Jump to content

Timeline of algorithms: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
unreliable source
m v2.05 - Repaired 1 link to disambiguation page - (You can help) - Michael Burrows
Line 139: Line 139:
* 1993 – [[Karger's algorithm]] to compute the minimum cut of a connected graph by David Karger
* 1993 – [[Karger's algorithm]] to compute the minimum cut of a connected graph by David Karger
* 1994 – [[Shor's algorithm]] developed by [[Peter Shor]]
* 1994 – [[Shor's algorithm]] developed by [[Peter Shor]]
* 1994 – [[Burrows–Wheeler transform]] developed by [[Michael Burrows]] and [[David Wheeler (computer scientist)|David Wheeler]]
* 1994 – [[Burrows–Wheeler transform]] developed by [[Michael Burrows (computer scientist)|Michael Burrows]] and [[David Wheeler (computer scientist)|David Wheeler]]
* 1994 – [[Bootstrap aggregating]] (bagging) developed by [[Leo Breiman]]
* 1994 – [[Bootstrap aggregating]] (bagging) developed by [[Leo Breiman]]
* 1995 – [[AdaBoost]] algorithm, the first practical boosting algorithm, was introduced by [[Yoav Freund]] and [[Robert Schapire]]
* 1995 – [[AdaBoost]] algorithm, the first practical boosting algorithm, was introduced by [[Yoav Freund]] and [[Robert Schapire]]

Revision as of 17:34, 2 March 2025

The following timeline of algorithms outlines the development of algorithms (mainly "mathematical recipes") since their inception.

Antiquity

Medieval Period

Before 1940

1940s

1950s

1960s

1970s

1980s

1990s

2000s

2010s

References

  1. ^ Simon Singh, The Code Book, pp. 14–20
  2. ^ Victor J. Katz (1995). "Ideas of Calculus in Islam and India", Mathematics Magazine 68 (3), pp. 163–174.
  3. ^ Bruce, Ian (June 29, 2010). "Euler's Institutionum Calculi Integralis". www.17centurymaths.com. Archived from the original on February 1, 2011. Retrieved 17 May 2023.
  4. ^ Ciliberto, Ciro; Hirzebruch, Friedrich; Miranda, Rick; Teicher, Mina, eds. (2001). Applications of Algebraic Geometry to Coding Theory, Physics and Computation. Dordrecht: Springer Netherlands. ISBN 978-94-010-1011-5.
  5. ^ Francis, J.G.F. (1961). "The QR Transformation, I". The Computer Journal. 4 (3): 265–271. doi:10.1093/comjnl/4.3.265.
  6. ^ Kublanovskaya, Vera N. (1961). "On some algorithms for the solution of the complete eigenvalue problem". USSR Computational Mathematics and Mathematical Physics. 1 (3): 637–657. doi:10.1016/0041-5553(63)90168-X. Also published in: Zhurnal Vychislitel'noi Matematiki i Matematicheskoi Fiziki [Journal of Computational Mathematics and Mathematical Physics], 1(4), pages 555–570 (1961).
  7. ^ "YOLO: Real-Time Object Detection". 19 December 2023. Archived from the original on 19 December 2023. Retrieved 19 December 2023.
  8. ^ "Understanding a Real-Time Object Detection Network: You Only Look Once (YOLOv1)". 19 December 2023. Archived from the original on 20 December 2023. Retrieved 20 December 2023.
  9. ^ "how to use darknet to train your own neural network". 20 December 2023. Archived from the original on 20 December 2023. Retrieved 20 December 2023.
  10. ^ "How computers learn to recognize objects instantly". 20 December 2023. Archived from the original on 20 December 2023. Retrieved 20 December 2023.
  11. ^ "Darknet: The Open Source Framework for Deep Neural Networks". 20 December 2023. Archived from the original on 20 December 2023. Retrieved 20 December 2023.