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Duke Nukem II

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Duke Nukem II
File:DukeNukem2.jpg
Developer(s)Todd Replogle
Allen H. Blum III
Stephen A. Hornback
Randy Abraham
Robert Prince
George Broussard
Tom Hall
Scott Miller
Jason Blochowiak
Publisher(s)Apogee Software
Platform(s)PC (MS-DOS)
ReleaseDecember 3, 1993 (PC)
Genre(s)Platform game
Mode(s)Single player

Duke Nukem II is an MS-DOS platform game developed by Apogee Software and released December 3, 1993. The game consists of four episodes, the first available as shareware. Not to be confused with the second episode of Duke Nukem 1, it is the second Duke Nukem game, following the 1991 Duke Nukem debut and being followed by Duke Nukem 3D in 1996.

Story

The evil Rigelatin plan to enslave earth, and they kidnap none other than Duke Nukem (which was performing in an interview about his new autobiography Why I'm So Great), to use his brain to plot the attack for their forces. Duke breaks free to save the world, again.

The general story of Duke Nukem II, except some naming differences, was recycled for the 1997 Game Boy Color game Duke Nukem.

Gameplay

Your job is to proceed through the levels, picking up whatever weapons, health items, powerups, etc. you manage to find. These items are often found in crates. If you are able to walk behind a crate it contains a bomb which will hurt you. If you can walk in front of the crate it is safe to shoot and will often contain a beneficial item. You are ultimately searching for the exit which will take you to the next level.

You will need to destroy monsters (most commonly robots, slimy aliens, and men in blue suits) along the way. Your basic weapon can take care of most of them, but you will also find weapon powerups.

These include:

N(default weapon): A short blast that is effective against many types of enemies. The default weapon for the game.

L(Laser): A blue laser that shoots through multiple enemies on-screen, and is slightly more powerful than the default weapon. It can even shoot through walls.

R(Rocket Launcher): The most powerful weapon avaiable. Except for bosses, this will kill most enemies in a single shot.

F(Flamethrower): A flame like weapon with lots of ammunition and when shot downwards, double functions as a jetpack to reach otherwise unreachable heights.

Items you can commonly find in Duke Nukem include:

Soda Can: Gives you one health. If you don't need the health, shoot one and it will blast into the air. Catch it to get lots of points but it will not be worth any health.

Six-Pack: Worth six-health units. They can be destroyed if you shoot them.

Turkey: Moves quickly once released. These are a worth one health. If you can shoot it before you touch it, it turns into a cooked turkey which is worth two health.

Atomic Health: Worth one health unit. If you have full health when you touch it, it is worth a lot points.

Glass Orbs: Depending on their color, they are good for a set amount of points. They break when shot.

Letters: Big Letters which spell out the word "NUKEM" are located in every level. Collect them in order to receive 100000 points. If you collect them all but in mixed order, you will only receive 10000.

Crystal Ball: Hidden in many levels, they are worth 10000 points. If you return it to the pedestal hidden elsewhere in the level, you get 50000 points and a hint to help you.

There are also many items whose sole purpose is to provide Duke with points.

Duke Nukem is on foot throughout most of the game, but some levels have him inside a vehicle. The game is split into four episodes, and at the end of each episode you face a Rigelatin as a boss.

See also

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