Jump to content

Salarian

From Wikipedia, the free encyclopedia
Salarian
Mass Effect race
Major Kirrahe as he appears in the first Mass Effect
First appearanceMass Effect: Revelation (2007)
Created byBioWare
In-universe information
QuadrantCitadel Space
Home worldSur'Kesh
Sub-racesLystheni
AffiliationCitadel Council
LeaderDalatrasses
Salarian Union
Notable membersMordin Solus, Major Kirrahe

The salarians[Note 1] are a fictional extraterrestrial humanoid species in the Mass Effect multimedia franchise developed by BioWare and published by Electronic Arts. Originally introduced in the 2007 tie-in novel Mass Effect: Revelation, salarians are a warm-blooded amphibian species with a hyperactive metabolism, which makes them think, talk, move and act faster than most species in the Mass Effect universe.[1] Salarian characters have appeared in most Mass Effect games, mostly playing supporting roles but with major roles on some occasions. These include Mordin Solus, Major Kirrahe, Dalatrass Linron, Padok Wiks, and Councilor Valern, among others.[2] Salarians are a playable race in the multiplayer modes for Mass Effect 3 and Mass Effect: Andromeda.

Due to their hyperactive metabolism, salarian lifespan is relatively short when compared to other Mass Effect alien races, usually not living for longer than 40 years.[3] Salarians are a haplodiploid egg-laying society, in which unfertilized eggs produce males and fertilized eggs produce females, which along with their strict societal norms led to the species being 90 per cent male.[4][1] Salarian females are usually cloistered on their planets, usually holding positions of power.[1]

Salarians are Mass Effect's version of gray aliens,[5] a common archetypal image of an intelligent extraterrestrial non-human creature and an iconic space exploration trope.

Concept and design

[edit]

According to Mass Effect's art director Derek Watts, the first thing BioWare's art team did, was write a short paragraph describing what they wanted to achieve with the race before designing an alien race.[6] For salarians, the designing process started with the gray alien sci-fi trope with giving it a Mass Effect twist.[7] After the initial phase, this job was passed onto concept artists, which divided the process into slightly more malleable phases.[6]

Associate art director Matt Rhodes compared salarian approach to the Japanese and found great inspiration in them. The salarians were pictured as "warrior poets" and with the concept of some big dark gray alien eyes created a sense of tranqulity. This led to softening their appearance, making them seem less threatening when compared to the more imposing krogan or turian. Final design of their face featured facial characteristics of gray aliens including the big dark eyes, triangular face and long mouth. Later, the art team decided to add some horns on the top of the head to help differentiate them from the classic version of the trope.[7][8] In order to create more variation in alien faces Derek Watts came up with the idea of facial tattoos. This helped differentiate salarian characters from each other.[6]

Due to animation restrictions, the bodies of most alien races were designed to remain humanoid. For the salarian body, artist Sum Kim added concave chest to the salarians.[7] This was later used as a design element for salarian clothing. Salarians usually add some sort of tubing in their clothes in order to make their chests appear less concave and fit in with the rest of the alien species. In an interview with Game Informer, Matt Rhodes made a simile between this common practice in their clothing and "a bald man wearing a toupée".[8] With a hood and a sort of ring being put in place to try to make their chests less concave several other ceremonial dressings were designed.[7]

Attributes

[edit]

Biology

[edit]

The salarian homeworld of Sur'Kesh is filled with large oceans and landmasses covered in flora. Sur'Kesh is known for its humid climate and lush vegetation, leading to an abundance of life and a high biodiversity, akin to that of Earth's rainforest regions. Salarian desire for scientifical discovery drove the species to explore every aspect of their environment, allowing them to thrive in it without damaging its ecosystems. Salarians regularly maintain the areas near major cities, ensuring light passage towards the ground level and the cleanliness of the roads that traverse through the planet's abundant jungles.[9]

Salarian physical appearance is usually described as reptilian and skinny, sharing great resemblance with the aforementioned gray aliens. Emma Kidwell from Polygon said the salarians "resembled the traditional gray aliens, with their large eyes", also calling them "incredibly skinny".[10] Louis Kemner, writing for TheGamer, also highlited their resemblance with gray aliens, calling them "the ultimate alien stereotype as humans understand it".[11] Kirk Hamilton from Kotaku took a different approach, calling them "reptilian" and emphasizing their short lifespan.[3] Ultimately, salarians are described as "gray aliens, but with a nearly concave torso and dog-like legs" by Mass Effect's art team.[5]

Due to their hyperactive metabolism, salarians are able to process emotional and biochemical changes quickly, allowing them to think and act faster than most other races; and live on just one hour of sleep. The main drawback of this high-speed metabolism is their short lifespan.[1] The salarian species is known to be of haplodiploid nature: unfertilized salarian eggs become male, while fertilized salarian eggs become female.[4][1] Salarians are known to posses a photographic memory, which has proven itself integral to their predilection towards intelligence gathering and spycraft.[1] They are an androgynous species, barely experiencing any sexual dimorphism, with no notable secondary sexual characteristics. According to former lead character artist Herbert Lowis, during the development of Mass Effect: Andromeda, the team originally played with the idea of adding secondary sexual characteristics to female salarians, but ultimately rejected it in order to remain consistent with the already established Mass Effect lore.[12]

Culture

[edit]

Salarians tend to be practical and unsentimental, making them prone towards making tough decisions and sacrifices when they believe it's for the greater good. This mindset has contributed to their renowned reputation as technological pioneers, usually serving as the galaxy's main source of scientific advancement.[3][1] The salarians typically avoid engaging in conflict unless they percieve it as a direct and significant threat to their interests. They view formal declarations of war as inherently unwise and hold a deep adversion towards the concept of waiting for an enemy's first strike. Due to their advanced infiltration capabilities, the salarians have historically striked preemptively and without warning in every conflict they've participated.[13]

Salarians experiment no concept of love as humans understand it. They have strict and complicated societal rules, in which sexuality is used strictly for the means of reproduction, with no romantic interest involved. Salarians follow ancient social trditions in which egg fertilization occurs after months to years of negotiantions between clan leaders as a means of political and dynastic alliance. No salarian would even dare to question these traditions.[14][15] Due to their elaborate administrative system, salarian naming is very complex. A full salarian name is composed of the name of their planet, duchy, barony, fiefdom, family clan and their given name in that order.[16]

Society

[edit]

The salarians have a centralized government called the Salarian Union. According to the Mass Effect codex, an ingame lore compilation, it is "a labyrinthine web of matrilineal bloodlines, made through political alliances". Their political network is further split into smaller entities: fiefdoms, baronies, duchies, planets and marches (note that these are translations for the entities, original names are unpronounceable for humans). These work similarly to how noble families distributed land in medieval Europe.[13][16][17] Their society is also divided into extensive salarian clans, which are further divided into concentric circles of relatives. The first circle usually contains no more than 100 members and is composed of closer relatives. However, because every circle is bigger than the one that preceded it, the fourth or fifth circle is usually composed of more than a million individuals.[18]

Males constitute the majority in the salarian society. However, political power in the Salarian Union is dominated by millions of planet cloistered Dalatrasses, a group of political head of clans who are female. Every area of the Salarian Union is ruled a by a Dalatrass.[1][4][13] Due to this secluded system of all-female elites, other sectors of salarian society are male-dominated. It includes positions of power in fields of science, military or business.[1]

Military

[edit]

The salarian military works similar to the western voluntier militaries. The salarians prioritize advanced technology and stealth over sheer firepower, maintaining a fleet of generally smaller, high-tech spaceships designed for espionage and camouflage. They instead decide to divert their investments towards their intelligence service. As a consequence of this, Salarians always are the first ones to attack, without warning their opponents.[1][19]

The Salarian Union's military intelligence service is mainly composed of the Special Tasks Group (STG), an organization of intelligence field agents that work in small and independent groups trying to fight problems such as terrorism, assassination attempts, infiltration, etc. Because of its strategic importance, the STG is supported and monetarily well-founded by the salarian government.[1][20] It was also used as the basis for the Council's SPECTRE (Special Tactics and Reconaisance) program, an intergalactic intelligence group with almost no limitations imposed on their actions.[21]

History

[edit]

The salarians were the second race to ever reach the Citadel which is a massive space station that is the capital sector of Citadel Space. Together with the asari, they co-created the Citadel Council, that serves as the main governing body of Citadel Space.[22][16][23]

2100 years before the events of Mass Effect, a hive mind of space-faring hyper-intelligent spider-like insects, the rachni, was encountered by a group of salarian scientists. They violently captured the scientists and reverse engineered their space-flight technology. This began a 300-year-long bloody conflict between the rachni and the citadel races. In this conflict, the rachni seemed unstoppable. In a desperate attempt to turn the tides in the war, a salarian initiative would seek the uplifting of the krogan, a race of warmongering reptiles who had destroyed their planet in a thermonuclear world war. Their initiative was successful and the rachni were driven to extinction.[24] As a reward for their help, the krogan were given the rights to settle the former rachni planets.[25]

However, due to their rapid growth rate, the krogan despite colonizing the former rachni planets began expanding planet by planet in order to meet their needs. The krogan would eventually attack the asari colony of Lisaria, starting a conflict between them and the council of races known as the Krogan Rebellions. A set of massive battles started between the warmongering krogan and the turians, one where the krogan would target Turian planets with asteroid attacks. This led the turians to seek help from the salarians to put a definitive end to the conflict. The salarians manufactured a massive biochemical weapon that would make the krogan nearly sterile. The salarians originally envisioned the bioweapon as a deterrent but the turians used it. Eventually, krogan numbers greatly decreased, which would bring about their eventual surrender.[25] During the Krogan Rebellions, the SPECTRE program would be created with Beelo Gurji who was a salarian as its first member.[22]

Other

[edit]
  • The Lystheni as an offshoot of the salarians are mentioned in the novel Mass Effect: Ascension. They are said to be unwelcomed in Citadel space and usually live among the batarians and mercenaries in Omega, a crime-ridden space station built in the crust of a metallic asteroid that appears in Mass Effect 2 and Mass Effect 3: Omega DLC.[26][16] As of 2025, the Lystheni don't make an appearance in any Mass Effect video game, but they were originally going to appear in the first Mass Effect in a cut sidequest that would cover a conflict between the hanar and the Lystheni salarians.[27]

Appearances

[edit]

Salarians were first introduced in the tie-in novel Mass Effect: Revelation as one of the races that form the Citadel Council, the governing body and authority in Citadel Space.[28] A representative of the salarian race is a permanent member of said council. Salarians appear in most Mass Effect media, including video games, comics and novels.[29]

Mass Effect

[edit]

In the original Mass Effect, salarians are the only major race introduced to not have a permanent squadmate, a set of characters that the player can take to missions with them. The first major salarian the player meets is councilor Valern, right after leaving the game's first quest: "Eden Prime". Depending on the player's actions, Valern can survive the events of the first game, or perish during the final battle.[29] In spite of the absence of a salarian squadmate, salarians play a major role in multiple in-game quests. During the main quest "Noveria", the player has to deal with administrator Anoleis, a salarian executive in charge of Noveria's Port Hanshan, in order to defeat one of the game's main antagonists.[30] In the main quest, "Virmire", we are introduced to Captain Kirrahe, a salarian STG member known for his "hold the line" speech, with whom the player must collaborate in order to destroy a massive krogan cloning facility that was set up by Saren Arterius, the game's main villain. Depending on the player's actions, Kirrahe will either perish during the evacuation or survive.[31] During Garrus Vakarian's personal quest, the player is tasked with locating a salarian organ trafficker named Saelon.[32]

Many other salarians can be seen as regular NPCs in most hubs.

Mass Effect 2

[edit]

Mass Effect 2 introduces the franchise's inaugural and sole salarian squadmate, Mordin Solus. Mordin is a salarian scientist and ex-STG member that worked on a modification of the krogan genophage to make it more resilient. Through this character the player is introduced to the genophage perspective from a salarian point of view, in contrast to the krogan one that Urdnot Wrex offered in Mass Effect. In Mordin's personal quest the player must assist him in tracking down his former student and assistant, Maelon Heplorn, another salarian that aided during the development of the aforementioned genophage modifications and was now conducting unethical experiments in order to eradicate the bioweapon. At the end of the quest, player is presented with a choice regarding Maelon's fate: whether Mordin should kill or spare him and whether he should destroy or keep the data obtained with his unethical experiments.[33]

In this game, multiple other salarians are present as NPCs.

Mass Effect 3

[edit]

Mass Effect 3 is set during the Reaper War, an ongoing galactic invasion waged by massive, spacefaring synthetic leviathans against the Milky Way races. In order to secure krogan war support for the conflict, the player is given insights by the krogan leader and an unidentified insider source that some krogan females had survived Maelon's experiments and were being contained in a secret facility in Sur'Kesh. Under that premise, the player urges Dalatrass Linron, the leader of the most important salarian clan in Sur'Kesh, to allow them entrance into the facility. If Captain Kirrahe survived the events of the original Mass Effect, he, now ascended to Major, will play a supporting role during the player's visit to Sur'Kesh. At the facility, the player will meet the unidentified insider source, either Mordin Solus or Padok Wiks, depending on whether Mordin survived the events of Mass Effect 2. Together with the insider, the player then has to repel a concurrent assault by Cerberus, a pro-human xenophobic organization, and rescue the last surviving immune krogan female.

In the main quest "Priority: Tuchanka" the player must choose between two possible outcomes: either collaborate with the salarian insider and the krogan leader to cure the genophage and secure krogan war support, or align themselves with Linron to sabotage the cure, thereby securing salarian and, depending on who the krogan leader is, krogan support.[34] During the main quest Priority: The Citadel II, the player's choices in the previous games can save the salarian councilor's life.[35]

Multiple other salarian NPCs are present throughout the game.

Mass Effect: Andromeda

[edit]

The salarians are one of the races selected to lead their own ark to the Andromeda galaxy, ark Paarchero. In Mass Effect Andromeda, arks are a set of gigantic spaceships aimed at traversing the distance between the Milky Way galaxy and the Andromeda galaxy. Similarly to the asari and turian arks, the salarian ark never managed to reach the Nexus, an enormous space station that had also been sent on its way to Andromeda. Unlike the aforementioned arks, the salarian ark isn't encountered by the player via side-quests, but after the end of the main quest "Hunting the Archon". Once the player boards the ark, they meet the salarian pathfinder, Zevin Raeka, the ark's leader. After fighting off some kett enemies that had also boarded the ark, the player must decide whether they should save the life of Raeka or some krogan scouts that had been sent there by Nakmor Drack.[36]

In Mass Effect: Andromeda, the player also meets Kallo Jath, who pilots the game's main spaceship and hub, the Tempest.[37] Throughout the game, the player also encounters many other salarian NPCs.

Other notable appearances within the Mass Effect Universe

[edit]

A salarian called Tazzik appears in the comic series Mass Effect: Redemption. He's a hitman of the Shadow Broker that was given the task of retrieving Commander Shepard's body from Omega and bringing it to the Broker's main base.[2]

Reception and analysis

[edit]

Reception

[edit]

Several Mass Effect trilogy salarian characters, especially Mordin Solus, have been received positively by both journalists and players, and are popular in fan art and cosplay.[38][39] Jonathan Kennedy, writing for Medium placed Mordin #2 in his list of unforgettable RPG NPC characters, highlighting his blend of humour and introspection.[40]Major Kirrahe's speech has been quoted as one of Mass Effect's most iconic moments.[31][41] Kallo Jath's appearance in Mass Effect: Andromeda as the Tempest's pilot received mostly mixed receptions by the audience. He was ranked #7 in Beth Meadows' ranking at HeyPoorPlayer, highlighting that while "it's impossible to think of anyone filling Joker's role", he had done a "pretty good job", expressing a desire for more interaction with him.[42]

The salarian species has mostly been well received by critics and media outlets, receiving praise for their intelligence, technical prowess and importance within the Mass Effect universe. TheGamer’s Sean Murray placed them #2 on his list of best Mass Effect races.[43] Similarly, David Caballero of ScreenRant also ranked the salarians #5, criticizing their unpopular attitudes and somewhat treacherous behavior.[44] In contrast, GamingBolt's Shubhankar Parijat placed them second to last in his list, yet still described them as "one of the most formidable and respectable alien races in the world of Mass Effect".[45] The lack of salarian females in the Mass Effect series has received some criticism.[46] Alex Raymond highlighted that their absence reinforces the notion that the traits associated with the salarians, such as intelligence and scientific aptitude, are traditionally male-coded. Raymond also compared the seclusion of most salarian females, who are largely confined to their homeworld, to the outdated notion of women being in the "salarian kitchen". However, this criticism is somewhat tempered by the lore indicating that most salarian females hold positions of significant political power.[47] Timothy J. Seppala underlined the relationship between the krogan and the salarians as an example of the Mass Effect trilogy's most rich, nuanced world building, something that wasn't quite present in Mass Effect Andromeda.[48] Ari Notis of Kotaku criticized the fact that players are forced to kill an apparently innocent and mentally stable salarian scientist in Mass Effect, arguing that by being forced to leave him behind, the game limits player choice and agency.[49]

Analysis

[edit]

"The game comments here on issues of both racial superiority and colonization as it plays out globally. Attempts by any number of major powers to conquer lands and subdue indigenous peoples follow the same argument used by the Salarians[sic]: because they can do something and are in a superior opposition to do so, they are completely justified. The Krogan[sic] are deemed no more than a primitive "subspecies." When the consequences of the colonizers' actions continue to destabilize the subdued race after liberation, the colonizers decry responsibility and blame that race for creating their own misery."

— Amy M. Green, "Storytelling in Video Games: The Art of the Digital Narrative"[50]

Salarian and krogan relationships have been analyzed to great depth by a number of sources, highlighting the moral complexity of their situation and their interrelation. For example, Marino Carvalho gave his opinion on salarian uplifting and the creation of the genophage, highlighting that it "demonstrates that there are specific levels of development within which technological advancement is safe", arguing against the advancement and use of technology without the supervision of a rational morale.[51] Amy M. Green compared the salarians to colonizers who "decry responsibility and blame that race for creating their own misery", destabilizing the krogan species and setting them up for failure.[50] In contrast to M. Green's point of view, in a scholary article written for De Gruyter, Eamon Raid discussed the involvement of the Salarian Union with the uplifting of the krogan and the creation of the genophage together with their interrelations with real-life bioweapons, reaching the conclusion that "politics in the ME trilogy cannot be captured only through critiques empasizing neoliberal, imperialist and colonialist dynamics".[52]

In a video uploaded in April 2012 by GameSpot, which talks about the Fermi Paradox and the possibility of convergent evolution in alien worlds, the salarian development of the genophage was compared to a gene-therapy technique being developed in order to get rid of mosquitoes. The presenter also compared salarians to "fish-frogs" and debated about the possibility of the existence of earth-like alien species.[53]

Salarian asexuality was analyzed in The Bloomsbury Handbook of Sex and Sexuality in Game Studies arguing that it could provide story-telling opportunities beyond "heteronormativity" in the Mass Effect universe.[15]

References

[edit]

Notes

[edit]
  1. ^ In the French translations of the Mass Effect franchise, the name of the salarians was changed to galariens.

Citations

[edit]
  1. ^ a b c d e f g h i j k Polo, Susana (March 21, 2017). "The lore of Mass Effect: A complete guide". Retrieved June 16, 2025.
  2. ^ a b Wyche, Jerrad (2 November 2021). "Mass Effect Legendary Edition: 8 Most Notable Salarians In The Series". Retrieved May 9, 2025.
  3. ^ a b c Hamilton, Kirk (21 March 2017). "A Beginner's Guide To The World of Mass Effect". Retrieved May 8, 2025.
  4. ^ a b c BioWare. Mass Effect: Legendary Edition. Codex - Aliens: Council Races - Salarians - Biology: The salarians are amphibian haplo-diploid egg-laying amphibians; unfertilized eggs produce males and fertilized eggs produce females. Once a year, a salarian female will typically lay a clutch of dozens of eggs in environmentally controlled hatching pools. Social rules prevent all but a fraction from being fertilized. As a result, 90% of the species is male.
  5. ^ a b Hudson, Casey; Watts, Derek; Helper, Chris; Weekes, Karin; Cormier, Ryan (February 23, 2021). The Art of the Mass Effect Trilogy: Expanded Edition. Dark Horse Comics. p. 26. ISBN 9781506721637. The salarians were our version of "gray aliens" but with a nearly concave torso and dog-like legs.
  6. ^ a b c "Interview with Derek Watts, Art Director on Mass Effect". Dark Horse.
  7. ^ a b c d Art Gallery The Creatures Of Mass Effect. Mass Effect Bonus Content Disc. November 20, 2007. Archived from the original on June 9, 2025.
  8. ^ a b Mass Effect - Creating the Salarians, Batarians on YouTube
  9. ^ BioWare. Mass Effect: Legendary Edition. Alternating between large oceans and landmasses covered in flora, the salarian homeworld, Sur'Kesh, is known for its humid climate and lush vegetation." "The salarian desire for intellectual stimulation drove them long ago to explore every aspect of their environment, developing ways to thrive without consequences detrimental to their habitat." "The areas near major cities and industrial centers are meticulously maintained, with an eye towards ensuring that sunlight penetrates to the ground level and that established paths through the jungle are kept clear for travel."
  10. ^ Kidwell, Emma (20 March 2017). "Mass Effect's most bangable aliens, ranked". Polygon. Retrieved May 8, 2025.
  11. ^ Kemner, Louis (8 January 2021). "Mass Effect: Everything You Should Know About The Salarians". Retrieved May 8, 2025.
  12. ^ Walters, Mac; Macmillan, Joel; Joseph, Botardo; Brown, Scotty; Cao, Cristopher; Fairclough, Kenneth; King, Chris; Lo, Ben; Lowis, Herbert; Lukasewich, Noel; Sum, Brian; Sunga, Ramil (21 March 2017). The Art of Mass Effect: Andromeda. Dark Horse Comics. p. 32. ISBN 9781506700755. These heads are early prototypes of the female salarian. We ended up using the exact same head model as the male since it's been established in Mass Effect lore that salarians are androgynous
  13. ^ a b c "The Alien Races of Mass Effect". October 10, 2007. Retrieved June 16, 2025.
  14. ^ BioWare. Mass Effect: Legendary Edition. Codex - Aliens: Council Races - Salarians - Government:Sexuality is strictly for the purpose of reproduction. Ancient social codes determine who gets to fertilize eggs, which produces more daughters to continue a bloodline. Fertilization generally only occurs after months or even years of negotiation between the parents' clans, and is done for the purpose of political and dynastic alliance, since any resulting females has a strong impact on society. No salarian would imagine defying this code.
  15. ^ a b Wysocki, Matthew; Shook, Steffi, eds. (9 January 2025). The Bloomsbury Handbook of Sex and Sexuality in Game Studies. Bloomsbury Publishing. ISBN 9781501394034.
  16. ^ a b c d DelGreco, Marina (28 November 2020). "Mass Effect's Intelligent Salarian Alien Race Offer More Than Meets the Eye". Retrieved May 9, 2025.
  17. ^ BioWare. Mass Effect: Legendary Edition. Codex - Aliens: Council Races - Salarians - Government: In many ways, the salarian political network functions like the noble families of Earth's Medieval Europe. Structurally the government consists of fiefdoms, baronies, duchies, planets, and marches (colonization clusters). These are human nicknames; the original salarian is unpronounceable.
  18. ^ BioWare. Mass Effect: Legendary Edition. Codex - Aliens: Council Races - Salarians - Government: Salarians belong to vast clans, whose interrelation and current political status must be painstakingly tracked. Clans are divided into concentric circles of relatives. Approaching 100 members, the first circle of a salarian's clan comprises parents, siblings, uncles, aunts, and cousins. The next circle includes second cousins, etc., and escalates to well over 1,000 members. The fourth or fifth circle of a clan numbers into the millions.
  19. ^ BioWare. Mass Effect: Legendary Edition. Codex - Aliens: Council Races - Salarians - Military Doctrine: In principle, the salarian military is similar to the Alliance, a small volunteer army that focuses on maneuver warfare. What differentiates the salarians is not their equipment or doctrine, but their intelligence services and rules of engagement. In every war the salarians have fought, they struck first and without warning.
  20. ^ BioWare. Mass Effect: Legendary Edition. Codex - Aliens: Council Races - Salarians - Special Tasks Group:STG operators work in small, independent cells, performing dangerous missions such as counter-terrorism, espionage, infiltration, reconnaissance, assassination, and sabotage.
  21. ^ Kerr, Errol Alexander (March 21, 2017). "Mass Effect: Every Single Known Spectre In The Trilogy". Retrieved June 16, 2025.
  22. ^ a b Kemner, Louis (22 July 2020). "Mass Effect: The Salarians, Explained". Retrieved May 9, 2025.
  23. ^ Winter, Jerome (2023). Bioware's Mass Effect. Palgrave Macmillan. ISBN 978-3-031-18878-7.
  24. ^ Stewart, Charlie (30 November 2020). "The Rachni Wars Would Be an Interesting Period for New Mass Effect Game". Retrieved May 12, 2025.
  25. ^ a b Duncan, Rion (5 May 2021). "Mass Effect: The Krogan War, Explained". Screen Rant. Retrieved May 12, 2025.
  26. ^ Karpyshin, Drew (July 29, 2008). Mass Effect: Ascension. Del Rey Books. ISBN 978-0-345-49852-6. Omega served as a meeting place and interstellar hub of commerce for those unwelcome in Citadel space, like the batarians and the salarian Lystheni offshoot, as well as mercenaries, slavers, assassins, and criminals from all races.
  27. ^ Maher, Cian (27 May 2021). "Mass Effect Modders Are Restoring Cut Missions About Hanar Wars, Mandalorian Planets, And More". TheGamer. Retrieved June 9, 2025.
  28. ^ Karpyshyn, Drew (2 March 2012). Mass Effect: Revelation. Del Rey Books. ISBN 9782811206772.
  29. ^ a b Kaser, Rachel (31 May 2021). "Mass Effect: All Citadel Council Members (& Their Motivations) Explained". Screen Rant. Retrieved May 12, 2025.
  30. ^ Monette, Michael. "Mass Effect Walkthrough and Guide: Noveria". Retrieved May 12, 2025.
  31. ^ a b Meluso, Maria (3 May 2021). "Mass Effect: How to Save Captain Kirrahe on Virmire". Screen Rant. Retrieved May 12, 2025.
  32. ^ Finley, Brittni (19 May 2021). "Mass Effect 1: Should You Kill Dr. Saleon?". Retrieved May 14, 2025.
  33. ^ Metz Jr., Joseph (March 2022). "Mass Effect 2: Mordin's Loyalty Mission Walkthrough". Retrieved May 12, 2025.
  34. ^ Dauphin Jr., Frankie P. (21 May 2021). "Mass Effect 3: Should You Cure The Genophage?". Retrieved May 12, 2025.
  35. ^ Melzer, Jenny (19 June 2021). "Mass Effect 3 - How to Save the Council from the Cerberus Attack". Retrieved May 12, 2025.
  36. ^ Avard, Alex (2 May 2017). "How to find the missing Arks in Mass Effect: Andromeda". Retrieved May 12, 2025.
  37. ^ Philips, Tom (31 January 2017). "Who's who in Mass Effect Andromeda". Eurogamer. Retrieved May 12, 2025.
  38. ^ Cunningham, Michael A. "Mass Effect 3 – Mordin's Decision". Retrieved May 12, 2025.
  39. ^ Jose Otero (February 29, 2012). "Why Mass Effect 2's Mordin was Awesome". 1UP.com. Archived from the original on March 15, 2014. Retrieved May 12, 2025.
  40. ^ Lynch, Sarah (April 2, 2012). "What Mass Effect Taught Us About Aliens". GameSpot. Archived from the original on October 26, 2020. Retrieved May 12, 2025.
  41. ^ Vas, Gergo (10 April 2013). "The Most Iconic Moments of the Mass Effect Trilogy". Retrieved May 13, 2025.
  42. ^ Meadows, Beth (9 April 2017). "The Tempest Crew Ranked Best to Worst". Retrieved May 13, 2025.
  43. ^ Murray, Sean (16 August 2017). "Ranking Every Major Mass Effect Race From Worst To Best". Retrieved May 12, 2025.
  44. ^ Caballero, David (June 2022). "Mass Effect Legendary Edition: 10 Alien Races, Ranked". Screen Rant. Retrieved May 13, 2025.
  45. ^ Parijat, Shubhankar. "Top 10 Best Alien Races in Mass Effect". Retrieved May 14, 2025.
  46. ^ Shinkle, Ky (16 July 2021). "Why Mass Effect Has So Few Female Aliens". Screen Rant. Retrieved May 12, 2025.
  47. ^ Raymond, Alex. "Beyond Gender Choice: Mass Effect's varied inclusiveness". Retrieved May 13, 2025.
  48. ^ Conditt, Jessica; Seppala, Timothy J. (23 March 2017). "What we love and hate about 'Mass Effect: Andromeda'". Retrieved May 12, 2025.
  49. ^ Notis, Ari (June 9, 2021). "Oh, So Mass Effect Forces Me To Kill An Innocent Salarian". Retrieved June 8, 2025.
  50. ^ a b Green, Amy M. (21 December 2017). Storytelling in Video Games: The Art of the Digital Narrative. McFarland. ISBN 978-1-47666-876-5.
  51. ^ Marino Carvalho, Vinicius. Leaving Earth, Preserving History: Uses of the Future in the Mass Effect Series. Games and Culture: A Journal of Interactive Media.
  52. ^ Raid, Eamon (2023). ""We've Forgotten Our Roots": Bioweapons and Forms of Life in Mass Effect's Speculative Future"". Open Cultural Studies. 7. doi:10.1515/culture-2022-0199.
  53. ^ Lynch, Sarah. "What Mass Effect Taught Us About Aliens". Retrieved May 13, 2025.