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- knowledge objects, learning components, media objects, reusable curriculum components, nuggets, reusable information objects, reusable learning objects, testable...15 KB (1,689 words) - 04:09, 31 July 2024
- resources used to support learning. The purpose of learning object metadata is to support the reusability of learning objects, to aid discoverability,...16 KB (2,121 words) - 04:09, 31 July 2024
- degraded communication efficiency and lengthened learning curves. Some of the well-known early object-oriented methodologies were from and inspired by...26 KB (3,235 words) - 09:38, 2 June 2025
- instructional objects. In D. A. Wiley (Ed.), The instructional use of learning objects: Online version. Retrieved 5 April 2005, from http://reusability...34 KB (3,831 words) - 21:36, 31 May 2025
- with reusable learning objects implies that similar success criteria may be applied to them. Evidence of successful use of just-in-time learning includes...6 KB (665 words) - 19:23, 29 April 2024
- 1991). "Designing Reusable Classes" (PDF). www.cse.msu.edu. Madsen, OL (1989). "Virtual classes: A powerful mechanism in object-oriented programming"...32 KB (3,814 words) - 09:34, 16 May 2025
- the object's output A common anti-pattern is the God object, an object that knows or does too much. Design Patterns: Elements of Reusable Object-Oriented...67 KB (7,159 words) - 22:41, 26 May 2025
- principles are really a mental toolset, a learning aid to help in the design of object-oriented software. In object-oriented design, a pattern is a named...11 KB (1,316 words) - 05:16, 1 July 2024
- Bell Laboratories proposed basing the software industry on reusable components. Code reuse aims to save time and resources and reduce redundancy by taking...16 KB (1,953 words) - 22:06, 26 February 2025
- Microformats Microlecture Polsani, P. R. (2003). "Use and Abuse of Reusable Learning Objects". Journal of Digital Information. 3 (4). Retrieved 12 June 2017...3 KB (338 words) - 14:22, 22 February 2023
- Educational technology (redirect from E-learning)knowledgeable personnel. A learning content management system (LCMS) is software for author content (courses, reusable content objects). An LCMS may be solely...172 KB (18,242 words) - 15:39, 24 May 2025
- has been developed in Belgium and Switzerland for the production of reusable learning content, including distributed storage and discovery, as well as its...3 KB (340 words) - 20:15, 4 May 2025
- clojure.org. Retrieved 2021-11-04. Design patterns : elements of reusable object-oriented software. Erich Gamma, Richard Helm, Ralph E. Johnson, John...5 KB (548 words) - 19:45, 3 September 2024
- Principles and Practicalities 2002, IEEE Standard for learning object metadata 2002, Reusable learning objects: a survey of LOM-based repositories 2001, The Ariadne...9 KB (800 words) - 12:35, 6 May 2025
- In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying...21 KB (2,594 words) - 05:46, 5 October 2024
- One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning-based object categorization algorithms...25 KB (4,104 words) - 14:46, 16 April 2025
- other transformations. Self-supervised learning more closely imitates the way humans learn to classify objects. During SSL, the model learns in two steps...18 KB (2,047 words) - 12:49, 25 May 2025
- to be confused with the lazy learning regime, see Neural tangent kernel). In machine learning, lazy learning is a learning method in which generalization...9 KB (1,102 words) - 15:40, 28 May 2025
- interoperability. Notable ADL contributions to distributed learning include the Sharable Content Object Reference Model (SCORM), Experience API (xAPI), and the...13 KB (1,606 words) - 02:51, 9 April 2025
- ImageNet (category Object recognition and categorization)was reused at Vision Sciences Society 2009. In 2009, Alex Berg suggested adding object localization as a task. Li approached PASCAL Visual Object Classes...31 KB (3,401 words) - 21:25, 24 May 2025
- for them to be reusable, learning objects should have as little context as possible, as this reduces the opportunities for their reuse. This leads to
- software systems. The development of object orientation in the 1990s exploited modularization to develop reusable software. The idea was to develop modules
- learning objects at this time are basically course portals, course packs, and learning object repositories. In order for a particular learning object