Jump to content

Cacoma Knight in Bizyland

From Wikipedia, the free encyclopedia
(Redirected from RB93)
Cacoma Knight in Bizyland
North American box art by Greg Martin
Developer(s)Affect
Publisher(s)
Composer(s)Takahiro Wakuta
Platform(s)Super NES
Release
  • JP: November 21, 1992
  • NA: 1993
Genre(s)Puzzle
Action
Mode(s)Single player
Multiplayer

Cacoma Knight in Bizyland, known in Japan as Cacoma Knight (カコマ☆ナイト, Kakoma Naito) is a Super NES video game created by Datam Polystar. Seta USA created the English version of the game. The Japanese version is copyrighted in 1992, and the English version is copyrighted in 1993. The title is a pun on kakomanai to (囲まないと), meaning "must surround".

Gameplay

[edit]
Showing the gameplay.

Cacoma Knight is a hybrid of Qix and anime elements. Each level is a single screen. The first image that the player sees is a landscape, for example, a forest or a town. The image will then fade into a "corrupt" version of the landscape, for example, the trees become rotten and buildings become ruined. Each screen has a "Qualify" target that shows how much of the screen must be cleared before the game continues to the next level. The player can then use the Magical Chalk to section off an area of the landscape, using either the borders of existing cleared sections or the borders of the screen. When a full shape is completed with no holes in its borders, the smaller of the two sections created is "purified" and returned to the original state shown at the beginning of the level. In the cleared section, there may be power-ups or items that increase the point score of the player. Therefore, a greater "% Cleared" score means more points and power-ups will be rewarded, so it is beneficial to the player to attempt to clear as much of the screen as possible before exceeding the Qualify target.

The player may control one of three characters, Jack (Hii (ヒー) in the Japanese version), Jean (Jin (ジン)), or RB93 (Cacomaru (カコマル, Kakomaru)), in a puzzle game. Wagamama (ワガママー, Wagamamā) the queen of a country called Lasyland, has cast a spell and trapped Princess Ophelia in a mirror, causing the Kingdom of Bizyland (Fieldland (フィールドランド, Fīrudorando)) to become gray and dismal. King Cacoma calls on the player(s) to save the princess and the kingdom.

Enemies can impede progress of the player and come in various shapes, sizes and speeds. Some enemies can only move along the borders of the screen and the chalk lines that the player creates, others have free rein of the screen within given borders. Enemies can be destroyed by trapping them within an area of chalk, however, they will repopulate quickly thereafter. The player must avoid getting hit by enemies. If the player allows the character to get hit by the enemies too many times (based on the difficulty), they will be brought to a continue screen. Continuing costs one Credit, of which the player has a predetermined amount based on the difficulty that they are playing on. If the player runs out of the Credits, the game ends.

A visual measure of progress is implemented between rounds in the game (a round includes several landscapes that the player must complete). When a player completes a round, an incomplete image is shown which is slowly filled in as the player completes more and more rounds.

Reception

[edit]

Cacoma Knight in Bizyland received mixed reviews.[13][14][15][16]


References

[edit]
  1. ^ Weiss, Brett Alan (1998). "Cacoma Knight in Bizyland - Review". AllGame. All Media Network. Archived from the original on 2014-11-16. Retrieved 2025-04-27.
  2. ^ "Review: Cacoma Knight in Bizyland". Computer and Video Games. No. 143. EMAP. October 1993. p. 86.
  3. ^ "NEW GAMES CROSS REVIEW: CACOMA KNIGHT". Famitsu (in Japanese). No. 206. ASCII Corporation. November 27, 1992. p. 41.
  4. ^ James, Gary (October 1993). "Review: Cacoma Knight in Bizyland". Game Players. Vol. 6, no. 10. Signal Research. p. 126.
  5. ^ "Nintendo Magazine System Super NES Index". Nintendo Magazine System. No. 9. EMAP. June 1993. pp. 100–109.
  6. ^ Brookes, Jason (February 1993). "Import Review: Cacoma Knight". Super Play. No. 4. Future Publishing. p. 69.
  7. ^ Amann, Hans-Joachim (September 1993). "Import Corner: Bizyland". Total! (in German). No. 4. Germany: MVL-Verlag. p. 76.
  8. ^ Eddy, Andy (July 1993). "Video-Game Reviews: Cacoma Knight in Bizyland". VideoGames & Computer Entertainment. No. 54. Larry Flynt Publications. p. 66.
  9. ^ Walkland, Nick; Simmons, Alex (February 1993). "Review Control: Cacoma Knight". Control. No. 6. Maverick Magazines. pp. 52–53.
  10. ^ "Guide Directory Enquiries". SNES Force. No. 1. Impact Magazines. July 1993. pp. 92–97.
  11. ^ Lee, Alex (August 1993). "Import Review: Cacoma Knight". Super Action. No. 11. Europress. p. 25.
  12. ^ Wynne, Stuart (February 1993). "Review (Import): Cacoma Knight". Super Pro. No. 3. Paragon Publishing. p. 32.
  13. ^ Harbonn, Jacques (March 1993). "Super Famicom Review: Cacoma Knight". Consoles + [fr] (in French). No. 18. EM-Images SA. p. 95.
  14. ^ Morisse, Jean-François (March 1993). "Super Famicom: Cacoma Knight". Joypad [fr] (in French). No. 18. Challenge SARL. p. 113.
  15. ^ Reischmann, Robert (March 1993). "Marios Magic: Cacoma Knights". Play Time [de] (in German). No. 21. Computec. p. 101.
  16. ^ Neumayer, Manfred (November 1993). "Rom Check: Bizyland". Video Games [de] (in German). No. 24. Markt & Technik. p. 100.

Further reading

[edit]