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Motion blur (media)

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Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation. It results when the image being recorded changes during the recording of a single frame, either due to rapid movement or long exposure.

Applications of motion blur

Photography

An example of motion blur showing a London bus passing a telephone box in London

When a camera creates an image, that image does not always represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. As objects in a scene move, an image of that scene must represent an integration of all positions of those objects, as well as the camera's viewpoint, over the period of exposure determined by the shutter speed. In such an image, any object moving with respect to the camera will look blurred or smeared along the direction of relative motion. This smearing may occur on an object that is moving or on a static background if the camera is moving. In a film or television image, this looks natural because the human eye behaves in much the same way.

Because the effect is caused by the relative motion between the camera, and the objects and scene, motion blur may be avoided by panning the camera to track those moving objects. In this case, even with long exposure times, the objects will appear sharper, and the background more blurred.

Computer animation

Two animations rotating around a figure, with motion blur (left) and without

In computer animation (2D or 3D) it is computer simulation in time and/or on each frame that the 3D rendering/animation is being made with real video camera during its fast motion or fast motion of "cinematized" objects or to make it look more natural or smoother.

Without this simulated effect each frame shows a perfect instant in time (analogous to a camera with an infinitely fast shutter), with zero motion blur. This is why a video game with a frame rate of 25-30 frames per second will seem staggered, while natural motion filmed at the same frame rate appears rather more continuous. Many next generation video games feature motion blur, especially vehicle simulation games. In pre-rendered computer animation, such as CGI movies, realistic motion blur can be drawn because the renderer has more time to draw each frame. Temporal anti-aliasing produces frames as a composite of many instants.

Computer graphics

In 2D computer graphics, motion blur is an artistic filter that converts the digital image[1]/bitmap[2]/raster image in order to simulate the effect. Many graphical software products (e.g. Adobe Photoshop or GIMP) offer simple motion blur filters. However, for advanced motion blur filtering including curves or non-uniform speed adjustment specialized software products are necessary[3].

Negative effects of motion blur

In televised sports, where conventional cameras expose pictures 25 or 30 times per second, motion blur can be inconvenient because it obscures the exact position of a projectile or athlete in slow motion. For this reason special cameras are often used which eliminate motion blurring by taking rapid exposures on the order of 1/1000 of a second, and then transmitting them over the course of the next 1/25 or 1/30 of a second. Although this gives sharper slow motion replays it can look strange at normal speed because the eye expects to see motion blurring and does not.

Sometimes, motion blur can be removed from images with the help of deconvolution.

Restoration

An example of blurred image restoration with Wiener deconvolution:

From left: original image, blurred image and de-blurred image. Notice some artifacts in de-blurred image.

References

  1. ^ Motion Blur Effect, TutorialsRoom
  2. ^ Photoshop - Motion Blur, tizag.com
  3. ^ Traditional motion blur methods, virtualrig-studio.com