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On November 1, 1999, Human Corporation began to negotiate restructure with Tokyo Hachiōji district court over the approximately 4 billion yen outstanding debt. As part of the deal, the game creator school subsidiary was to be transferred.<ref>[http://www.itmedia.co.jp/games/news/9911/02/news02.html ヒューマン,和議開始を申請。約40億円の負債]</ref> At the same time, the rights of [[Fire Pro Wrestling]] series, [[Twilight Syndrome]] series, [[Bakusou Dekotora]] series went to Spike Co., Ltd.<ref>[https://web.archive.org/web/20020903031005/http://mobile-gb.com/cgi/na.cgi?mode=com&no=26 スパイク]</ref><ref>[https://web.archive.org/web/20010606183918/http://www.spike.co.jp/brand/b_brand.html Introduction]</ref>
On November 1, 1999, Human Corporation began to negotiate restructure with Tokyo Hachiōji district court over the approximately 4 billion yen outstanding debt. As part of the deal, the game creator school subsidiary was to be transferred.<ref>[http://www.itmedia.co.jp/games/news/9911/02/news02.html ヒューマン,和議開始を申請。約40億円の負債]</ref> At the same time, the rights of [[Fire Pro Wrestling]] series, [[Twilight Syndrome]] series, [[Bakusou Dekotora]] series went to Spike Co., Ltd.<ref>[https://web.archive.org/web/20020903031005/http://mobile-gb.com/cgi/na.cgi?mode=com&no=26 スパイク]</ref><ref>[https://web.archive.org/web/20010606183918/http://www.spike.co.jp/brand/b_brand.html Introduction]</ref>


In January 2000, Human Corporation was declared bankrupt for failing to negotiate for a restructuring deal over the 3.79 billion yen (as of November 1999) outstanding debt.<ref>[http://www.tdb.co.jp/report/watching/press/p000402.html 特別企画:和議申請企業の倒産動向調査]</ref>
In January 2000, Human Corporation was declared bankrupt for failing to negotiate for a restructuring deal over the 3.79 billion yen (as of November 1999) outstanding debt.<ref>[http://www.tdb.co.jp/report/watching/press/p000402.html 特別企画:和議申請企業の倒産動向調査] {{webarchive|url=https://web.archive.org/web/20160305102922/http://www.tdb.co.jp/report/watching/press/p000402.html |date=2016-03-05 }}</ref>


Former Human members went on to form different development teams including [[Nude Maker]], [[Sandlot (video game developer)|Sandlot]], and [[Spike (company)|Spike]], and notable member [[Goichi Suda]] formed his own company, [[Grasshopper Manufacture]], with former members.
Former Human members went on to form different development teams including [[Nude Maker]], [[Sandlot (video game developer)|Sandlot]], and [[Spike (company)|Spike]], and notable member [[Goichi Suda]] formed his own company, [[Grasshopper Manufacture]], with former members.

Revision as of 12:38, 8 November 2017

Human Corporation
IndustryVideo game industry
FoundedMay 1983
DefunctJanuary 2000
HeadquartersJapan

Human Corporation (Japanese: ヒューマン株式会社, Hepburn: Hyūman kabushikigaisha) was a Japanese video game developer and publisher founded in 1983. The company produced games for a number of platforms, including home consoles, portable consoles, and PC. Human declared bankruptcy in 2000 and disbanded. Its former members went on to form new companies including Nude Maker, Sandlot, Spike, and Grasshopper Manufacture.

The company is known for originating the popular Fire Pro Wrestling series, as well as other sports games such as Super Formation Soccer and Final Match Tennis, and racing video games such as Human Grand Prix and Fastest 1. They are also known for developing the first music rhythm video game, Dance Aerobics (1987), and many early horror games including: Laplace no Ma (1987), the Twilight Syndrome series, and the Clock Tower series.

History

On November 1, 1999, Human Corporation began to negotiate restructure with Tokyo Hachiōji district court over the approximately 4 billion yen outstanding debt. As part of the deal, the game creator school subsidiary was to be transferred.[1] At the same time, the rights of Fire Pro Wrestling series, Twilight Syndrome series, Bakusou Dekotora series went to Spike Co., Ltd.[2][3]

In January 2000, Human Corporation was declared bankrupt for failing to negotiate for a restructuring deal over the 3.79 billion yen (as of November 1999) outstanding debt.[4]

Former Human members went on to form different development teams including Nude Maker, Sandlot, and Spike, and notable member Goichi Suda formed his own company, Grasshopper Manufacture, with former members.

Subsidiaries[5]

  • HUMAN INTERNATIONAL CO. LTD.: Human Corporation's Hong Kong branch office.
  • HUMAN ENTERTAINMENT INC: Human Corporation's San Francisco branch office, established in January 1994.

Former subsidiaries

  • HUNEX CO., LTD. (ヒューネックス株式会社): Established in October 1992 with NEC Home Electronics.
  • HUMAN CREATIVE SCHOOL (ヒューマンクリエイティブスクール): A game creator school established in April 1990. In January 2000, the operating rights of HUMAN CREATIVE SCHOOL was transferred to Dodwell B.M.S. Ltd.[6] In 2000-04-01, the school was renamed to Pasonasoftbank Creative School (パソナソフトバンク クリエイティブ スクール). Following the name change of Pasonasoftbank to Profecio in August 2001, the school was renamed to ProfecioCreativeSchool (プロフェシオクリエイティブスクール). Enrollment was stopped in 2002 due to low enrollment rate, followed by the school's closure in March 2003.[7]
  • Human Computer Kids School (ヒューマンコンピュータキッズスクール): Established in May 1994.

Games

Developed by Human Entertainment

Game Boy

Nintendo Entertainment System

Nintendo 64

PC Engine

PC (Windows)

PlayStation

Sega Saturn

Sega CD

Sega Mega Drive (Genesis)

Super NES (Super Famicom)

TurboGrafx/Duo/PC Engine

Published by Human Entertainment

Dreamcast

Game Boy

Nintendo 64

PC Engine

PC (Windows)

PlayStation

Saturn

Super NES

TurboGrafx/Duo/PC Engine

WonderSwan

References

  1. ^ ヒューマン,和議開始を申請。約40億円の負債
  2. ^ スパイク
  3. ^ Introduction
  4. ^ 特別企画:和議申請企業の倒産動向調査 Archived 2016-03-05 at the Wayback Machine
  5. ^ HUMAN
  6. ^ icon ヒューマンクリエイティブスクールがパソナソフトバンクと提携で校名を変更
  7. ^ -お知らせ-
  8. ^ McElroy, Justin (18 January 2016). "If Twin Peaks had been a PSone game, it would have been Mizzurna Falls". Polygon.
  9. ^ "What Made This Fan Translate an Obscure 1998 'Twin Peaks'-Inspired PS1 Game". Waypoint. 1 September 2017. Retrieved 12 October 2017.
  10. ^ "Mizzurna Falls | The 10 Most 'Twin Peaks' Video Games | Rolling Stone". Rolling Stone. 12 October 2017. Retrieved 12 October 2017.
  11. ^ "ミザーナフォールズ | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". www.jp.playstation.com. Retrieved 12 October 2017.