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Crash Bandicoot: The Huge Adventure

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Crash Bandicoot: The Huge Adventure (Crash Bandicoot XS in the UK) is a platform game made by Vicarious Visions for the Game Boy Advance. It is named after the main character, Crash Bandicoot. It was released in 2001. In it, Cortex shrinks the world to be smaller than him, and it's up to Crash to return the world to normal size.

Gameplay

Main article: Crash Bandicoot

The gameplay is characterized by a limited environment, and by the breaking of crates, most of which contain some bonus. Breaking all of a level's crates earns the player that level's white gem. The player can collect additional white and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Stepping on a question-mark platform takes Crash to a bonus level.

Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Crash also collects a special ability after beating each boss.

After collecting a level's crystal, time trial is activated for that level. The player receives a relic upon performing especially well on a time trial. There are three relics to collect from each level, which are colored, in order of increasing difficulty, sapphire, gold, and platinum.

Crash Bandicoot: The Huge Adventure does well copying most gameplay elements of Crash Bandicoot: Warped. However, relics are indisputably easier to acquire in Crash Bandicoot: The Huge Adventure than in Crash Bandicoot: Warped. The game was received well by critics, due to sticking to the Naughty Dog Crash format, getting a 9 from IGN.

Levels

Crash Bandicoot: The Huge Adventure has 20 normal levels, arranged in four sets of levels. Each set of levels contains five levels that may be played in any order. Each level has a crystal. Upon collecting the crystals of one set of levels, Crash must defeat a boss to proceed to the next set.

Each level has a particular theme. The game's level themes include jungle, underwater, ice, sewer, jetpack, and space. Many of these themes do not adhere to the standard gameplay of the Crash platformers.

The boss levels feature the following characters, in order of appearance:

See also