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Draft:Christy Dena

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Christy Dena
CitizenshipMelbourne, Australia
Websitehttps://www.christydena.com

Christy Dena based in Parkville, Australia,[1] is an Australian writer, game designer, and scholar. Her scholarship and design practice in transmedia storytelling has been widely cited,[2][3][4][5][6][7][8][9] especially for promoting the term "cross-media storytelling." She is also known for defining the term 'transmedial fictions' for The Johns Hopkins Encyclopedia of Digital Textuality.[10] She created her studio, Universe Creation 101, where she creates original projects, hires collaborators on a by-project-basis, and does consultations and freelance work. She likes to combine live social experiences with online technology, traditional forms of the screen (film and games), and paper-based objects (tabletop and books).[11]

Awards and Exhibitions

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Dena was granted Australia's first Digital Writing Residency at The Cube, QUT to create the large installation "Robot. Her web audio adventure "AUTHENTIC IN ALL CAPS" won the WA Premier's Book Award for Digital Narrative and the Australian Writers' Guild award for Interactive Media, and was Official Selection at the 2014 Media Arts Show for the Electronic Literature Organization. Dena's works explore our relationship with technology, death, and our past.[12]

Education and Experience

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Dena completed her Ph.D. at the University of Sydney, Australia in 2009.[13] Dena was the first Digital Writer in Residence for the Australia Council for the Arts and the Queensland University of Technology at The Cube.[14] She currently serves as the Program Co-ordinator of the Master of Creative Industries at the SAE Creative Media Institute, Brisbane.[10] She has worked on games for Cisco and Nokia, and is a member of the International Academy of Television Arts and Sciences (Emmys).[10]

Dena has won several awards, including interactive writing awards from the Australian Writers' Guild and WA Premier's Book Awards for her works.[15] She has served as a mentor; is supervising Artistic Fellows at the CEFIMA, Norwegian Film School; and is teaching at Griffith University.[15] Dena works closely with unceded Boonwrrung Country.[15]

Critical Writing

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Critical Writing
Title of the Work Year
Transmedia Adaptation: Revisiting the No-Adaptation Rule[16] 2019
How Creative Processes Are Adapting To Change The World[17] 2018
DIYSPY-Live Remote Play at CHI Play'18[18] 2018
Finding a way: reducing design schema friction in narrative design[19] 2016
Transmedia as 'Unmixed Media' Aesthetics[20] 2014
Deletions and other pleasures: Episode 1: The pleasures of science fiction[21] 2013
Guardians of hidden universes[22] 2013
The scaredy cat factor[23] 2012
Transmedia Victoria[24] 2011
Do you have a big stick?[25] 2011
Creating quality cross-media experiences[26] 2010
Beyond multimedia, narrative, and game: The contributions of multimodality and polymorphic fictions[27] 2010
Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments[28] 2009
Craft-Part 1: New Writing[29] 2008
Craft-Part 2: Professional Development[30] 2008
Designing for Lotsa Media[1] 2008
Emerging participatory culture practices: Player-created tiers in alternative reality games[31] 2008
The future of digital media culture is all in your head: an argument for integration cultures[32] 2008
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology[33] 2007
A New Total Work of Art[1] 2007
Filmmakers That Think Outside the Film[34] 2007
Patterns in Cross Media Interaction Design: It's much more than a URL[35] 2007
Benchmark fiction: A framework for comparative new media studies[36] 2005
Elements of 'interactive drama': Behind the Virtual Curtain of Jupiter Green[37] 2005
New Media Methodologies, applied[38] 2004
Towards a Poetics of Multi-Channel Storytelling[1] 2004
Current state of cross-media storytelling: preliminary observations for future design[39] 2004
Benchmark Fiction: A Framework for Comparative New Media Studies[1]

Other Works

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Other Works:
Title of the Work Year
Magister Ludi Game[1] 2015
Forward slash story[40] 2014
AUTHENTIC IN ALL CAPS[1] 2013
Cube Jam (Engagement Innovation Project)[41] 2013
Thought balloon: Dr Christy Dena[42] 2013
In Horas Perditam: A collaboration of Coney and Writerguy[43] 2013

Dena has also contributed to Nokia's Conspiracy for Good, Cisco's The Hunt, and the Australian Broadcasting Company's Bluebird AR.[44]

Dena was inspired to write AUTHENTIC IN ALL CAPS after the passing of her mother, which lead to her contemplating her mortality.[14]

She also shares information about herself and her projects on her website.[45]

References

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  1. ^ a b c d e f g "Christy Dena | ELMCIP". elmcip.net. Retrieved 2021-04-26.
  2. ^ Hutcheon, Linda (2012). A theory of adaptation. Siobhan O'Flynn (2nd ed.). New York: Routledge. ISBN 978-0-203-09501-0. OCLC 810082495.
  3. ^ Thon, Jan-Noël. (2015). Transmedial narratology and contemporary media culture. Lincoln: University of Nebraska Press. ISBN 978-0-8032-8837-9. OCLC 951885050.
  4. ^ Paavilainen, Janne; Korhonen, Hannu; Alha, Kati; Stenros, Jaakko; Koskinen, Elina; Mayra, Frans (2017-05-02). "The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream". Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. CHI '17. Denver, Colorado, USA: Association for Computing Machinery. pp. 2493–2498. doi:10.1145/3025453.3025871. ISBN 978-1-4503-4655-9.
  5. ^ Kalogeras, Stavroula (2014-06-25). Transmedia Storytelling and the New Era of Media Convergence in Higher Education. Springer. ISBN 978-1-137-38837-7.
  6. ^ Hassler-Forest, Dan (2016-07-21). Science Fiction, Fantasy, and Politics: Transmedia World-Building Beyond Capitalism. Rowman & Littlefield. ISBN 978-1-78348-494-2.
  7. ^ Atkinson, Sarah (2014-04-10). Beyond the Screen: Emerging Cinema and Engaging Audiences. Bloomsbury Publishing USA. ISBN 978-1-62356-637-1.
  8. ^ Pence, Harry E. (2011-12-01). "Teaching with Transmedia". Journal of Educational Technology Systems. 40 (2): 131–140. doi:10.2190/ET.40.2.d. ISSN 0047-2395.
  9. ^ Bourdaa, Mélanie (2013). "'Following the Pattern': The Creation of an Encyclopaedic Universe with Transmedia Storytelling". Adaptation. 6 (2): 202–214. doi:10.1093/adaptation/apt009.
  10. ^ a b c King, Brad. "Christy Dena". ETC Press. Retrieved 2021-05-06.
  11. ^ "Christy Dena's Field Notes From Earth". Retrieved 2021-05-05.
  12. ^ "Christy Dena". Experimenta. Retrieved 2025-06-15.
  13. ^ Trento, Francisco. "The Experience of Story Worlds Across Media: A Conversation with Aaron Smith". Revista Geminis. 2: 276–284.
  14. ^ a b Hancox, Donna (2013). "We are our stories: Australian reading experiences in 2013". The Conversation.
  15. ^ a b c "Christy Dena". AIDC. Retrieved 2021-05-06.
  16. ^ Dena, Christy. "Transmedia Adaptation: Revisiting the No-Adaptation Rule." (2018).
  17. ^ Dena, C. "Adaptation Of Creative Processes To Change The World." Journal of the Spanish Association for Communication Research, Vol. 5, No. 9, February 2018, pp. 1-9, doi:10.24137/raeic.5.9.2
  18. ^ Christy Dena. 2018. DIYSPY - Live Remote Play at CHI Play'18. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 109–115. doi:10.1145/3270316.3270590
  19. ^ Dena, Christy (2016). "Finding a way: reducing design schema friction in narrative design" (PDF). Authors & Digital Games Research Association DiGRA.
  20. ^ Dena, Christy. " Transmedia as 'Unmixed Media' Aesthetics". Transmedia Practice. Leiden, The Netherlands: Brill, 2014. doi:10.1163/9781848882614_002 Web.
  21. ^ Dena, Christy (2013) Deletions and other pleasures: Episode 1: The pleasures of science fiction. https://eprints.qut.edu.au/76564/
  22. ^ Dena, Christy & Elroy, . (2013) Guardians of hidden universes.https://eprints.qut.edu.au/76569/
  23. ^ Dena, Christy (2012) The scaredy cat factor. In Pickering, K (Ed.) The emerging writer: an insider's guide to your writing journey. Emerging Writers' Festival, Australia, pp. 3-6. https://eprints.qut.edu.au/77678/
  24. ^ Dena, Christy & Penford-Dennis, Eve (2011) Transmedia Victoria. https://eprints.qut.edu.au/77421/
  25. ^ Dena, Christy (2011) Do you have a big stick? In Groth, S (Ed.) Hand Made High Tech. if: book Australia, Australia, pp. 1-5. https://eprints.qut.edu.au/77679/
  26. ^ Dena, Christy (2010) Creating quality cross-media experiences. In Davidson, D (Ed.) Cross-media communications: an introduction to the art of creating integrated media experiences. ETC Press, United States of America, pp. 35-37. https://eprints.qut.edu.au/77680/
  27. ^ Dena, Christy (2009). "Beyond Multimedia, Narrative, and Game: The Contributions of Multimodality and Polymorphic Fictions". In Page, Ruth (ed.). New Perspectives on Narrative and Multimodality. doi:10.4324/9780203869437. ISBN 9781135254612.
  28. ^ Dena, Christy (2009). Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments. University of Sydney.
  29. ^ Fingleton, T. Dena, C. & Wilson, J. 2008, The writer's guide to making a digital living: choose your adventure, Sydney, Australia Council of the Arts. [http://www.australiacouncil.gov.au/writersguide]
  30. ^ Fingleton, T. Dena, C. & Wilson, J. 2008, The writer's guide to making a digital living: choose your adventure, Sydney, Australia Council of the Arts. [http://www.australiacouncil.gov.au/writersguide]
  31. ^ Dena C. Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games. Convergence. 2008;14(1):41-57. doi:10.1177/1354856507084418
  32. ^ Dena, Christy (2008). "The future of digital media culture is all in your head: an argument for integration cultures" (PDF). Leonardo Electronic Almanac. 16.
  33. ^ Christy Dena. 2007. Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. In Proceedings of the 4th Australasian conference on Interactive entertainment (IE '07). RMIT University, Melbourne, AUS, Article 8, 1–8.
  34. ^ Dena, Christy. "Filmmakers that think outside the film" (PDF).
  35. ^ Dena, Christy (2007). "Patterns in Cross Media Interaction Design: It's Much More Than a URL". Proceedings of 1st International Conference on Cross-media Interaction Design.
  36. ^ Dena, Christy. "Benchmark fiction: A framework for comparative new media studies" (PDF).
  37. ^ Dena, Christy (January 2005). "Elements of 'interactive drama': Behind the virtual curtain of Jupiter Green". Performance Paradigm. 1.
  38. ^ Dena, C. (2004) 'New Media Methodologies, applied' presented at Contexts, School of Creative Arts Postgraduate Seminar Day, University of Melbourne, Australia [Online] Available at: http://www.sca.unimelb.edu.au/scatharsis
  39. ^ Dena, Christy (2004). "Current State of Cross Media Storytelling: Preliminary observations for future design" (PDF). School of Creative Arts, University of Melbourne, Australia.
  40. ^ Dena, Christy & Weiler, Lance (2014) Forward slash story. https://eprints.qut.edu.au/77682/
  41. ^ Turner, Jane, Thomas, Lubi, Ditton, Matt, Anderson, Iain, Jaffit, Morgan, Dena, Christy, Moyes, Gordon, Killen, Tom, Hartley, Ben, Fitz-Walter, Zachary, & Ti, Jimmy (2013) Cube Jam (Engagement Innovation Project). https://eprints.qut.edu.au/82998/
  42. ^ Dena, Christy (2013) Thought balloon: Dr Christy Dena. Focal Press (Routledge). https://eprints.qut.edu.au/77671/
  43. ^ Dena, Christy (2013) In Horas Perditam: A collaboration of Coney and Writerguy. https://eprints.qut.edu.au/76567/
  44. ^ McGowan, Lee (2013). "Bias in full effect". Queensland University of Technology.
  45. ^ "Christy Dena's Field Notes From Earth". Retrieved 2021-05-06.