Mega Man ZX
Mega Man ZX | |
---|---|
![]() North American box art by Toru Nakayama | |
Developer(s) | Inti Creates |
Publisher(s) | Capcom |
Director(s) | Ryota Ito Yoshinori Kawano |
Producer(s) | Takuya Aizu Ken Horinouchi Keiji Inafune |
Designer(s) | Kinshi Ikegami |
Programmer(s) | Akihiro Shishido Takayuki Inoue Shinichi Sema Hirokazu Kawagishi Hironori Ikeda |
Artist(s) | Makoto Yabe |
Writer(s) | Makoto Yabe |
Composer(s) | Ippo Yamada Masaki Suzuki Ryo Kawakami |
Series | Mega Man |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Action, platform, Metroidvania[4] |
Mode(s) | Single-player |
Mega Man ZX[a] is a 2006 action-platform game developed by Inti Creates and published by Capcom for the Nintendo DS. It was released on July 6, 2006 in Japan, September 12, 2006 in North America, June 20, 2007 in Australia, and June 22, 2007 in Europe.
Part of the Mega Man franchise, ZX is set two hundred years after the events of the Mega Man Zero series, and revolves around the efforts of the protagonist to recover powerful ancient artifacts called "Biometals" from the Pseudoroids, evil robots made to harness their power. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series.
The game received positive reviews from critics, who praised its gameplay and level design, but were divided about its high difficulty level. A sequel, Mega Man ZX Advent, was released the following year, in 2007. The game was later re-released in February 2020 as part of the Mega Man Zero/ZX Legacy Collection for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows.
Plot
[edit]Setting and Characters
[edit]In the year 25XX, humans and Reploids (sentient androids) now coexist peacefully, successfully restoring Earth's former nations thanks to the efforts of Slither Inc., an energy development and private security organization run by a Reploid named Serpent. However, the peace is disrupted by several incidents of Reploids mysteriously going Maverick. Trading between nations became obstructed, forcing the nations to separate into utopian cities.
To repel the attacks, people banded together to create the Guardians, a Maverick-fighting defense and investigation force.[5] The group's original leader, Ciel, mysteriously disappeared after an investigation where she discovered a Biometal (a living artifact containing characteristics of someone who lived long ago) called "Model W", which turned her team into Mavericks. In response, Ciel created six new Biometals (based on X, Zero, and the Four Guardians of Neo Arcadia) to counter the growing threat. The current leader of the Guardians is a female Reploid named Prairie,[6] who is implied to be Alouette from the Mega Man Zero series.
The player assumes the role of an adolescent human, choosing between either Vent, a boy, or Aile, a girl. This protagonist lost their mother to a Maverick raid on an amusement park ten years prior, becoming orphaned.[7][8] They were later taken in by Girouette (Giro for short in North America and Europe), the owner of Giro Express (Girouette Express in Japan),[7] a delivery service.[9]
Story
[edit]Giro and the protagonist are contracted by an unknown individual to deliver a package containing Biometal Model X to a rendezvous point in a forest,[10] but are ambushed by Mavericks after meeting up. The protagonist escapes the area with the package while Giro covers their retreat. They encounter Prairie, but their meeting is cut short when a Maverick attacks the group. Model X lends its strength to the protagonist, allowing them to "Megamerge" and transform into Mega Man Model X.[11] With the help of Model X, the Maverick is destroyed. After finding Giro, in the form of Mega Man Model Z,[12][13] they board the Guardians' airship headquarters. Later, a Maverick attack is spotted at the Slither Inc. main office. The duo meet the president of Slither Inc., Serpent, and his Reploid guardians, Prometheus and Pandora. Serpent reveals his knowledge of the Biometals and that he is also a Mega Man, possessing Model W.[14] He declares his intent to find the Model W Core, and leaves after using the power of Model W to corrupt a weakened Giro, who attacks the protagonist. Giro is mortally wounded in the fight and hands Model Z over to the protagonist before dying. By "double mega-merging" with both Model X and Model Z, they use the form Model ZX to escape. To stop Serpent, the Guardians, aided by the protagonist, begin searching for the fragments of the other four Biometals, which are each divided in two pieces.
After finding four of eight Biometal pieces, the Guardian HQ comes under attack from Mavericks, led by Prometheus, with the protagonist aiding in the defenses. They succeed in defeating Promethus before recovering the rest of the pieces. Upon retrieving all eight Biometal pieces, the protagonist is able to enter a sealed cavern, finding the Model W Core inside. However, they are stalled by Pandora and the Biometal is moved to the Slither Inc. Head Office. The protagonist sets off after Model W to destroy it.[15]
After battling through Slither Inc., the protagonist faces off against Serpent, who feeds the Model W core with several innocent Cyber Elves and then fuses with it. Realizing that the hatred of the Mavericks that they have kept inside their heart is the last thing needed to unleash Model W's full power, the protagonist suddenly reverts into a human, unable to continue. However, after gaining courage from the Biometals, the protagonist Megamerges into Mega Man ZX and battles Serpent. The tower collapses, destroying Model W and killing Serpent. The protagonist reunites with Prairie and the Guardians, and vows to continue to work for peace and justice.
Gameplay
[edit]This game contains elements from both the Mega Man X series and the Mega Man Zero series. The players are on a 2-dimensional overlay map with sprites where they engage enemies to finish their mission. Missions are selected from a list, displayed on a computer. The player can freely explore the game world during and between missions, and they must find the specified area themselves. The game also adds metroidvania concepts into the level design, with more exploration elements than the main Mega Man series.[16]
During the game, the player can use Vent or Aile to transform into different forms using Bio-Metals whose appearance and abilities are based on X, Zero, and the Four Guardians from the Mega Man Zero series, the latter four where their abilities can be used to solve puzzles and obtain special items found in the stage and also use the Nintendo DS Dual-Screen feature for an additional ability as well. The Model X form is only available at the beginning of the game until Model ZX is acquired, but with a New Game Plus it will be available for the entire game. Additionally nine extra bosses from the Zero series appear as hidden bosses, Omega from Mega Man Zero 3, alongside eight "Mutos Reploids", with four each from both Zero 3 (Blazin' Flizard, Childre Inarabitta, Hellbat Schilt, and Deathtanz Mantisk) and Mega Man Zero 4, (Pegasolta Eclair, Sol Titanion, Fenri Lunaedge, and Noble Mandrago) where the Mutos Reploid bosses each occupy a hidden four-boss transporter room which is only accessed by inserting the GBA cartridge of either game into the Nintendo DS or Nintendo DS Lite GBA slot to fight the four from that respective game. After defeating all eight Mutos Reploids, and Omega himself, the player will be able to acquire a hidden item, which will later enable the player to play as Omega after beating the game once and talking to one of the NPCs.
For the Mega Man Zero/ZX Legacy Collection release, the gameplay had received some minor updates, where the previous dual-screen features were placed in a small support screen which is positioned based on the setting the player chooses[17] and the feature for unlocking the Mutos Reploids is now performed by a new Link Mode located in the main menu when accessing this game allows the player to face them by selecting either the Zero 3 or Zero 4 link to face against the 4 bosses from that respective game.[18]
Development
[edit]![]() | This section needs expansion. You can help by adding to it. (June 2008) |
News of a Mega Man game for the Nintendo DS first appeared on GameSpot, January 2006[19] on the same day that Capcom created an official teaser site. Capcom promised that this game would be a 2D side-scrolling action game with the ability to choose between a male character, Vent, or a female character, Aile.[20]
A demo first appeared in Electronic Entertainment Expo (E3) 2006 at an unlabelled kiosk at the Capcom booth.[21] Much of the main introductory plot was revealed and two in-game levels, Area H and Area E were playable.[22] The controls were said to be "simple enough… yet challenging", but reviewers did see some slowdown.[22]
Audio
[edit]Rockman ZX Soundtrack -ZX Tunes- is the first remastered soundtrack album to be released for the Mega Man ZX series on October 27, 2006 by Inti Creates. The album consists of 2 Discs called Aile and Vent, named after the hero and the heroine of the game, and it is 131:37 minutes long. It also features one vocal track, Innocence, and five remix tracks.
No. | Title | Length |
---|---|---|
1. | "Innocence" (by CAO) | |
2. | "Awake" | |
3. | "Fragments" | |
4. | "Green Grass Gradation" | |
5. | "En-trance Code" | |
6. | "Brilliant Show Window" | |
7. | "Cinq Ville - c'est notre espoir -" | |
8. | "Wonder Panorama" | |
9. | "Industrialism" | |
10. | "Ultramarine Meditation - Blessed Pop -" (Guest remix by Akari Groves) | |
11. | "Sky High - Grand Nuage -" | |
12. | "Metallic Soul" | |
13. | "Danger Attraction" | |
14. | "Misty Rain" | |
15. | "Ultramarine Meditation" | |
16. | "Babel Tower" | |
17. | "Fate - deep-seated grudge" | |
18. | "Black Burn - Electpital Dance -" (Guest remix by Satoru Kōsaki) | |
19. | "Innocence - karaoke version -" | |
20. | "Innocence - PV Version -" |
No. | Title | Length |
---|---|---|
1. | "High-press Energy - Super Aniki Edition -" (Guest remix by Kōji Hayama) | |
2. | "Crisis Zone" | |
3. | "Mountain Rider" | |
4. | "Trinity" | |
5. | "Ogre Claw" | |
6. | "Dance-macabre" | |
7. | "Rockin' On" | |
8. | "High-press Energy" | |
9. | "Gauntlet" | |
10. | "Brilliant Show Window - Shooter Trance -" (Guest remix by Manabu Namiki) | |
11. | "Onslaught" | |
12. | "Trap Factory" | |
13. | "Doomsday Device" | |
14. | "Black Burn" | |
15. | "Phalanx" | |
16. | "Snake Eyes" | |
17. | "Pallida Mors" | |
18. | "Dream Weaver" | |
19. | "Cannon Ball - Hard Revenge -" | |
20. | "Hidden track" |
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 76/100[23] |
Publication | Score |
---|---|
Famitsu | 31/40[24] |
GameSpot | 7.7/10[25] |
GameSpy | 7.3/10[26] |
IGN | 8.2/10[27] |
Nintendo Power | 8.5/10[28] |
Play | 9/10[29] |
X-Play | ![]() ![]() ![]() ![]() ![]() |
Mega Man ZX garnered positive reviews from most sources, garnering a Metacritic score of 76 out of 100.[23] Similar to Mega Man Zero, Mega Man ZX was compared to the original Mega Man series. Its high level of difficulty was enjoyed by some, but criticized by others. Its gameplay presentation and level designs were praised. Low points in reviews were the confusing world map and frustrating difficulty level.[31]
Mega Man ZX was the sixth-best-selling game in Japan during its release week at 33,652 units sold.[32] 94,341 units of the game were sold in the region by the end of 2006.[33] A direct sequel, Mega Man ZX Advent, was announced for release the following year.[34]
Notes
[edit]- ^ known in Japan as Rockman ZX (ロックマンゼクス, Rokkuman Zekusu)
References
[edit]- ^ Hatfield, Daemon (September 12, 2006). "Mega Man ZX Slides Into Stores". IGN. Archived from the original on August 29, 2021. Retrieved June 13, 2010.
- ^ Famitsu staff (April 5, 2006). 『ロックマン ゼクス』の発売日がついに決定! [Rockman ZX release date finally decided!]. Famitsu (in Japanese). Enterbrain. Retrieved February 19, 2012.
- ^ Capcom staff. "Mega Man ZX (Nintendo DS)". Capcom. Archived from the original on May 19, 2012. Retrieved February 19, 2012.
- ^ Parish, Jeremy (June 12, 2012). "Metroidvania". GameSpite. Archived from the original on June 27, 2016. Retrieved July 7, 2016.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Giro: The Guardians are a defense force that banded together to fight the Mavericks. They move from region to region, investigating the cause of the Maverick outbreaks.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Prairie: I am Prairie, the commander of the Guardians.
- ^ a b Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Aile: Ten years ago I was attacked by Mavericks… I was separated from my mom during the panic, and Giro is the one that found and rescued me.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Vent: Bigger's not always better. If their security force had come sooner ten years ago… My mom might still be alive.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Giro: Hello! Thank you for calling Giro Express Transporters! We can take anything, anywhere!
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Giro: Ah, the Guardian… or should I say client./????: Did you receive the package from the archaeological recon unit?/Giro: Yes, I got it./????: My unit is heading for the agreed upon rendezvous point. It's a little sooner than expected, but let's meet up there.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Vent: You've got to be kidding! What now? I can't handle this alone./Model X: But we can together. I'll lend you a hand.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Vent: Boss!/Giro: When the Mavericks had me cornered, the Biometal suddenly started to shine. The next moment, I was fighting them off in that form. I knew we were hauling something important. But I had no idea of the power that was hidden in that package.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Aile: Giro! Just what is Biometal? I don't understand what's going on!/Giro: This is my partner, Biometal Model Z. I'm sorry I kept this a secret from you, but I'm a member of the Guardians. You and me are both chosen ones. We can transform with the power of the Biometal. I was given an order to protect you from the people who are after the power inside you.
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Serpent: The name is Serpent. I rule all that lies before me. I am the Model W Mega Man!
- ^ Inti Creates. Mega Man ZX (Nintendo DS). Capcom.
Prairie: Vent. We've tracked down Model W's location. It's in the tallest building right in the center of the country - Slither Inc's head office.
- ^ Saavedra, John (2020-02-27). "Mega Man Zero ZX Legacy Collection Review". Den of Geek. Archived from the original on 2023-01-02. Retrieved 2023-01-02.
- ^ Mega Man Zero/ZX Legacy Collection - Announce Trailer Archived 2021-08-29 at the Wayback Machine - YouTube
- ^ "Bonus Cards, Link Mode, and more features coming to Mega Man Zero/ZX Legacy Collection". Archived from the original on 2021-08-29. Retrieved 2020-12-29.
- ^ Staff (2006-01-13). "Three new titles announced for the DS in Japan". GameSpot. Archived from the original on 2011-05-25. Retrieved 2007-01-27.
- ^ "Three new titles announced for the DS in Japan". GameSpot. Archived from the original on 29 August 2021. Retrieved 27 May 2019.
- ^ Brendan Sinclair (2006-05-10). "E3 06: Capcom's booth goes hands-on". GameSpot. Archived from the original on 2011-05-25. Retrieved 2007-01-27.
- ^ a b Greg Mueller (2006-05-11). "E3 2006: Mega Man ZX Hands-On". GameSpot. Archived from the original on 2007-09-29. Retrieved 2007-01-27.
- ^ a b "Mega Man ZX Reviews". Metacritic.com. Retrieved 2024-10-13.
- ^ Riley, Adam (June 28, 2006). "Nintendo Reviews | Famitsu Rates Latest Japanese Releases". Cubed3. Archived from the original on 2021-08-29. Retrieved 2010-06-13.
- ^ Greg Mueller (September 11, 2006). "Mega Man ZX Review for DS". GameSpot. Archived from the original on 2009-08-31. Retrieved 2009-08-18.
- ^ Phil Theobald (September 11, 2006). "GameSpy: Mega Man ZX - Page 1". GameSpy. Archived from the original on 2008-12-31. Retrieved 2009-08-18.
- ^ Mark Bozon (September 8, 2006). "IGN: Mega Man ZX Review". IGN. Archived from the original on 2012-06-14. Retrieved 2009-08-18.
- ^ "Now Playing". Nintendo Power. No. 208. Nintendo of America. October 2006. p. 90.
- ^ "Reviews: Mega Man ZX". Play Magazine. Fusion Publishing. September 2006. p. 65.
- ^ D. F. Smith (October 30, 2006). "Mega Man ZX for Nintendo DS - Reviews - G4tv.com". G4tv. Archived from the original on 2017-10-12. Retrieved 2009-08-18.
- ^ "Mega Man ZX Metacritic Reviews". metacritic.com. Archived from the original on 2008-12-01. Retrieved 2008-04-10.
- ^ Jenkins, David (July 14, 2006). "Mario Bros. Tops Japanese Charts For Sixth Week". Gamasutra. Archived from the original on 2021-08-29. Retrieved 2010-06-13.
- ^ "2006年テレビゲームソフト売り上げTOP500(ファミ通版)". Geimin.net (in Japanese). Archived from the original on 2014-10-08. Retrieved 2010-06-13.
- ^ McWhertor, Michael (April 13, 2007). "Mega Man ZX Advent, Mega Man Star Force End Mega Man Drought". Kotaku. Archived from the original on October 14, 2012. Retrieved 2010-06-13.
External links
[edit]- 2006 video games
- Action games
- Inti Creates games
- Metroidvania games
- Nintendo DS games
- Side-scrolling platformers
- Side-scrolling video games
- Video games developed in Japan
- Video games featuring female protagonists
- Video games produced by Keiji Inafune
- Video games scored by Ippo Yamada
- Mega Man Zero games
- Single-player video games