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Wolf chess

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10a10 black queenb10 black empressc10 black princessd10 black rooke10 black bishopf10 black bishopg10 N dh10 black king10
9a9 black pawnb9 black upside-down pawnc9 black upside-down pawnd9 black pawne9 black pawnf9 black upside-down pawng9 black upside-down pawnh9 black pawn9
8a8b8 black pawnc8 black pawnd8e8f8 black pawng8 black pawnh88
7a7b7c7d7e7f7g7h77
6a6b6c6d6e6f6g6h66
5a5b5c5d5e5f5g5h55
4a4b4c4d4e4f4g4h44
3a3b3 white pawnc3 white pawnd3e3f3 white pawng3 white pawnh33
2a2 white pawnb2 white upside-down pawnc2 white upside-down pawnd2 white pawne2 white pawnf2 white upside-down pawng2 white upside-down pawnh2 white pawn2
1a1 white queenb1 white empressc1 white princessd1 white rooke1 white bishopf1 white bishopg1 N lh1 white king1
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Wolf chess gameboard and starting position. For this diagram: nightriders are represented by inverted knights; sergeants are represented by inverted pawns. Wolves start on squares g1/b10; foxes start on f1/c10.

Wolf chess (German: Wolf-Schach) is a chess variant invented by Dr. Arno von Wilpert in 1943.[1][2] It is played on an 8×10 chessboard and employs several fairy pieces including wolf and fox – compound pieces popular in chess variants and known by different names.


Wolf chess correspondence matches and tournaments have been held, one of which (Paris vs. Augsburg, September 1960) is claimed to be the first international over-the-board match for a chess variant.[3]

Game rules

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As in standard chess, White moves first and the winning objective is checkmate. The king, queen, rook, bishops, and pawns move and capture the same as they do in chess. In addition, there are some special rules.

Special rules

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  • The wolf moves and captures as a chess rook and a chess knight.
  • The fox moves and captures as a chess bishop and a chess knight.
  • The nightrider moves and captures as a chess knight extended to make any number of steps in the same direction in a straight line.
  • A sergeant moves and captures one step straight or diagonally forward. A sergeant has the option, like a chess pawn, to move a double-step straight forward (but not diagonally) on its first move.
  • A pawn (but not a sergeant) may capture an enemy pawn or sergeant en passant.
  • Pawns and sergeants promote on the last rank to: queen, wolf, fox, rook, bishop, or nightrider. Pawns (but not sergeants) have an additional option of promoting to elephant (also called amazon rider in pocket mutation chess). The elephant piece is not present in the starting setup; it moves and captures as a chess queen and a nightrider (i.e. stronger than an amazon).
  • There is no castling in wolf chess.

References

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  1. ^ Pritchard (1994), pp. 342–43
  2. ^ Pritchard (2007), p. 140
  3. ^ Pritchard (1994), p. 343

Bibliography

  • Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
  • Pritchard, D. B. (2007). Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1.
  • Wilpert, Arno von (1959). Wolf-Schach. Kommissions-Verlag Heinz Loeffler, Bad Nauheim (Germany).
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