Jump to content

Kinniku Banzuke

From Wikipedia, the free encyclopedia
(Redirected from Unbeatable Banzuke)
Kinniku Banzuke
GenreSports entertainment
Variety show
Game show
Presented byIchirou Furutachi
Ryuuta Mine
Emily Nakayama
Country of originJapan
No. of seasons28
No. of episodes267 + 20 Specials
Production
ProducerUshio Higuchi
Running time56–60 minutes
Production companiesTBS Sports

Dreamax

Monster9
Original release
NetworkTBS
ReleaseJuly 8, 1995 (1995-07-08) –
May 4, 2002 (2002-05-04)
Related
Sasuke
Body
Sasuke Mania
Viking: The Ultimate Obstacle Course
Taiiku no Jikan (Physical Education Time)

Kinniku Banzuke (筋肉番付, lit. Muscle Ranking), known internationally as Unbeatable Banzuke, is a Japanese television program, that aired weekly as the premier sports entertainment variety show of TBS. Originally a spinoff of Pro Sportsman No.1, it evolved into its own series which has continued to see spinoffs and installments for more than three decades. Several seasonal specials were also made, such as Sasuke, which would become a worldwide franchise in its own right.

Through various games based on varying disciplines of sports, professional players and general participants challenged the limits of physical strength and technique, winning prizes if all challenges were successfully destroyed. The popularity of the displays of amazing physical strength and technique by professional players and luck of general participants drove TV Asahi to move its anime time slot up one hour and caused the cancellation of Heisei Kyouikuiinkai (平成教育委員会, Heisei Board of Education) on Fuji TV.

The use of the program's mascot, Kongou-kun (金剛くん, Adamantium Boy), originally only featured during the broadcast, expanded in 1996 into the program's opening sequence and every game's introduction. Later on, he appeared in a wide variety of merchandise including Anime, Manga, Video games, Action figures, Trading cards and Board games.

History

[edit]

1993–1995: origins and Sportsman No.1, and the early years of Kinniku Banzuke

[edit]
Release timeline
Main series entries in bold

Original TBS series in red
Monster9 breakaway series in green
Modern TBS series in blue
Years with specials but no main series in yellow

Colors are based on the studio logos at the time
1993Sportsman No.1 (1993-2010)
1994
1995Kinniku Banzuke (1995-2002)
1996
1997
1998
1999
2000Muscle Elite (2000-2001)
2001
2002Sasuke (2002-present)
Taiiku World (2002-2003)
2003Kunoichi (2003-present)
Golden Muscle (2003-2004)
2004Ougon Kinniku
2005Dream Games No.1
Viking (2005-2006)
2006
2007Sports ⨉ Casino
Taiiku Time (2007-2008)
2008
20093Minutes
2010
2011Taiiku Kai TV (2011-2024)
2012Sports Danshi Grand Prix (2012-present)
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024Kasso (2024-present)
All Star Taiikusai
2025Hundred Samurai

Through the 1980s, TBS dominated the television scene for competition series with Takeshi's Castle, which ended in 1990 related to fallout from the Japanese asset price bubble. Through the early 1990s, sports broadcasting director Ushio Higuchi began planning a new original sports competition for TBS, which launched as a Television special on December 29, 1993 with the help of prolific sports commentator Ichiro Furutachi. The series, Sportsman No.1, featured athletes attempting a custom Heptathlon-style tournament where competitors from several different sporting disciplines competed against each other to determine who was the true King of Sports. Events covered a wide variety of general athletics including Sprinting, Push-ups, Vaulting, Tug of war, Beach Flags, Rope climbing and Obstacle Racing, with scores based on performance. The best overall competitor would be declared the winner.[1]

While the initial broadcast received mediocre viewership, a second tournament featuring a fully refreshed Greco-Roman theming was broadcast on January 1, 1995 to critical acclaim. A third tournament was immediately fast-tracked, receiving an official sponsorship from the Japanese Olympic Committee, and once again was a hit broadcast.

TBS began to receive a wave of wannabe athletes contacting their phone lines asking, if they could be considered for upcoming Sportsman No.1 tournaments. The idea was initially rejected, as Higuchi wanted to maintain a certain level of athletic prestige to be a requirement to compete on Sportsman No.1, however the decision was eventually made to create a spinoff series that would allow the general public to compete. Due to the scope of inquires, production decided that rather than hosting a central tournament like Sportsman No.1, they would host preliminary qualification rounds all throughout Japan, with the best of each region advancing to a final round filmed at Midoriyama Studios in Yokohama.

A pilot season of Kinniku Banzuke began airing at 1:15am on July 8, 1995 as a series of eleven 30 minute pilot episodes. TBS believed that it would be an ideal late night program, as it would be a niche program targeting adult men already interested in athletics. These episodes saw Sit-ups, Push-ups, and Vaulting return from Sportsman, with tryouts in Tohoku, Kansai, Okinawa, Hokuriku, Hokkaido and Kyushu.

The series became an unprecedented hit, with record high viewership despite the late broadcast time. This was attributed to several factors; family and friends of competitors tuned in to cheer them on, women tuned in due to the Odagiri effect, and large numbers of youth found the show fun and aspired to compete. TBS immediately pivoted their approach and moved the series to a prime time window on Saturday at 19:00 JST beginning in October 1995.

Following the move to primetime, Kinniku Banzuke continued to broadcast an expanded number of events returning from Sportsman such as Beach Flags, and created additional competition divisions for women and youth. They also invested in new events, most notably a Backflip racing event named Bakuten that attracted success from professional gymnasts such as Yukio Iketani. During this first season, the fourth episode reached an unprecedented 31.9% viewership rating during Belarussian Olympic gymnast Vitaly Scherbo's attempt at Bakuten.

1996–1999: main format and the "9" Systems

[edit]

In the Spring of 1996, as a response to decreasing ratings, as well as competing series like Ucchan Nanchan no Honô no Challenger, Higuchi decided to branch the series out to include two new categories of events.

The first were variations of target practice under different sports disciplines such as Baseball and Soccer, which allowed an influx of professional athletes to compete due to the lowered risk. This category had initially been conceived during the development of Sportsman No. 1 but had been scrapped, with the idea was based on warm-up exercises that Higuchi had witness Pitcher's perform before professional baseball games. The debut events were Struck Out and Kick Target, representing Baseball and Soccer. These events used a format called the 9 Panel or Struck Out system. In this system, competitors would get 12 attempts to hit 9 target panels from a specified distance. While it is possible to knock out multiple targets in one throw, a competitor is immediately eliminated if their number of remaining attempts drops below the number of target remaining.

The second category were skill-based obstacles courses that featured 9 obstacles, called the 9 Area system. Higuchi's initial concept for this was a course inspired by Bakuten that featured athletes navigating different areas such as stairs, parallel bars and ramps while in a handstand. Originally developed under the name "Handstand Jungle", the event debuted in May 1996 as Hand Walk. Competitors must navigate an entire course without ever breaking out of their handstand, with the sole exception being during the designated break zone halfway through the course, where they may rest for 30 seconds.

All of these events were critical successes, and Higuchi immediately expanded the roster of events. For courses, Higuchi expanded this obstacle course idea into several other disciplines; Super Rider for bike trials, Like a Pierrot for Unicycle, Kangaroo for pogo stick and Bamboo Derby for stilt walking. For panel events, Higuchi introduced Punch Out for Bowling, Service Ace for Tennis, 9Hoops for Basketball, among others. As expected, these events were similar popular, and so Higuchi began to expand into original course ideas, such as Sponge Bridge, a precision balance course, and Spider Walk, an event based on the Ninja skill of moving while perched between two walls, as was historically done to move stealthily between two buildings in an alley. This expansion culminated in the creation of Sasuke, which would become a global phenomenon under the name Ninja Warrior.

The original courses Higuchi had designed such as Hand Walk were beginning to be defeated after several filming sessions. Each film session contained 32 attempts, and after filming the staff would assess next steps. If undefeated, they would begin to plan adjustments if the course is too hard. If beaten, they decided to employ recursive self-improvement in courses, where events would return with an increasing number in their title, featuring renewed and more difficult obstacles to keep competitors indefinitely returning to events. Hand Walk returned as Hand Walk II later in 1996 setting the trend for returning events, which would go on to be a staple of the series' appeal.

Over the course of Kinniku Banzuke and its parent series Sportsman No.1, had a number of breakout competitors who featured recurring strong performances emerged, including Kane Kosugi, Katsumi Yamada and Akira Omori. The series began incorporating behind-the-scenes documentary segments showing their personal lives, how they trained, and their celebrity pursuits. These segments would continue to drive the series success forward by established a De facto recurring cast for a show that otherwise featured new competitors each week. This would be pushed further with Quick Muscle champion Kazuhiko Akiyama becoming the first competitor to win Sasuke.

1999–2002: renewed success and expansion

[edit]

Entering the new millennium, Kinniku Banzuke began increasing its budget and lineup. Events such as Hand Walk IV, Super Rider V, A Craftsman, Super Helico II and Like a Pierrot Ghost sported a significant visual upgrade into themed courses. New large-scale events are created to expand the core lineup, including Escape, Kunoichi and Super Dog. On top of this, TBS began to broaden the franchise with a lineup of multimedia projects, such as an ongoing video game series produced by Konami.

On the air, TBS launched its first ever spinoff of Kinniku Banzuke, under the title Kinniku Seiei: Muscle Elite, which featured a return of the Sportsman themed public trials seen in the first year of Kinniku Banzuke, aired weekly after midnight. The series was hosted by Kane Kosugi and featured additional behind the scenes content for the series. This was followed up with Kinniku Angya in 2001, which had Kane Kosugi touring Japan to visit professional athletes for Ad hoc challenges. During Kinniku Angya, celebrity Shoei introduced a new segment known as Muscle Musical, where a troupe of celebrities format an acrobatic troupe for stage shows. Muscle Musical would prove wildly successful, and would move its segments over to the main Kinniku Banzuke broadcasts. A third spinoff series, Kane the Muscle, would continue the focus on Kane Kosugi, featuring dedicate episodes on his life and training. Behind the scenes, Ushio Higuchi decided to produce an original feature-length film starring Kane Kosugi, and featuring references and ideas taken from Kinniku Banzuke. The film would have behind the scenes looks during broadcasts, and released worldwide in 2002 as Muscle Heat. A fourth spinoff, Tōkon Kinniku: MUSCLE-ISM debuted in April 2002, focusing on martial arts competitors.

2002: Chikarajima and hiatus

[edit]

On May 5, 2002, two show participants injured their cervical vertebrae during the filming of an episode entitled "Chikarajima" ("Power Island"), an obstacle course with a temple-like setting stationed outside. The accidents occurred during the "Rock Attack" and "Rock Valley" obstacle portions, both of which involve a giant ball weighing approximately 30 kilograms and having a diameter of 1.8 meters.

In Rock Attack, the contestant must catch the ball as it rolls down a 15-degree slope, then push it back up and onto a platform at the top. For Rock Valley, the contestant must climb onto the ball and walk it across a waterway 2.5 meters wide and 1.4 meters deep. Wei Tao, a 19-year-old Chinese freshman at Kyoto University, fell into the waterway; Takunori Isa, a 20-year-old junior at Tokai University, was knocked down and rolled over by the ball while trying to catch it.[2] It was later revealed that at least two other contestants suffered spinal injuries while participating on the show as well.[3] College student Takahiro Saito, 19, was hospitalized after falling more than six feet into a four-foot-deep water-filled moat, while another contestant was hospitalized after trying to catch a 100-pound plastic ball, nearly six feet in diameter.[3] While most injuries were minor, Isa's injury proved to be a Paralyzing break, however he used the incident as a positive motivating factor, starting a company that produced workout equipment for individuals with Paraplegia and other physical disabilities.

The May 5, 2002 episode would prove to be the final episode of Kinniku Banzuke. Show production was officially put on hiatus, and the show was effectively cancelled. The dormant space was filled with a special edition of Count Down TV, CDTV Gold, entitled Za! Gekitou! Daikazoku!! (ザ!激闘!大家族!!, The! Intensely Fighting! Large Family!!). On May 24, 2002, it was announced that an audit conducted by the Japan Industrial Safety & Health Association revealed that many of the show's events would need to be cancelled or modified for the show to continue safely. TBS responded saying that they would relaunch the show in the future, complying with their assessments.

Despite the main series suspension, Tōkon Kinniku continued to air weekly without pause, incorporating Muscle Musical segments in as well. Due to the uncertainty with Kinniku Banzuke, TBS made the decision to split Sasuke off and debut it as its own show in September 2002, with promotional content airing during episodes of Tōkon Kinniku.

2002–2003: Relaunch as Taiiku World and Dreamax takeover

[edit]

In October 2002, after five months off-air, Kinniku Banzuke relaunched under the title Taiiku World. The decision to rebrand was made to try and continue to have viewers return, while creating separation from the bad press surrounding Kinniku Banzuke's end. Lead host Ichiro Furutachi reprised his role as lead host, supported by new assistants RIKACO, Toshiki Kashu, Aya Hirayama, Gori, Hiroki Kawada and Masaru Nagai. Taiiku World's first season launched with a mix of new and returning events. Panel events such as Struck Out, Kick Target, Spray Hitter, Balloon Shooter and Hustler returned more or less untouched, only with minor changes to their frames and layouts. The lineup was supplemented by new panel events in the form of Million Catch, Striker King, and Super Freekick, and new course events Monkey Bars and Dizzy Bridge. In addition, two brand new formats were introduced. Brutal Labo saw competitors take on several individual Sportsman style challenges for place on an overall leaderboard. Artistic Performer featured a talent competition, with prizes based on the number of judges who vote for them. Kunoichi would once again return as an event within Taiiku World. In the end, this season saw comparable ratings to Kinniku Banzuke prior to cancellation, and so it was renewed with additional funding. It's second and third seasons saw the return of Super Dog, Super Rider, Neko de Drive, Punch Out, Hand Walk, and Sasuke Junior, with series high budgets and production values.

Alongside Taiiku World, two additional series were produced. Cyborg Damashī saw idol Yuko Mizuno training for MMA under the guidance of Hitoshi Matsumoto, while Yoru no Taiiku saw Yuko Mizuno and Bob Sapp continue the martial arts trends of Tōkon Kinniku and Cyborg Damashī with a martial arts docuseries.

In July 2003, TBS performed corporate restructuring and decided that Ushio Higuchi and the TBS Sports team would be relocated to newly acquired subsidiary Dreamax TV. Production of Taiiku World was immediately suspended, with the fourth season consisting almost entirely of outtakes, reruns, behind the scenes content and promotion of other series. It was decided that Kunoichi would follow Sasuke's lead and be spun off into an independent series in September 2003.

2003–2005: Golden Muscle and Dream Games

[edit]

Following the dissolution of Taiiku World, series lead Ichiro Furutachi would leave TBS to focus on other projects. It would be announced that a new project, Ougon Kinniku (lit. Golden Muscle), would begin airing in October 2003 and would continue Yoru no Taiiku, once again starring Yuko Mizuno, alongside Hideaki Takizawa and Jay Kabira, with regular appearances by Bob Sapp. Despite the entire first season having been filmed, at some point prior to broadcast, it was decided to shift the series to continue Kinniku Banzuke, shelving the initial footage and fast-tracking new segments featuring Sasuke, Hand Walk, Struck Out, Kick Target, Balloon Shooter, Daruma and Spray Hitter for its debut season. This new season launched under the title Golden Muscle in English, but retained similar branding, logos, staff and website from the initial concept.

Following series low ratings, Golden Muscle's second season broadcast with a noticeably reduced budget, with Punch Out, Super Rider, 9Hoops, Service Ace and Attack airing alongside a single new event, Quickdraw. This season had slightly increased ratings, but not enough to save the series. This iteration of Golden Muscle was cancelled, being replaced with the original Ougon Kinniku footage intermixed with new commentary. This footage was aired late on Wednesday evenings over Spring 2004, showing off martial arts footage, Muscle Musical, and a new Sasuke spinoff specifically for Sumo competitors. After one season, the second iteration of Golden Muscle concluded.

In February 2005, Higuchi and TBS launched Kinniku Ōkoku: Dream Games No.1 as the first in a series of specials. Due to low ratings, only one episode was ever produced, and shortly after filming, Ushio Higuchi would leave Dreamax to form his own studio, Monster9.

2005–2011: Monster9 era

[edit]

Spring 2005 would see the launch of Monster9's first three new Banzuke projects.

BODY was a spinoff docuseries focusing on the competitors of Sportsman No.1, Sasuke and Kunoichi, including both behind-the-scenes content, alongside new competitors and qualification rounds for each series. The series was renewed as Sasuke Maniac in 2006 broadcasting for a combined 14 seasons. During this time period, Ushio Higuchi opened a series of Banzuke theme parks called Muscle Park, which he promoted through a new series called Muscle Channel, which featured celebrities competing in classic Banzuke events at Muscle Park.

Viking was a variant of Sasuke featuring a mix of the classic format, while incorporating other Kinniku Banzuke events such as Ottoto 9, Amazing Road, Bamboo Derby, Body Clock and Brain Panic. Umi Kinniku-Oh focused on Muscle Musical, while also containing qualification rounds for Viking, and the return of Hand Walk, Quick Muscle, Struck Out, and Kick Target. Both series caused a stir after being broadcast on TBS' main broadcasting competitor, FujiTV. A 3rd FujiTV project, Family Muscle, aired as two specials in 2006. All 3 series would end following a falling out and subsequent legal case between Monster9 and FujiTV, who claimed mismanagement and under-delivery.

Following his firing from FujiTV, Higuchi would launch a more traditional reboot of Kinniku Banzuke as a pilot series during TV Asahi's experimental programming block Super Quiz, under the title Spo★Kaji (Sports ⨉ Casino). After 7 episodes, it was announced that the series would receive a full ongoing serialization under the title Taiiku no Jikan (Taiiku Time), which broadcast for two seasons. During the same time, Higuchi was negotiating contracts with a fourth network, Tokyo MX. Monster9 would launch the series Muscle World on Tokyo MX in Spring 2008, featuring Muscle Musical as the leads, as they take on several classic Banzuke challenges. During the course of the TV Asahi and Tokyo MX series, Higuchi would encounter legal disputes over unfair work habits from Muscle Musical members, which he would ultimate lose. This controversy would lead to significant financial losses and production difficulties, which contributed to the series at both network ending.

In March 2009, Higuchi would once again return to TBS, producing the series 3Minutes as a relaunch of Kinniku Banzuke, featuring a series of challenges with a 3-minute time limit. The premiere episode debuted against Quiz! Hexagon II, leading to extremely poor ratings. This, combined with extremely cheap production values, lack of returning content and unpopular debut events lead to the series being cancelled immediately, despite having many episodes already filmed.

A greatest hits compilation of the best moments through all previous installments of Banzuke broadcast in 2010 as part of the series finale of Sportsman No.1.

Ongoing financial difficulties paired with controversy, lack on new programs and ongoing legal disputes for workplace conditions would eventually lead to Monster9 declaring bankruptcy in 2011. The assets and IP would be sold and dispersed, with many going back to TBS. Kinniku Banzuke and Sportsman No.1 would retain under Higuchi's ownership, forcing TBS to rebrand their content, and leading to over a decade of ongoing legal dispute between Higuchi and TBS.

2011–2023: Taiiku Kai, Kyokugen and reboots

[edit]

During Kinniku Banzuke's original run a series of three crossover specials between Kinniku Banzuke and Johnny & Associates called Taiiku Kai, featuring popular male celebrities taking on the events of Sportsman No.1 and Kinniku Banzuke. A fourth special aired in 2005, focusing on the achievements of women in the 2004 Summer Olympics. In 2011, a fifth special was produced combining the concepts of the previous installments: male celebrities would duel female professional athletes in the field of expertise such as Golf, Keirin, Swimming and Martial arts. It additionally featured a new variant of Attack, where a team of celebrities must hit targets in Volleyball, with a team of professional female volleyball players on defense.

Following Monster9's bankruptcy, TBS immediately began looking into continuations of its series with Sportsman No.1 was rebooted as Sports Danshi Grand Prix and Sasuke rebooted as Sasuke Rising. TBS would merge the contents of the Kinniku Banzuke series into Taiiku Kai in order to bring it closer to its roots. Taiiku Kai would almost entirely focus on the panel events, with only debut course Million Spoon appearing for courses. With each consecutive year, increased focus on Banzuke panels events occurred. In addition to these events, Taiiku Kai would often feature tournaments where a professional athlete or team would take on a series of unique, custom challenges (usually called Topping Challenges) for a chance to win luxury food, donations for charity or simply for fun.

From 2012 until 2017, a six-hour special was broadcast on New Year's Eve under the title Kyokugen, featuring special variants of Taiiku Kai events. Kyokugen events were recorded year round as side events during filming sessions of Taiiku Kai, with footage being used interchangeably on occasion. During 2014, a series of specials under the title Bunka-kei were broadcasting, keeping Taiiku Kai's format, but focusing on intellectual challenges. In 2015, a pilot episode for a course-centric reboot of Banzuke was broadcast featured Neko de Drive, Born Connection and Seesaw 60, however it was not picked up and ended after a single episode.

In 2017, Taiiku Kai performed a series wide revision to the panel events for the first time in over twenty years. Rather than the normal format of having 12 attempts to hit 9 panels, competitors would have unlimited attempts under a 100-second time limit to hit between 15 and 31 targets (depending on sport). These 100 second challenges would appear in nearly episode from 2017 until the outbreak of the COVID-19 pandemic, with variations for fourteen different sports. They would once again remix the format in 2020 by debuting the moving target format, where competitors had unlimited attempts and no time limit, however 20 targets would move on a conveyor belt and would be inaccessible once gone.

Due to a decline in ratings, Fuwa-chan's controversy and subsequent hiatus, and the Johnny Kitagawa sexual abuse scandal, Taiiku Kai ended its ongoing serialization in March 2023. Since that time, four addition specials have aired.

2024–present: Kasso and global expansion

[edit]

For the first time in 13 years, no ongoing Banzuke series was broadcasting. In March 2024, a revival of the Kinniku Banzuke event Skeboarder broadcast under the title Kasso. It debuted to low viewership in Japan, and pressure from production following a record setting five winners in its first filming session - an all-time series record. While the series was initially put on hold, a compilation was posted on YouTube with English subtitles which garnered viral international attention, netting more than 10 million views. The series was immediately greenlit to return.

On New Year's Eve 2024, a crossover special entitled All Star Taiikusai aired, containing events from Kinniku Banzuke, Sports Danshi Grand Prix, Sasuke, All-Star Thanksgiving, and Tokyo Friend Park 2. 9Hoops II and Quick Muscle returned from Kinniku Banzuke. In March 2025, a new series titled Hundred Samurai co-produced by SpringHill Company debuted, the first internationally co-produced episode, making a tournament out of three Basketball events returning from Taiiku Kai. Both Hundred Samurai and Kasso are currently in talks for international adaptations.

Series overview

[edit]

Broadcasts are split into four eras:

  • The Classic Era ran from the series inception in 1993 until the formation of Monster9 in February 2005
  • The Monster9 Era ran from its content launch in March 2005 until its collapse over 2009 thru 2011.
  • The Reboot Era covers TBS series produced alongside Taiiku Kai between January 2011 and March 2023, primarily including series reboots such as Taiiku Kai, Sasuke, Kunoichi, and Sports Danshi Grand Prix
  • The Modern Era covers all specials created after Taiiku Kai's end of weekly serialization in March 2023.

Below are a list of all of the core, main series installments in the Kinniku Banzuke series. This list only includes series that received an ongoing serialization on network television.

Regular seasons

[edit]
Era Series Seasons Episodes Specials Network Broadcast Dates
Original Title RomanizedTitle Official English Title First released Last released
Classic Era 筋肉番付 Kinniku Banzuke Muscle Ranking (1995–2002)

Unbeatable Banzuke (2007–)

Pilot 11 TBS 7 July 1995 16 September 1995
27 256 17 14 October 1995 4 May 2002
体育王国 Taiiku Ōkoku Taiiku World 4 37 1 12 October 2002 13 September 2003
ゴールドマッスル Golden Muscle Golden Muscle 2 16 3 15 October 2003 24 March 2004
黄金筋肉 Ougon Kinniku 1 12 13 April 2004 2 June 2004
Monster9 Era スポ★カジ Spo★Kaji Sports ⨉ Casino 2 6 1 TV Asahi 13 June 2007 26 September 2007
体育の時間 Taiiku no Jikan Taiiku Time 2 14 2 23 October 2007 26 February 2008
3ミニッツ 3Minutes 1 1 TBS 4 March 2009
Reboot Era 炎の体育会 Honō no Taiiku Kai Athletic Fire 45 271 6 11 January 2011 16 November 2024
Total 85 seasons 623 episodes 31 specials

Specials

[edit]

Below is a list of special broadcasts. These specials featured release independently from any of the above ongoing series.

Era Series Seasons Episodes Network Broadcast Dates
Original Title Romanized Title Official English Title First released Last released
Classic Era スポーツマンNo.1決定戦 Sportsman No.1 Ketteisen Muscular Athletic Championship 39 TBS 29 December 1993 7 January 2010
炎の体育会No.1 決定戦 Honō no Taiiku Kai No.1 Ketteisen Taiiku Kai No.1 3 13 October 2000 22 October 2002
サスケ Sasuke Ninja Warrior 34 25 September 2002 Ongoing —
くノー Kunoichi Women of Ninja Warrior 10 24 September 2003 Ongoing —
筋肉王国 Kinniku Ōkoku Dream Games No.1 1 15 February 2005
Monster9 Era 海筋肉王~バイキング~ Umi Kinniku-O ~Viking~ Viking: The Ultimate Obstacle Course 7 FujiTV 22 March 2005 3 October 2006
ファミ筋 Fami Kinniku Family Muscle 2 21 March 2006 28 March 2006
Reboot Era 極限 Kyokugen 8 TBS 31 December 2012 31 December 2017
最強スポーツ男子頂上決戦 Saikyō Sports Danshi Chōjō Kessen Sports Danshi Grand Prix 14 12 November 2012 Ongoing —
魂の文化系 Tamashī no Bunka Kei Bunka-kei 1 2 21 June 2014 5 November 2014
愛のバトランド Ai no Battleland Love Battleland 1 20 June 2015
Modern Era KASSO 3 6 18 March 2024 Ongoing —
オールスター体育祭 All Star Taiikusai 1 31 December 2024 Ongoing —
百武将 Momotake Susumu Hundred Samurai 1 2 17 March 2025 Ongoing —
Total 125 specials 130 episodes

Spinoffs

[edit]

Below are a list of spinoff in the Kinniku Banzuke series. The majority focus on content other than athletics challenges such as documentary content.

Era Series Seasons Episodes Network Broadcast Dates
Original Title Romanized Title Official English Title First released Last released
Classic Era 筋肉精鋭 Kinniku Seiei Muscle Elite 4 44 TBS 5 April 2000 28 February 2001
筋肉行脚 Kinniku Angya Muscle Tour 2 25 4 April 2001 26 September 2001
ケイン・ザ・マッスル Kane the Muscle 2 19 3 October 2001 27 March 2002
闘魂筋肉 Tōkon Kinniku MUSCLE-ISM 2 23 3 April 2002 25 September 2002
サイボーグ魂 Cyborg Damashī Cyborg Soul 2 24 1 October 2002 25 March 2003
夜の体育 Taiiku no Yoru Night Taiiku 2 22 7 April 2003 22 September 2003
Monster9 Era 海筋肉王 Umi Kinniku-O Sea Muscle King 8 70 FujiTV 3 April 2005 25 March 2007
BODY 5 59 TBS 3 April 2005 28 June 2006
サスケマニア Sasuke Maniac 9 108 2 July 2006 28 September 2008
マッスルch Muscle ch Muscle Channel 2 20 BS-i 19 April 2007 13 September 2007
マッスルワールド Muscle World 4 53 Tokyo MX 5 April 2008 28 March 2009
Total 42 seasons 467 episodes

Pseudo-canon series

[edit]

These series are series created by the original staff of Kinniku Banzuke and feature direct crossover in events, however they were produced as side projects outside of the main series and are as a result not considered canon, despite the similarity and often confusing fans.

Era Series Seasons Episodes Network Broadcast Dates
Original Title Romanized Title Official English Title First released Last released
Monster9 Era ウルトラ・ストロング・ゲーム Ultra Strong Game 1 Nippon TV 3 March 2005
DOORS 6 TBS 19 September 2005 28 December 2009
世紀のスポーツ大作戦TARA-REBA Seiki no Sports Dai Sakusen Tara-Reba What If? 1 29 December 2005
史上最大スポーツ大感謝祭 Shijō Saidai Sports Dai Kanshasai Athlete Thanksgiving Festival 1 23 September 2007
Reboot Era DEKITA 1 7 October 2012
GENKAICHI 1 10 October 2012
究極バトル“ゼウス” Kyūkyoku Battle “Zeus” Ultimate Battlefield of "Zeus" 3 9 April 2015 24 November 2016
究極のヒーローはKuroOvi選手権 Kyūkyoku no Hero wa KuroOvi Senshuken KuroOvi: The Ultimate Hero 3 179 Family Gekijo / YouTube 27 December 2017 8 October 2018

List of events

[edit]

Obstacle Course Events

[edit]

These events featured obstacle courses, typically based on Ushio Higuchi's 9 Area System. Each event was themed to a specific sporting discipline, and typically had 9, or in some cases 18, obstacles to defeat. In many global regions including on G4 in North American, these were the main events broadcast and are the most known and most popular.

Discipline Event First Seen On Broadcast Region
English Name Variant Series Start Date Japan Asia Global
Balance beam, Hurdles Amazing Road KB 13 October 2001 checkY checkY checkY
Stilt walking Bamboo Derby Bamboo Derby KB 1996 checkY checkY checkY
Bamboo Derby II KB 1997 checkY checkY checkY
Bamboo Derby III KB 1997 checkY checkY checkY
Kinjiro Born Connection KB 13 October 2001 checkY checkY ☒N
Bungee Cannot Fly KB Unaired ☒N ☒N ☒N
Bouldering Chimpan Climb TT 6 November 2007 checkY ☒N ☒N
Dizzy bat, Balance beam Dizzy Bridge TW 12 October 2002 checkY ☒N ☒N
Survival Attack Escape KB 1 July 2000 checkY checkY ☒N
Family Muscle FM 21 March 2006 checkY ☒N ☒N
Soccer Game Maker Game Maker KB 1998 checkY checkY ☒N
Fantasista KB 17 November 2001 checkY checkY ☒N
Striker King TW 26 October 2002 checkY ☒N ☒N
Labyrinth Giant Ball KB 1997 checkY checkY checkY
Handstand Hand Walk Hand Walk KB 1996 checkY checkY checkY
Hand Walk 2 KB 1996 checkY checkY checkY
Hand Walk Tower KB 1997 checkY checkY ☒N
Hand Walk III KB 1997 checkY checkY checkY
Hand Walk Building KB 2000 checkY checkY ☒N
Hand Walk IV KB 16 December 2000 checkY checkY ☒N
Hand Walk World TW 10 May 2003 checkY ☒N ☒N
Street Hand Walk GM 15 October 2003 checkY ☒N ☒N
Hand Walk Climbing SMK 15 May 2005 checkY checkY ☒N
Pogo stick Kangaroo KB 1997 checkY checkY checkY
Kinjiro Kinjiro TT 8 January 2008 checkY ☒N ☒N
Survival Attack Kunoichi KB 22 December 2001 checkY checkY checkY
Unicycle Like a Pierrot Like a Pierrot KB 1996 checkY checkY checkY
Like a Pierrot II KB 1996 checkY checkY checkY
Like a Pierrot III KB 1996 checkY checkY checkY
Like a Pierrot IV KB 1997 checkY checkY checkY
Like a Pierrot V KB 1998 checkY checkY checkY
Like a Pierrot Ghost KB 25 November 2000 checkY checkY checkY
Egg-and-spoon race Million Spoon Million Spoon TK 13 October 2012 checkY ☒N ☒N
Million Spoon II TK 1 June 2013 checkY ☒N ☒N
Monkey bars Monkey Bars Monkey Bars TW 19 October 2002 checkY ☒N ☒N
Untei Derby SC 13 June 2007 checkY ☒N ☒N
Rafting Muscle Focus KB 1996 checkY checkY ☒N
Survival Attack Nakama Nakama KB 28 July 2001 checkY checkY checkY
Nakama in Naeba KB 2 February 2002 checkY checkY ☒N
Wheelbarrow Neko de Drive Neko de Drive KB April 1998 checkY checkY checkY
Neko de Drive in Naeba KB 3 February 2001 checkY checkY ☒N
Neko de Drive II KB 11 August 2001 checkY checkY ☒N
Neko de Drive World in Naeba TW 22 February 2003 checkY ☒N ☒N
Waiting staff Ottoto 9 Ottoto 9 KB 1997 checkY checkY checkY
A Craftsman KB July 1999 checkY checkY ☒N
Survival Attack, Strongman Pancratium OK 27 April 2004 checkY ☒N ☒N
Power Island KB Unaired ☒N ☒N ☒N
Survival Attack Sasuke KB 27 September 1997 checkY checkY checkY
Sasuke Junior KB 4 July 1998 checkY checkY ☒N
TW 31 May 2003 checkY ☒N ☒N
Sasuke Senior TW 14 June 2003 checkY ☒N ☒N
Skateboarding Skeboarder Skeboarder KB 1997 checkY checkY checkY
Skeboarder II KB 1999 checkY checkY ☒N
Kasso KS 18 March 2024 checkY checkY checkY
Snowboarding Snow-X KB 5 February 2000 checkY checkY ☒N
Dominoes Sponge Bridge Sponge Bridge KB 1996 checkY checkY checkY
Sponge Bridge II KB 1997 checkY checkY checkY
Sponge Bridge 99 KB 1999 checkY checkY checkY
Ninja Spider Walk KB 1996 checkY checkY checkY
Survival Attack, Homemaking Strong Mama KB 30 October 1999 checkY checkY checkY
Survival Attack, Strongman Strong Papa KB 1999 checkY checkY ☒N
Survival Attack, Dog agility Super Dog Super Dog KB 13 October 2001 checkY checkY ☒N
Super Dog II KB 8 December 2001 checkY checkY ☒N
Super Dog III KB 13 April 2002 checkY checkY ☒N
Super Dog World TW 8 February 2003 checkY ☒N ☒N
Intellidog TW 3 May 2003 checkY ☒N ☒N
Doggie Maze SC 13 June 2007 checkY ☒N ☒N
Dog Adventure TT 8 January 2008 checkY ☒N ☒N
RC helicopter Super Helico Super Helico KB 25 April 1998 checkY checkY checkY
Super Helico II KB 24 April 1999 checkY checkY ☒N
Bike Trials Super Rider Super Rider KB 1997 checkY checkY checkY
Super Rider II KB 1997 checkY checkY checkY
Super Rider III KB 24 January 1998 checkY checkY checkY
Super Rider IV KB 1999 checkY checkY ☒N
Super Rider V KB 21 October 2000 checkY checkY ☒N
Super Rider World TW 3 May 2003 checkY ☒N ☒N
Super Rider Gold GM 4 February 2004 checkY ☒N ☒N
Head-carrying Vase Transporter KB Unaired ☒N ☒N ☒N
Survival Attack Viking VK 22 March 2005 checkY checkY checkY

Sporting-based events

[edit]

Panel events

[edit]

Events based around carnival style target practice. Typically a target will have 9 targets and competitors will have 12 attempts to hit them. Later versions introduced bigger boards, and lower prizes achieved for getting bingos on the board. These events were never broadcast outside of Asia.

Sport Event First Seen On Broadcast Region
English Name Variant Series Start Date Japan Asia Global
Basketball 9Hoops 9Hoops KB 19 October 1996 checkY checkY ☒N
9Hoops II KB 1997 checkY checkY ☒N
9Hoops ~hide~ KB 1998 checkY checkY ☒N
9Shooter KB 19 August 2000 checkY checkY ☒N
Capricious 9Hoops KB 14 July 2001 checkY checkY ☒N
Volleyball Attack Nippon ChaChaCha KB 1997 checkY checkY ☒N
Attack ChaChaCha KB 1998 checkY checkY ☒N
Attack Muscle GM 24 March 2004 checkY ☒N ☒N
Bingoball TK 11 January 2011 checkY ☒N ☒N
Volley Struck Out TK 25 July 2015 checkY ☒N ☒N
Bingoball 25 TK 7 May 2016 checkY ☒N ☒N
Othelloball 36 TK 24 September 2022 checkY ☒N ☒N
Golf Balloon Shooter Balloon Shooter KB 16 December 2000 checkY checkY ☒N
Super Shot KB 1999 checkY checkY ☒N
Balloon Shooter World TW 21 December 2002 checkY ☒N ☒N
Balloon Shooter Gold GM 19 November 2003 checkY ☒N ☒N
Balloon Hitter TT 11 December 2007 checkY ☒N ☒N
Approach Shot KG 31 December 2014 checkY ☒N ☒N
Batting (Baseball) Breakthrough King TK 4 February 2017 checkY ☒N ☒N
Dodgeball Cannonball Catch KB Unaired ☒N ☒N ☒N
Tennis Extreme Rally KG 31 December 2016 checkY ☒N ☒N
Soccer Freekick Extreme KG 31 December 2012 checkY ☒N ☒N
Billiards Hustler Hustler KB 1998 checkY checkY ☒N
Hustler 2 KB 22 July 2000 checkY checkY ☒N
Super Hustler TW 23 November 2002 checkY ☒N ☒N
Rugby Kick the Eight KG 31 December 2015 checkY ☒N ☒N
Soccer Kick Target Kick Target KB 1996 checkY checkY ☒N
Kick Target II KB 1998 checkY checkY ☒N
Kick Target III KB 21 October 2000 checkY checkY ☒N
Kick Target Bingo KB 5 August 2000 checkY checkY ☒N
Kick Target 2001 KB 28 April 2001 checkY checkY ☒N
Kick Target 2002 KB 26 January 2002 checkY checkY ☒N
Long Shoot KB 1997 checkY checkY ☒N
Super Freekick TW 26 October 2002 checkY ☒N ☒N
Kick Target World TW 9 November 2002 checkY ☒N ☒N
Kick-off TW 23 November 2002 checkY ☒N ☒N
Kick Target Gold GM 12 November 2003 checkY ☒N ☒N
Number Hunter SMK 30 July 2006 checkY checkY ☒N
Kick Target 2007 TT 23 October 2007 checkY ☒N ☒N
Kick Target Bingo (2015) TK 25 July 2015 checkY ☒N ☒N
Ultimate Volley KG 31 December 2015 checkY ☒N ☒N
Volley (football) Lifting High TK 1 November 2014 checkY ☒N ☒N
Table tennis Ping Pong Smash SC 26 September 2007 checkY ☒N ☒N
Soccer Pinpoint Shot KG 31 December 2014 checkY ☒N ☒N
Bowling Punch Out Punch Out KB 1997 checkY checkY ☒N
Punch Out II KB 1998 checkY checkY ☒N
Punch Out III KB 1999 checkY checkY ☒N
Partner Punch Out TW 8 March 2003 checkY ☒N ☒N
Punch Out Gold GM 28 January 2004 checkY ☒N ☒N
Flying Bowling SC 13 June 2007 checkY ☒N ☒N
Split Crash TK 21 November 2011 checkY ☒N ☒N
Penalty kick Robo-keeper Robo-keeper Koji TK 9 April 2012 checkY ☒N ☒N
Robo-keeper Koji ver.2 TK 21 May 2012 checkY ☒N ☒N
Giant Koji TK 20 February 2016 checkY ☒N ☒N
Batting (Baseball) Robo-pitcher Robo-pitcher TK 27 February 2016 checkY ☒N ☒N
Hyper-robo Ohtani TK 23 September 2023 checkY ☒N ☒N
Tennis Service Ace Service Ace KB 1997 checkY checkY ☒N
Service Ace 2 KB 19 May 2001 checkY checkY ☒N
Batting (Baseball) Spray Hitter Spray Hitter KB 1997 checkY checkY ☒N
Spray Hitter Bingo KB 2000 checkY checkY ☒N
Spray Hitter World TW 23 November 2002 checkY ☒N ☒N
Spray Hitter Gold GM 26 November 2003 checkY ☒N ☒N
Pitching (Baseball) Struck Out Big Arch KB 1997 checkY checkY ☒N
Perfect Arms KB 21 April 2001 checkY checkY ☒N
Struck Out KB 1996 checkY checkY ☒N
Struck Out ver. 2 KB 14 December 1996 checkY checkY ☒N
Struck Out ver. 3 KB 1997 checkY checkY ☒N
Struck Out ver. 4 KB 1999 checkY checkY ☒N
Struck Out Cross KB 1999 checkY checkY ☒N
Struck Out Turtle KB 1999 checkY checkY ☒N
Struck Out Bingo KB 2000 checkY checkY ☒N
Struck Out Bingo ver. 2 KB 2000 checkY checkY ☒N
Struck Out Bingo ver. 3 KB 2000 checkY checkY ☒N
Struck Out 2001 KB 5 May 2001 checkY checkY ☒N
Struck Out 2002 KB 19 January 2002 checkY checkY ☒N
Million Catch TW 19 October 2002 checkY ☒N ☒N
Struck Out World TW 2 November 2002 checkY ☒N ☒N
Struck Out Gold GM 29 October 2003 checkY ☒N ☒N
Golden Buster SMK 18 June 2006 checkY checkY ☒N
Struck Out 2007 SC 12 September 2007 checkY ☒N ☒N
Struck Out 2012 TK 8 December 2012 checkY ☒N ☒N
Brain Pitching KG 31 December 2013 checkY ☒N ☒N
Perfect Score KG 31 December 2014 checkY ☒N ☒N
Diving Super Dive KB 1997 checkY checkY ☒N
Field goal (rugby) Super Touchdown Super Touchdown KB 1997 checkY checkY ☒N
Ruby Kick Target TK 19 December 2015 checkY ☒N ☒N
Frisbee UFO KB 1997 checkY checkY ☒N

100-second challenges

[edit]

The first major revision to panel events, in these versions competitors must but between 12 and 31 targets. In this version, they have unlimited attempts, but a strict 100 second time limit is in place. These events were only broadcast within Japan.-

Sport Event First Seen On Broadcast Region
English Name Variant Series Start Date Japan Asia Global
Volleyball Attack 20 TK 23 September 2017 checkY ☒N ☒N
Badminton Badminton Smash Badminton Smash 20 TK 26 May 2018 checkY ☒N ☒N
Badminton Smash 20 ver. 2 TK 14 November 2020 checkY ☒N ☒N
Basketball Basket Shooting Basket Shooting 20 TK 10 March 2018 checkY ☒N ☒N
3P Shot 12 TK 8 February 2020 checkY ☒N ☒N
3P Shot 15 TK 20 June 2020 checkY ☒N ☒N
Basket Shooting 21 TK 16 December 2023 checkY ☒N ☒N
Golf Golf Shot Golf Shot 20 TK 29 July 2017 checkY ☒N ☒N
Golf Shot 21 TK 10 March 2018 checkY ☒N ☒N
Golf Shot 15 TK 14 December 2019 checkY ☒N ☒N
Golf Shot 15 ver. 2 TK 20 February 2021 checkY ☒N ☒N
Golf Shot 15 ver. 3 TK 20 March 2021 checkY ☒N ☒N
Batting (Baseball) Hit the Target Hit the Target 15 TK 13 May 2017 checkY ☒N ☒N
Hit the Target 16 TK 2 December 2017 checkY ☒N ☒N
Hit the Target 20 TK 2 November 2019 checkY ☒N ☒N
Hit the Target 20 ver. 2 TK 12 December 2020 checkY ☒N ☒N
Field hockey Hockey Shot 15 TK 13 April 2019 checkY ☒N ☒N
Soccer Kick Target Kick Target 20 TK 10 June 2017 checkY ☒N ☒N
Kick Target 20 ver. 2 TK 20 January 2018 checkY ☒N ☒N
Kick Target 20 ver. 3 TK 12 May 2018 checkY ☒N ☒N
Field goal (rugby) Kick the Eight ver. 2 TK 16 February 2019 checkY ☒N ☒N
Table tennis Hyakyu Smash Smash 30 TK 18 March 2017 checkY ☒N ☒N
Smash 31 TK 29 July 2017 checkY ☒N ☒N
Smash 21 TK 31 October 2020 checkY ☒N ☒N
American football Shotgun Target TK 7 March 2020 checkY ☒N ☒N
Tennis Tennis Shot Tennis Shot 20 TK 3 February 2018 checkY ☒N ☒N
Tennis Shot 21 TK 25 May 2019 checkY ☒N ☒N
Tennis Shot 21 MAX TK 27 July 2019 checkY ☒N ☒N
Tennis Shot 20 ver. 2 TK 5 October 2019 checkY ☒N ☒N
Volley (football) Volley Shot 15 TK 30 March 2019 checkY ☒N ☒N

Moving Target Events

[edit]

The 2nd major revision to panel events. In these versions, competitors attempt courses that are limited by the stage itself moving away, or that are split into stage. These versions have not aired outside Japan.

Sport Event First Seen On Broadcast Region
English Name Variant Series Start Date Japan Asia Global
Soccer Monster 20 Monster 20 TK 28 November 2020 checkY ☒N ☒N
Monster 20 Neo TK 29 May 2021 checkY ☒N ☒N
Monster 20 Ōkubo ver. TK 6 August 2022 checkY ☒N ☒N
Monster 20 Neo ver. 2 TK 3 December 2022 checkY ☒N ☒N
Table tennis Pinpoint 20 TK 18 September 2021 checkY ☒N ☒N
Basketball Pittling 20 Pittling 20 TK 4 September 2021 checkY ☒N ☒N
Hundred Samurai HS 17 March 2025 checkY ☒N ☒N
Archery Shot the Clock TK 15 October 2016 checkY ☒N ☒N
Baseball Struck 10 TK 16 November 2024 checkY ☒N ☒N
Volleyball Target Attack 10 TK 16 March 2024 checkY ☒N ☒N

Other Sports Events

[edit]

Events based on common sports that are not target events.

Sport Event First Seen On Broadcast Region
English Name Variant Series Start Date Japan Asia Global
Soccer 100 Person Kick-Off KG 31 December 2013 checkY ☒N ☒N
Fencing Three Musketeers KG 31 December 2012 checkY ☒N ☒N

General Athletics Events

[edit]

Events based on the traditional athletics disciplines of track and field and gymnastics. Many of these overlap with Sportsman No.1 . These events occasionally aired outside of Asia.

Sport Event First Seen On Broadcast Region
English Name Variant Series Start Date Japan Asia Global
Backflip 50m Backflip KB 1996 checkY checkY ☒N
Multi-disciplinary 50m Bridge SMK 30 April 2006 checkY checkY ☒N
Pull-up Anywhere Pump Up KB 1998 checkY checkY ☒N
Trapeze, Basket toss Aerial Octopus KB Unaired ☒N ☒N ☒N
Balance beam Athletic Love KB 1997 checkY checkY checkY
Rings (gymnastics) Arm Ring TK 17 September 2012 checkY ☒N ☒N
Crawling Baby Dash SC 27 June 2007 checkY ☒N ☒N
Basket toss Banzai 90 Banzai 90 KB 1997 checkY checkY checkY
Banzai 90 ver. 2 KB 28 October 2000 checkY checkY checkY
Running The Basilisk TK 10 September 2022 checkY ☒N ☒N
Sumo Battle SUMO OK 13 April 2004 checkY ☒N ☒N
Beach Flags Beach Flags KB 1995 checkY ☒N ☒N
Multi-disciplinary Brutal Labo TW 12 October 2002 checkY ☒N ☒N
Sprinting Clock Athlete KB 1995 checkY ☒N ☒N
Push-up The Final Push-up KB 1995 checkY ☒N ☒N
Sit-up The Final Sit-up KB 1995 checkY ☒N ☒N
Running, Trivia Intro Running TT 22 January 2008 checkY ☒N ☒N
Push-up Let's Push-up OK 1 June 2004 checkY ☒N ☒N
Walking Let's Walk OK 25 May 2004 checkY ☒N ☒N
Vault (gymnastics) Monster Box KB 1995 checkY ☒N ☒N
Push-up, Sit-up, Back extension, Squat Muscle Gym Muscle Gym KB 1997 checkY checkY checkY
Muscle Gym ver. 2 ME November 2000 checkY ☒N ☒N
Push-up Quick Muscle Quick Muscle KB 1996 checkY checkY checkY
Muscle Record 9 Minutes KB 27 December 1997 checkY checkY ☒N
Sprinting, Bartending Shotbar Catch SC 13 June 2007 checkY ☒N ☒N
High jump Sky High SC 20 June 2007 checkY ☒N ☒N
Multi-disciplinary Strongman No.1 TK 23 September 2023 checkY ☒N ☒N
Multi-disciplinary Topping Challenge TK 15 October 2016 checkY ☒N ☒N
Trampoline Trampoline KB 1996 checkY checkY checkY
Wrestling Untouchable KB 1995 checkY checkY checkY
Dizzy bat, Sprinting Vertigo KB Unaired ☒N ☒N ☒N

Other non-athletic events

[edit]

Any event that does not fall under the other categories. In most cases, these are events of intellect.

Sport Event First Seen On Broadcast Region
English Name Variant Series Start Date Japan Asia Global
Memorization Anywhere Doors TT 23 October 2007 checkY ☒N ☒N
Circadian clock Body Clock Body Clock KB 3 November 2001 checkY checkY ☒N
Body Clock World TW 18 January 2003 checkY ☒N ☒N
Memorization Brain Panic Brain Panic KB 1996 checkY checkY ☒N
Brain Panic II KB 1997 checkY checkY ☒N
Brain Panic World TW 25 January 2003 checkY ☒N ☒N
Brain Muscle GM 15 October 2003 checkY ☒N ☒N
Daruma doll Daruma Daruma KB 1996 checkY checkY checkY
Daruma 7 (Rainbow) KB 1996 checkY checkY checkY
Daruma 7 Ace KB 1997 checkY checkY checkY
Super Daruma KB 1997 checkY checkY checkY
Daruma Tour KB 1998 checkY checkY ☒N
Fishing Fishing Kyubei KB 1999 checkY checkY ☒N
Menko Menko Stadium Menko Stadium KB 3 November 2001 checkY checkY ☒N
Menko Struck Out TW 25 January 2003 checkY ☒N ☒N
Menko Warrior TW 12 April 2003 checkY ☒N ☒N
Escape room Muscle Help KB Unaired ☒N ☒N ☒N
Jenga Muscle Train GM 15 October 2003 checkY ☒N ☒N
Reaction time Number Attack TK 17 December 2016 checkY ☒N ☒N
Deductive reasoning Psychological Card Battle TK 9 December 2015 checkY ☒N ☒N
Shooting Quickdraw GM 21 January 2004 checkY ☒N ☒N
Labyrinth Rolling Seesaw KB Unaired ☒N ☒N ☒N
Weighing scale Seesaw 60 KB 1996 checkY checkY checkY
Tangled rope maze Spiderwebs KB Unaired ☒N ☒N ☒N
Kendama Super Kendama KB 1996 checkY checkY checkY
Memorization Thirty DG 15 February 2005 checkY ☒N ☒N

Courses

[edit]

Courses that are defeated are then recreated in an attempt to be made more difficult and thus "unbeatable". This is why there are different versions (I, II, III, IV, V) next to some names. Sometimes an obstacle is changed between attempts to conquer this game, so there are letters (A, B) next to the versions. This is most likely done because of the injuries caused by this obstacle. Some of these events have "break zones", where any competitor who reaches that point is allowed to take a 30-second break before they must continue on with the course.[citation needed]

  • Amazing Road – Competitors must cross a 15-metre-long suspended beam while avoiding six turnstiles fitted with padded bars that can knock them off. This was the Final new event that aired in the US version.
  • Athletic Love – Two people of a couple stand at either end of a bridge-like construct. They have 60 seconds to reach the center without falling off or using their hands. This challenge has had three victories. The third victory aired only in Japan.
  • Bamboo Derby (On Ultimate Banzuke renamed: "Walking Tall") I, IIA, IIB, III – Obstacle course where competitors walk on stilts. Between IIA and IIB, Snow Mountain was the first mountain obstacle but due to its punishing difficulty, it was replaced by the easier Green Mountain. This challenge has had 2 victories. In the first Bamboo derby, a competitor cleared the event, but due to him skipping a stepping stone, he was disqualified.
  • Banzai 90 – A six-person team has 90 seconds to launch one of their own onto each of four padded logs hanging several feet above the floor. When all four logs are taken, they must hold their position for 10 more seconds. The logs are of varying heights: Red – 11 ft 4 in, yellow – 10 ft 7 in, green – 10 ft 1 in, and blue – 9 ft 1 in. This challenge had 4 victories.
  • Daruma 7 – A 'daruma' sits atop a stack of 7 blocks. Competitors use a sledgehammer to knock out each block from the bottom up without letting the 'daruma' (or any other section) fall off. This challenge has had 4 victories, 2 in a modified version below. One of these victories was Yakult Swallows superstar catcher Atsuya Furuta.
    • Super Daruma – Modified version of Daruma 7 which has 9 blocks to knock out instead of 7.
    • Daruma 7 Ace – Modified version of Daruma 7 which the blocks start out small and get larger. This version of the challenge has 2 victories. The 2nd victory was only aired in Japan.
  • Extra Kendama – Competitors play with a life-size kendama. They have 60 seconds to swing the ball onto the large cup, then onto the small cup, and finally onto the central spike without dropping the kendama.
  • Giant Ball – Obstacle course where competitors stay atop a 5-foot-wide ball without ever falling off or even straying from the course. If a 5-foot-wide ball gets stuck in pothole, contestants will need to escape within the 10-second limit.
  • Hand Walk I, IIa, IIb, IIIA, IIIB, IV – Obstacle course where competitors walk on their hands. This course has a break zone. Between IIIA and IIIB, the Conveyor Belt was changed to Bamboo Bridge. As for IIa and IIb, the Rolling Hills were changed to the Hills and Stairs. This challenge has had 4 victories. The competitor that defeated Hand Walk III was aired only in Japan, but it remains unknown. The fourth version only aired in Japan (But shown only Introduction clip in US version). and Special version is "Hand Walk Building" is held in TBS building and "Hand Walk Tower" aired only Japan too.
  • Kangaroo – Obstacle course where competitors use a pogo stick. This course has a break zone.
  • Like a Pierrot I, II, III, IV, V, Ghost – Obstacle course where competitors ride a unicycle. This event has had 8 victories, the most of any challenge.
  • Muscle Gym – Two competitors have to do as many sit-ups, back extensions, and push-ups as they can in 3 minutes. This challenge was played four times; by design, there was a victory each time it was played.
  • Nakama – Two people run through an obstacle course while tethered together. They have 70 seconds to reach the end.
  • Neko de Drive I, II, III – Obstacle course involving a man transporting a woman on a wheelbarrow that looks like a cat (a "neko (cat) cart"). The contestants have 60 seconds to complete the first four obstacles and reach the break zone. After that, the time is unlimited. This is the second course to undergo a numerical upgrade change without a victor. The second and third version only aired in Japan. In a Dog version course event call "Super Dog" have 3 version and aired only Japan, The competitors use an own dog as companion with reaching obstacles, Unlike Cat version that use a Neko Cart with duo competitors.
  • Ottoto 9 – Obstacle course where competitors balance a metal pole on two fingers (hands in US Version). This obstacle is similar to Steady Voyage in Viking, The Ultimate Obstacle Course. Letting your pole fall or touch any metal obstacle results in failure. This course has a break zone. This challenge has had 1 victory. The event course have Second version and Change named called "A Craftsman", This version has only one competition, but aired only Japan. This course event is similar to Irritating Stick (Denryū Iraira Bō) [ja] from other Japanese Gameshow Ucchannanchan no Honō no Challenger: Kore ga Dekitara 100 Man En!! [ja] aired on TV Asahi (1995-2000), but that gameshow not use two finger, use hand holding and shorter metal stick than long metal pole.
  • Quick Muscle – (On Ultimate Banzuke renamed: "Push Up Showdown") Two competitors have to do as many push-ups as they can in 3 minutes. The one who does more at the end of 3 minutes is declared the champion. Any time a competitor uses improper form, the penalty light goes on, deactivating that competitor's counter for 10 seconds. By design, there is a victory each time the challenge is played; all five wins were achieved by the same competitor. In one of them, a contender bit his lips hard enough to bleed, marking the first time to show blood in that show.
  • Seesaw 60 – Two people stand atop a giant seesaw. They have 60 seconds to move a 10 kg barrel from one side to the other without letting either end of the seesaw touch the floor. A third person gets to call out advice to the other two people. This challenge has had 1 victory.
  • Skateboarder I, II, – Obstacle course where competitors ride a skateboard. This course has a break zone, where competitors only have to take a short break. This challenge has had 1 victory. Second version was only aired in Japan.
  • Spider Walk – Competitors must climb through a 79-meter-long set of parallel walls, using their arms and legs to move forward without touching the ground. This course would later become the inspiration for the "Spider Walk" and "Jumping Spider" obstacles in Sasuke. This challenge has had 2 victories.
  • Sponge Bridge I, II, III – Competitors have to walk atop three rows of giant foam blocks, each harder than the last. This was based on the Takeshi's Castle game 'Dominoes', and has also been used as 'Domino Hill' in stage 3 or Same the event courses name for later competitions of KUNOICHI. This course is the first to be updated to a new edition and advance numerically without being defeated first. This challenge has had 2 victories. Sponge Bridge III was the final event ever aired in the US Version.
  • Super Helico I, II, – Obstacle course involving a radio-controlled helicopter. This course has a break zone to allow the copter's batteries to be replaced. Although the US showed 1 victory, there were multiple victories only aired in Japan. The second version was only aired in Japan.
  • Super Rider I, II, III, IV, V – Obstacle course where competitors ride a bicycle (mountain bike trials). This challenge has had 6 victories. Two more courses were made and filmed, but never aired except in Japan (there are clips from the competition in the international versions). Keigo Arizono's Super Rider III victory was the final victory aired in the US Version.
  • Strong Mama – also known as original name "Kunoichi" aired in Japan, before held in Mt. Midoriyama First competition as Same original name or Women of Ninja Warrior. A course designed specifically for women. They have 60 seconds to clear the first five obstacles. After that, time is unlimited. The event course have 2 version between 1999 and 2000 version. in Man competitor version call "Strong Papa" but aired only Japan.
  • Trampoline – Competitors must bounce off of trampolines onto stacks of foam blocks. This competition has three stages, and all competitors who complete the first stage are held until all competitors attempt the stage. Afterwards, all successful competitors attempt the second stage in the same manner.
  • Untouchable – Four contestants face off, two at a time, 1-on-1 in a caged wrestling competition, with 3 batons each strapped to their bodies, on their back and each leg. The competitors must remove 2 out of 3 batons off of the other to win a match. After a baton is removed, competition ceases temporarily as the baton is placed in a box. The first person to win 2 matches is placed on the Banzuke. This challenge has had 1 victory.

"Struck Out", "Kick Target", etc. – These event course held Outside studio or Sport stadium and aired only Japan. The contest for the 2 million yen prize consisted of many games that formed the "2 Million Yen Dream Plan".

The Banzuke (The List of Champions) (Grouped by Course)

[edit]
  • Athletic Love — Atsushi & Michiko Hirata - 11.45s left, Naomi & Tatsuya Gunzi - 00.64s left.
  • Bamboo Derby I — Hiroshi Kobayashi - 1:11
  • Bamboo Derby II — Hiroshi Takahashi - 1:01
  • Banzai 90 — Acrobatics Team - 45.79s left, Arm Wrestling Team - 36.53s left, Break Monkeys and Cheerleaders - 20.66s left, Nippon Sports Science University - 11.59s left
  • Daruma 7Atsuya Furuta, Yoichi Fukaya, Yoshimitsu Nishiumi
  • Daruma 7 Ace — Kazunori Harayama
  • Hand Walk I — Aizu Nie - 2:11, Yukio Iketani - 54s
  • Hand Walk II — Yuki Takahashi - 1:15,
  • Like a Pierrot I — Fuyuki Tsuchiya - 1:45, Yuichi Ono - 1:18
  • Like a Pierrot II — Natsuki Hata - 50s, Daiki Izumida - 47s, Yuichiro Kato - 30s
  • Like a Pierrot III — Yuichiro Kato - 3:03
  • Like a Pierrot IV — Yoshiaki Handa - 2:41
  • Like a Pierrot V — Yoshiaki Handa - 2:21
  • Muscle GymJaguar Yokota - 126, Jimon Terakado - 159, Yasuei Yakushiji - 141, Shigeyuki Nakamura - 124
  • Ottoto 9 — Tomoteru Fukuda - 4:52
  • Quick Muscle — Kohei Asano (5 times)
  • Seesaw 60 — Hiroyasu Matsukawa, Mitsuyoshi Tanaka, & Yuji Iwana (Boxing team) - 11.92s left
  • Skeboarder — Kentaro Tanaka - 2:02
  • Spider Walk — Shinobu Sekiya - 1:06, Kiyohara Yagi - 1:00
  • Sponge Bridge — Makoto Tsuji - 31s, Shuichi Shirotori - 19s
  • Super Helico — Yuji Kamiya - 4:31
  • Super Rider I — Isamu Hasenaka - 1:30
  • Super Rider II — Jaromír Spěšný - 4:18
  • Super Rider III — Keigo Arizono - 4:06
  • Untouchable — Yasutoshi Kujirai

Unbeatable Banzuke

[edit]

In 2007, G4 began airing subtitled version of Kinniku Banzuke under the title Unbeatable Banzuke. These edits would focus heavily on the course events, and would be the foundation for global rebroadcasts worldwide. The show was hosted by Rome Kanda from I Survived a Japanese Game Show (aka Kei Kato) as the host. It airs in half-hour episodes, two or three games per episode, in its original Japanese language and partial original broadcast also with English subtitles. The player profiles, rules, and replays, however, are narrated by voice actor Dave Wittenberg, who also narrates Ninja Warrior. Upon the network's relaunch, the preview segment before the opening sequence has been removed.

No.TitleOriginal release date [4]
1"Hand Walk - Quick Muscle - Daruma 7"February 3, 2008 (2008-02-03)
2"Hand Walk - Quick Muscle - Daruma 7"February 3, 2008 (2008-02-03)
3"Hand Walk - Super Daruma - Bamboo Derby"February 3, 2008 (2008-02-03)
4"Hand Walk - Seesaw 60 - Daruma 7"February 3, 2008 (2008-02-03)
5"Hand Walk - Quick Muscle - Banzai 90"February 3, 2008 (2008-02-03)
6"Bamboo Derby - Quick Muscle - Daruma 7"February 3, 2008 (2008-02-03)
7"Hand Walk II - Daruma 7 - Bamboo Derby"February 3, 2008 (2008-02-03)
8"Spider Walk - Trampoline - Hand Walk II"February 3, 2008 (2008-02-03)
9"Like A Pierrot - Seesaw 60 - Daruma 7"February 3, 2008 (2008-02-03)
10"Like A Pierrot - Daruma 7 - Seesaw 60"February 3, 2008 (2008-02-03)
11"Kangaroo - Like A Pierrot - Daruma 7"February 3, 2008 (2008-02-03)
12"Hand Walk II - Banzai 90 - Giant Ball"February 3, 2008 (2008-02-03)
13"Bamboo Derby - Seesaw 60"February 3, 2008 (2008-02-03)
14"Super Rider - Seesaw 60"February 3, 2008 (2008-02-03)
15"Hand Walk II - Sponge Bridge"February 3, 2008 (2008-02-03)
16"Sponge Bridge - Bamboo Derby"February 3, 2008 (2008-02-03)
17"Hand Walk II - Giant Ball"February 3, 2008 (2008-02-03)
18"Bamboo Derby II - Sponge Bridge"February 3, 2008 (2008-02-03)
19"Like A Pierrot II - Ottoto 9"February 3, 2008 (2008-02-03)
20"Like A Pierrot III - Ottoto 9"February 3, 2008 (2008-02-03)
21"Sponge Bridge - Kangaroo"February 3, 2008 (2008-02-03)
22"Hand Walk II - Muscle Gym - Ottoto 9"February 3, 2008 (2008-02-03)
23"Like A Pierrot III - Daruma 7"February 3, 2008 (2008-02-03)
24"Hand Walk III - Seesaw 60"February 3, 2008 (2008-02-03)
25"Like A Pierrot III - Athletic Love"February 3, 2008 (2008-02-03)
26"Kangaroo - Muscle Gym - Extra Kendama"February 3, 2008 (2008-02-03)
27"Super Rider II - Neko De Drive"February 3, 2008 (2008-02-03)
28"Like A Pierrot IV - Kangaroo"February 3, 2008 (2008-02-03)
29"Hand Walk III - Super Helico"February 3, 2008 (2008-02-03)
30"Bamboo Derby II - Kangaroo"February 3, 2008 (2008-02-03)
31"Like A Pierrot IV - Sponge Bridge"February 3, 2008 (2008-02-03)
32"Skeboarder - Bamboo Derby II"February 3, 2008 (2008-02-03)
33"Super Rider II - Ottoto 9"February 3, 2008 (2008-02-03)
34"Sponge Bridge - Daruma 7"February 3, 2008 (2008-02-03)
35"Skeboarder - Bamboo Derby II"February 3, 2008 (2008-02-03)
36"Hand Walk III - Bamboo Derby II"February 3, 2008 (2008-02-03)
37"Skeboarder - Super Rider II"February 3, 2008 (2008-02-03)
38"Super Rider III - Daruma 7"February 3, 2008 (2008-02-03)
39"Skeboarder - Muscle Gym - Like A Pierrot IV"February 3, 2008 (2008-02-03)
40"Sponge Bridge II - Kangaroo"February 3, 2008 (2008-02-03)
41"Super Helico - Sponge Bridge II"February 3, 2008 (2008-02-03)
42"Bamboo Derby III - Hand Walk III"February 3, 2008 (2008-02-03)
43"Sponge Bridge II - Bamboo Derby III"February 3, 2008 (2008-02-03)
44"Super Rider III - Neko De Drive"February 3, 2008 (2008-02-03)
45"Super Helico - Daruma 7 Ace"February 3, 2008 (2008-02-03)
46"Bamboo Derby III - Sponge Bridge II"February 3, 2008 (2008-02-03)
47"Like A Pierrot V - Neko De Drive"February 3, 2008 (2008-02-03)
48"Nakama - Banzai 90"February 3, 2008 (2008-02-03)
49"Strong Mama - Super Helico"February 3, 2008 (2008-02-03)
50"Super Rider III - Sponge Bridge II"February 3, 2008 (2008-02-03)
51"Nakama - Super Rider III"February 3, 2008 (2008-02-03)
52"Skeboarder - Neko De Drive"February 3, 2008 (2008-02-03)
53"Strong Mama - Banzai 90"February 3, 2008 (2008-02-03)
54"Like A Pierrot V - Untouchable"February 3, 2008 (2008-02-03)
55"Nakama - Super Helico"February 3, 2008 (2008-02-03)
56"Like A Pierrot V - Sponge Bridge II"February 3, 2008 (2008-02-03)
57"Super Rider III - Daruma 7 Ace"February 3, 2008 (2008-02-03)
58"Super Helico - Banzai 90"February 3, 2008 (2008-02-03)
59"Like A Pierrot Ghost - Neko De Drive"February 3, 2008 (2008-02-03)
60"Super Rider III - Sponge Bridge II"February 3, 2008 (2008-02-03)
61"Nakama - Daruma 7"February 3, 2008 (2008-02-03)
62"Amazing Road - Neko De Drive"February 3, 2008 (2008-02-03)
63"Like A Pierrot Ghost - Bamboo Derby III"February 3, 2008 (2008-02-03)
64"Hand Walk III - Super Rider III"February 3, 2008 (2008-02-03)
65"Kangaroo - Sponge Bridge III"February 3, 2008 (2008-02-03)

* If the letters are gold, that means the challenge was defeated.

Note: In G4 version, at Introduction start, Hand walk IV and Super Rider IV-V was put only Introduction but never air in US version after aired last episode.

International adaptations

[edit]

In the UK, Channel 5 made their own version of this show called Under Pressure. It featured many similar events, namely Hand Walk, Super Rider, Neko de Drive and Sponge Bridge. Games like Kick Target were separate segments normally attempted by athletes at various training facilities. For pictures of this version, check: UKgameshows

In Germany, Sat.1 made their own version of the show called Champions Day. It was similar in style to Under Pressure and again featured many similar events. It lasted four episodes. For pictures of this version, check: Here

In China, a spinoff of Taiiku Kai titled Beat the Champions began airing in 2016.

In Thailand, an adaptation based on G4's Unbeatable Banzuke called Unbeatable Banzuke Thailand was released, using the same graphics and visual style, with newly filmed segments of Quick Muscle, Bamboo Derby, Ottoto 9, Neko de Drive, Seesaw 60 and Daruma 7.

Country Foreign Title Seasons Episodes Network (s) Language (s) Broadcast Dates Host Location (s)
First released Last released
 China 来吧冠军 Beat the Champions 2 24 ZJTV Chinese 3 April 2016 23 July 2017
 Germany Champions Day – Die Show der Besten 4 Specials Sat.1 German 28 January 2001 13 December 2001
 Thailand ChampVSChamp (แชมป์เฉือนแชมป์) Unbeatable Banzuke Thailand 2 26 Modernine TV Thai 22 October 2013 13 May 2014 Dusit Sirisombut, Koopt Kooptawatin Bangkok, Thailand
 United Kingdom Under Pressure 1 10 Channel 5 English 1 September 2001 10 November 2001 Brian Blessed as Banzuke Brian London, UK

Other Media

[edit]

An anime was produced by Bandai Visual titled Kinniku Banzuke: Kongou-kun no Daibouken! The anime was loosely based on the show, and featured a group of children invited to an island to fight to the death. It lasted three episodes.[5]

See also

[edit]

Notes

[edit]
  1. ^ Higuchi, Ushio (December 1, 1998). 跳び箱神話 part.1 [Tobibako shinwa part.1].
  2. ^ "Duo injured while filming TV sports show for TBS". The Japan Times. 8 May 2002. Retrieved 4 August 2020.
  3. ^ a b Griemel, Hans (19 May 2002). "Injuries Push Japanese To Rethink TV Shows". Washington Post. Retrieved 6 September 2020.
  4. ^ "HUSTLER, THE (ABC)". The Futon Critic.
  5. ^ Kinniku Banzuke: Kongou-kun no Daibouken!, retrieved 2024-03-04
[edit]
  • SASUKE - Unbeatable Banzuke Fansite with challenge info, episode guide and videos