed the Church's corruption, hypocrisy and horrific internal workings, a trait commonly found in religion and government in Final Fantasy games.

Two years later, in Final Fantasy X-2, the moral teachings of Yevon were revitalized in the form of the New Yevon Party under Praetor Baralai. Although technically a splinter group of Yevon, the New Yevon Party was not a religion, but a way of life, their motto and position on technological advancement being "One thing at a time."

Quotes from the Game with Relevant Information

Source: OKong's Final Fantasy X Game Script at GameFAQs, Maechen's in-game dissertations, and Shinra's Dossiers in Final Fantasy X-2.

  • The Fayth
  • Dream Zanarkand's Creation and Yu Yevon
  • The Dead, Pyreflies and the Farplane
  • Yu Yevon's Unholy Armor: Sin
  • Lady Yunalesca and the Birth of the Teachings of Yevon

Template:FFX