Civilization III
Sid Meier's Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meier's Civilization II. Also called "Civ 3" for short, the game is the third generation of the original Civilization. The game offers highly evolved gameplay in terms of both mechanics and strategy. Unlike the previous versions of the game, Civ III was not designed by Sid Meier, but by Jeff Briggs and Soren Johnson, another game designer and a programmer at Firaxis respectively.
Overview
Among its enhancements, Civilization III introduced many new victory conditions, including a "diplomatic" option (that is, the victory is achieved by becoming the world leader by constructing the United Nations Wonder and being elected as President by the other powers), as well as a "cultural" option involving building culturally strong cities with many improvements such as temples and universities. The game also allowed for "domination" victories, where players with two-thirds of both the world's population and landmasses can win, helping gamers skip over 'mop up' operations once it became clear that victory was certain.
Two expansion sets have been published for Civilization III: Play the World and Conquests. Play the World adds the ability to play against other human players, and it adds numerous features to the original release. Conquests offers eight historical playable scenarios, ranging from Mesopotamia to WWII in the Pacific. In addition to adding many more features to the game, they also add a total of 15 new playable civilizations.
Magazines, reviewers and strategy game fans consistently hail Civilization III as one of the best strategy games ever made. The entire Civilization series (including the first two versions) is the greatest selling strategy game series of all time.
Civilizations
Every civilization starts with certain special abilities. These include a unique unit which only that civilization can construct, as well as other specialities.
Changes from Civilization II
Wonders
Unlike Civilization II, there are Great Wonders, which can only be built by one civilization, and Small Wonders, which can be built once by every civilization.
Also there are a few name and properties changes in wonders from Civilization II. For example:
- Darwin's Voyage was changed to Theory of Evolution.
- Women's suffrage was changed to Universal Suffrage.
- Sun Tsu War Academy was changed to Sun Tzu's Art of War.
Citizen ethnic background
Every citizen in every city now has a ethnic background that will not be changed from war. For example, if America captures a city from Germany, the citizens in that city, although under America's control, are still Germans. (Although subsequent citizens are Americans.) As a result of this, recently captured cities are revolution hotspots.
Armies
Players can now build an army with a leader. Leaders may be produced when one of your elite units is victorious in battle. Once you have an army, it is possible to build the Military Academy (provided Military Tradition has been researched). The Military Academy allows a player to produce leaders in the city that the wonder was built. The advantage to having an army is that the army consists of three units. The best unit in the army will always be used for battle situations, this is extremely advantageous because it allows for maximum unit effect. The one draw back of the army is that units in the army no longer receive battle experience, as a result it is advisable to level the units up to elite before forming the army.
Strategic Resources
These new resources that appear on various terrain types allow a civilization to build units that require a specific material (or a combination of materials). The resources become available when you research the technology that allows the resource to be used (eg. Iron Working makes Iron available to the civilization). Strategic resources are just that, they allow more advanced units to be built giving your civilization a distinct advantage.
The resources are as follows:
Luxuries
Luxuries appear on various terrain types and when they are brought into a city they increase the number of happy citizens in that city. Every time a new luxury is brought into a city it makes one citizen happy. As a result having three different resources will make three citizens happy; where as three of the same luxury will only make one citizen happy. Building a marketplace in the city increases the effect of luxuries on that city.
Marketplaces effect luxuries as follows:
- One luxury = One happy citizen
- Two luxuries = Two happy citizens
- Three luxuries = Four happy citizens
- Four luxuries = Six happy citizens
Luxuries certainly help keep the city moving forward because if there are too many unhappy citizens the city will fall into civil disorder, resulting in a halt of production. Luxuries can reach a city through any viable trade route.
The luxuries are as follows:
Corruption
The concept of corruption was introduced in Civilization II; however, it has been considerably expanded in Civilization III. Corruption limits the utility of both shields and gold in the city that the it is effecting. It is exacerbated by numerous factors, including the distance of the city from the capital and the type of government that the civilization is currently using. The capital is defined as the city that the palace is located in.
There are a number of ways to combat corruption. These include building city improvements such as the Courthouse and the Police station. Connecting a city to the capital through a valid trade route (eg. roads, a harbour or an airport) also helps to reduce corruption to a certain degree. There are also two small wonders that can be built that reduce corruption, they are the Forbidden palace and the Secret police. These wonders function as a second palace in the city that they are built and carry with them the same benefits as the original palace. Corruption will never reduce shield production to zero, however one shield per turn is virtually useless.
Reception
With the popular success of Civilization II fans had high expectations. Borrowing features from Sid Meier's Alpha Centauri and the Civilization: Call To Power series, it had other innovative features such as strategic resources that could be monopolized, adding another twist to gameplay. The game is subject to a never-ending series of changes, leading users to be very demanding. The developers have publicly mentioned that fan input plays a strong role in development of new features.
The initial release of the game had some bugs and glitches. Some players complained that gameplay was poor for various reasons. Some criticized Civilization III for its lack of features found in other Civilization-like games, most notably Sid Meier's Alpha Centauri (SMAC). Some of the features that SMAC had but were not carried forward included elevation, a working UN system, a social engineering system and a 'group movement' command to simplify managing units on the map. Others were upset by underpowered features, such as the game editor, which could not be used to create customized scenarios, something that was possible in Civ II. Another serious concern regarded the new corruption system, which rendered cities far away from the capital almost useless. Many players who were used to dominating the game by creating massive empires called the corruption penalties too harsh. Others saw them as a good way to increase the game's difficulty, to make the game both more challenging, and realistic for players with far-flung empires.
The first patch came very soon after its initial release and other patches were released subsequently, improving gameplay significantly. The patches also managed to add in certain features, such as the aforementioned group movement command.
The Play the World expansion included many features fans wished to have included in the original game, including multiplayer gaming and new gaming scenarios. The multiplayer mode had significant problems and most users were never able to get it to work without the later patch released for it. Most complaints about features that were added later, however, are countered by the fact that including all the bug fixes and features that were included later would mean the game's release would be delayed by months, if not years. Civ III, like many games, exemplifies the dilemma of game developers who must balance an early release of the game with a more polished product.
The Conquests expansion contains everything found in Play the World, but adds a few more new civilizations, gameplay elements, units, editor functions and scenarios.
Overall, the reaction to Civilization III has been positive. It has won many "Game of the Year" and "Strategy Game of the Year" awards and continues to win new fans.
MODs
Some fans turned to so-called MODs (modifications of the original game), to use features they would have liked to see in the original release. A popular one is the Double Your Pleasure MOD (short: DYP), which doubles nearly all elements of the original game in quantity: technologies, civilizations, units. Several themed MODs have sprung up, focussing on one period of time or fiction, such as The Ancient Mediterranean MOD (short: TAM). Since the Play the World expansion, MODs can be installed without actually modifying the original game. Fan websites such as Civfanatics, Apolyton or CDGroup offer the platform for developing and distributing MODs in a way that few games have seen to date.