Comix Zone
Comix Zone | |
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![]() North American Genesis box art | |
Developer(s) | Sega Technical Institute[a] |
Publisher(s) | Sega |
Designer(s) | Peter Morawiec |
Programmer(s) | Adrian Stephens |
Writer(s) | Peter Morawiec |
Composer(s) | Howard Drossin |
Platform(s) | Genesis, Windows, Game Boy Advance |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Comix Zone[b] is a 1995 beat 'em up game developed by Sega Technical Institute and published by Sega for the Genesis. Set within the panels of a comic book, it follows the comic writer/artist Sketch Turner as he attempts to escape the pages of his own work. The game sees players traversing three levels, each broken up into two parts with multiple branching pathways, where they must defeat enemies and solve puzzles in order to progress.
Conceived by Sega Techinical Institute programmer Peter Morawiec, the concept for the game was originally shown off in a 1992 demo video, entitled Joe Pencil Trapped In The Comix Zone, to Sega. The concept was greenlit and development began on the game. After a few delays in its release in order to implement more features, the game was released in July of 1995 in North America and in September that same year everywhere else. Comix Zone received a mainly positive critical reception, although critique was given to certain elements such as perceived high difficulty.
Gameplay
[edit]
Comix Zone is a beat 'em up game set in the pages of a comic book. Players control Sketch Turner as he progresses through panels of his comic book, hoping to reach the end and escape before his own creations finish him off. There are three levels, or pages, in total and each one is broken up into two parts which are seamlessly integrated with one another, as well as multiple branching paths within them. In levels, Sketch must defeat enemies and solve puzzles in order to progress. Enemies can be defeated by simply punching or kicking, while jumping or not, or by tearing off a part of the page and throwing it back as a paper plane, which causes Sketch's health to deplete and has the chance to hit him instead.
Sketch's health is shown via a life bar, which depletes if he is hit by an enemy or hits/attacks an obstacle; when it depletes completely or Sketch falls down a hole the game ends. This can be counteracted however if Sketch completes a level, which grants a continue, or he uses a healing item. Up to three items can be stored at a time and can be found by using Roadkill, a rat and himself an item, to peel back a part of the page. Items can either help defeat enemies and obstacles or heal Sketch's life bar.
Plot
[edit]Setting
[edit]Comix Zone is set in a comic book of the same name. The comic centers around a post-apocalyptic Earth ravaged by alien invaders and each level is set in a different part of the world. The locations the player visits include a decimated New York City, the Himalayas and the atolls of Zealand. Humans still roam the Earth alongside aliens, whom they want to rid from the planet. Mutants, who despise both humans and aliens, wish to eradicate both species so that they can rule the planet undisputed.
Characters
[edit]The player controls Sketch Turner, a comic writer/artist, and freelance rock musician,[2]: 1 living in New York City who is sucked into his own comic. The comic, Comix Zone, is inspired by Sketch's vivid dreams and nightmares. Along his journey to escape the comic, Sketch meets Alissa Cyan, a general of a human defense force, and Mortus, a powerful mutant and main antagonist of the game.
Story
[edit]One night during a thunderstorm while working on Comix Zone, a panel of Sketch's comic is hit by a lightning bolt, causing the book's main villain, Mortus, to escape its pages. Desiring a physical form in the real world, Mortus sends Sketch into the comic in the hopes of killing him and receiving a body in the process. Upon arriving in the comic Sketch is met by Alissa, who believes that Sketch is a chosen one who came to save her post-apocalyptic world. Sketch disputes this fact but goes along with it as he goes on Alissa's mission and attempts to find a way out of his comic. After traveling the world for a while, Sketch and Alissa reach a weapons factory containing a nuclear weapon hidden on a derelict ship. As Alissa attempts to defuse the weapon, Mortus comes back into the comic and throws her into a chamber that slowly fills with liquid. Sketch battles against Mortus and his minions and comes out triumphant. He then frees Alissa from her confines and escapes the comic with her just as the weapon self-detonates.
Now in the real world, Alissa enlists in the army and is eventually promoted Chief of Security for the United States. Sketch's comic becomes the best-selling comic book ever, selling out on the first day and making him a celebrity overnight. Alissa moves in with Sketch and the two live happily together.
Development
[edit]Conception
[edit]Comix Zone was conceived by the Sega Technical Institute (STI) programmer Peter Morawiec.[3] Many of Morawiec's fellow STI developers were comic book fans and made monthly trips to local comic shops.[4] He devised the Comix Zone concept after joining his co-workers on one of their trips to a shop in Palo Alto, California.[5] Morawiec "felt that comics and games could be very complementary" and began working on a technology demonstration for his Amiga.[3] The story was inspired by the 1985 music video for "Take On Me" by A-ha, which depicts a race car driver in a comic book connecting with a woman in the real world. Morawiec added a dystopian-esq setting based on his passion for science fiction films.[6]
Morawiec presented the video, "Joe Pencil Trapped in the Comix Zone", to STI head Roger Hector in December 1992.[3][7] Hector was enthralled by the concept, saying: "The minute I saw it, I knew it was going to be great."[8] He encouraged Morawiec to pitch it directly to Sega of America CEO Tom Kalinske, who approved it.[7] Although Kalinske wanted development to begin immediately, Comix Zone was placed on hold so STI could work on Sonic Spinball (1993), as Sega wanted to have a Sonic the Hedgehog game available for the 1993 Christmas shopping season.[7] Following Spinball's release, STI pitched several concepts, including Comix Zone, to Sega management. Kalinske remembered Comix Zone and asked STI to begin development.[3]
Morawiec approached programmer Adrian Stephens, who had joined STI as a programmer as Spinball was nearing completion, about working on Comix Zone. Development began with a three-man team of Morawiec, Stephens, and executive producer Dean Lester.[7] According to Hector, "It took a few months to put together a team capable of delivering the game".[8] The team grew as large as a dozen people and was given high priority at STI and the full support of the studio. Additional staff included Jonah Hex co-creator Tony DeZuniga, comic book artist Alex Niño, lead animator Bob Steele, artist Chris Senn, programmer Stieg Hedlund, and associate producer Mike Wallis.[9][10] Hector, who served as the manager, credited Morawiec as the project lead.[8]
Production
[edit]The initial protagonist was Joe Pencil, a "geeky-looking" character who Morawiec based on "the classic comic book angle of a scrawny kid getting transformed into a powerful superhero."[3] Sega's marketing department objected to the character's name and design, so he was renamed Sketch Turner and Morawiec, a fan of the Smashing Pumpkins, redesigned him to resemble a grunge rocker.[3][4] The marketing department also demanded, against Morawiec's wishes, that Sketch have a sidekick, a popular trend in games at the time. Morawiec did not want Sketch to be followed by a human or a large animal, so he conceived Roadkill since a rat "didn't take up a lot of screen space, and we could do quite a bit with it in terms of puzzles and such."[3] The marketing department felt that a pet rat was an awkward choice,[11] but Lester and the other developers supported it.[3]

STI sought to design Comix Zone faithfully to its comic book theme, including in its animation style.[7] DeZuniga designed the beginning and ending sequences; he drew the art with ink and pencils before scanning it into a computer and processing it for the Genesis.[11] Senn contributed character animations as well as some background art and bosses.[12] As development progressed, Stephens found it challenging to program the game so it would fit within two megabytes while being able to decompress large pages of graphics during play. He noted that the Genesis was not designed with this process in mind, but was pleased that he managed to make it happen.[13] When STI sent Comix Zone to Sega of Japan for review, it received a note claiming the game "embodied everything that was wrong with American culture". Hedlund said the team took this as "high praise".[9]
Comix Zone became STI's top project with the full support of Sega's marketing department. The development was relatively smooth,[12] though the game was repeatedly delayed so the team could add more features, leading to a release late in the Genesis' lifecycle.[14] Comix Zone was one of the only two games, the other being The Ooze, to bear the STI logo.[4] It was the first game that Wallis worked on during his time at Sega,[15] and the last Genesis game Senn worked on.[16] The soundtrack was composed by Howard Drossin, who used the GEMS sound driver and chose a rock music style.[17][18] Drossin sought to demonstrate the sound capabilities of the Genesis and that it could produce more than just chiptune. He provided most of the male audio clips, while various administrative assistants provided female audio clips. Morawiec contributed the voice of the villain Gravis.[17]
Late in development, Sega's testing department recommended that the difficulty level be increased. Average players found it difficult to complete the game as a result, and Morawiec expressed regret that he followed the test department's recommendation.[19] As development concluded, pressure was mounting as the American STI team had not released a game since Spinball. Further complicating matters was the forthcoming release of Sega's new consoles, the 32X and Sega Saturn, and Stephens expecting a child. Resultingly, Comix Zone's scope was reduced for a sooner-than-planned release and two levels had to be removed.[17] In retrospect, Morawiec felt the development would have greatly benefited from the contributions of STI's more experienced Japanese staff, who had split from the main team following the release of Sonic the Hedgehog 2 (1992).[3]
Release
[edit]Comix Zone was released for the Genesis in North America in July 1995,[20][21] in Japan on September 1, 1995,[22] and in Europe on September 1995.[23] The game received a small print run in Japan and became an expensive collector's item in the years following its release.[18] A port for Windows was released in North America in November 1995 and in Europe in March 1996.[24][25] The port, released when Microsoft was promoting Windows 95 as a legitimate game platform, is largely identical to the Genesis version, though it features a MIDI rendition of the soundtrack.[18] Sales of Comix Zone were hampered by its late release in the Genesis' lifecycle, after the worldwide launch of next-generation hardware like the Saturn and Sony's PlayStation. According to Stephens, Hector said that Comix Zone failed to break even,[26] which Morawiec attributed to the popularity of the PlayStation.[3]
To promote Comix Zone as "edgy and cool", Sega bundled Comix Zone with a CD featuring rock songs by popular bands such as Love and Rockets, Danzig, and the Jesus and Mary Chain.[17] STI originally planned for the bundled CD to contain several Comix Zone tracks performed by a grunge band that Drossin had formed in Los Angeles, but Sega chose a different approach. Morawiec said that the team, particularly Drossin, was upset by the change, though their planned CD was still manufactured and distributed via a magazine, European and Windows copies, and Sega's short-lived Sega Tunes label.[3][18] Hardcore Gaming 101 described the rock CD as "a stunt that further drives the nineties-ness of [Comix Zone] as a time capsule for an era when game companies often released a lot of crazy promotional crap to sell their products".[18]
Reception
[edit]Aggregator | Score |
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GameRankings | 76%[27] |
Metacritic | 71/100[28] |
Publication | Score |
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AllGame | 4.5/5[29] |
Electronic Gaming Monthly | 7.825/10[30] |
Famitsu | 30/40[31] |
Next Generation | 3/5[32] |
GamePro considered the game's visuals a successful recreation of the look and feel of a comic book, but said that the game quickly sours once the player encounters the repetitive combat and overly simplistic puzzles. They also found problems with the controls: "Sketch can't move rapidly around the panel, and button slamming yields unpredictable results." They concluded: "You really want to love Comix Zone for its original elements, but after a few panels, the honeymoon's over."[33] The four reviewers of Electronic Gaming Monthly acknowledged the problems with the controls, but also remarked that the graphics are exceptionally colorful for a Genesis game, and argued that the originality of its comic book look makes it a must-have despite its flaws.[30]
Next Generation reviewed the Genesis version of the game and stated that while the unique concept, outstanding visuals, and solid soundtrack make the game of interest, the gameplay is derivative and repetitive. They summed up: "A very cool idea for a game that wasn't executed properly, Comix Zone is better than most."[32] In 2017, GamesRadar ranked Comix Zone 43rd on their "Best Sega Genesis/Mega Drive games of all time." They lauded the animation and sound effects as "magnificent" and beyond the supposed limitation of the console.[34]
Ports and related releases
[edit]This section needs additional citations for verification. (October 2019) |

The game was ported to Windows 3.1, with the use of WinG,[35] in 1995 by Sega PC. It was also included in Sega Smash Pack 2 (2000). The game was ported to the Game Boy Advance only in Europe on September 11, 2002, which was developed by Virtucraft and published by Sega.
The game is hidden within the Japanese version of Sonic Mega Collection and can be unlocked in all versions of Sonic Mega Collection Plus by having a Sonic Heroes game save, or by starting all other Genesis games at least 50 times. The game is part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable (also called Sega Mega Drive Collection in PAL regions) On January 29, 2007, Comix Zone was released for the Wii's Virtual Console, and Xbox Live Arcade on June 10, 2009. The game appears in Sonic's Ultimate Genesis Collection (for Xbox 360 and PlayStation 3) and on June 3, 2010, it was released on Steam. It is also included in the Genesis pack. In August 2011, the game was made available for download on PlayStation Network as part of the Sega Vintage Collection, with trophy support.
On June 22, 2017, the game was published on iOS and Android mobile operating systems as part of the Sega Forever retro game collection.
The game is in the Genesis Mini retro console which was released on September 19, 2019.[36]
On September 22, 2020, a vinyl record soundtrack of the game's music was announced by record label Cartridge Thunder. The record release features the original Sega Genesis soundtrack by Howard Drossin, as well as live recordings from the band Roadkill.
On June 30, 2022, the game was released on the Nintendo Classics service.[37]
Film adaptation
[edit]In August 2022, Sega announced that they partnered with Picturestart, to develop a film adaptation of the game.[38]
References
[edit]Notes
[edit]Citations
[edit]- ^ "Sega ships CD-ROM titles. - Free Online Library". www.thefreelibrary.com. Retrieved 2023-06-03.
- ^ Comix Zone Instruction Manual (North America) (PDF).
- ^ a b c d e f g h i j k Horowitz, Ken (April 20, 2007). "Interview: Peter Morawiec (STI Programmer)". Sega-16. Retrieved July 31, 2022.
- ^ a b c Horowitz, Ken (June 11, 2007). "Developer's Den: Sega Technical Institute". Sega-16. Retrieved July 31, 2022.
- ^ GamesTM staff 2010, p. 150.
- ^ Horowitz 2016, p. 92.
- ^ a b c d e Horowitz 2016, p. 93.
- ^ a b c Horowitz, Ken (February 15, 2005). "Interview: Roger Hector". Sega-16. Retrieved July 31, 2022.
- ^ a b Horowitz, Ken (December 15, 2006). "Interview: Stieg Hedlund (STI Programmer)". Sega-16. Retrieved July 31, 2022.
- ^ Horowitz 2016, p. 93-94.
- ^ a b Stuart 2014, p. 287.
- ^ a b Horowitz 2016, p. 94.
- ^ GamesTM staff 2010, p. 151.
- ^ Day 2007, p. 31.
- ^ Horowitz, Ken (June 19, 2007). "Interview: Mike Wallis (SOA Producer)". Sega-16.
- ^ Horowitz, Ken (April 3, 2007). "Interview: Chris Senn (STI Artist)". Sega-16. Retrieved July 31, 2022.
- ^ a b c d Horowitz 2016, p. 94-95.
- ^ a b c d e Plasket, Michael (August 23, 2017). "Comix Zone". Hardcore Gaming 101. Retrieved July 31, 2022.
- ^ GamesTM staff 2010, p. 152.
- ^ "Genesis ProReview: Comix Zone". GamePro. No. 73. IDG. August 1995. p. 64.
- ^ Elrich, David J. (September 14, 1995). "ROAD TEST; 32-Bit Video Games: Newest Kid on the Block". The New York Times. ISSN 0362-4331. Retrieved August 1, 2024.
- ^ "Software List (Sega Release)". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Retrieved May 15, 2023.
- ^ "Mega Drive Review - Comix Zone". Sega Magazine. EMAP. September 1995. pp. 84–85. Retrieved 9 March 2025.
- ^ Sega of America (September 18, 1995). "Sega enters PC gaming market with hit titles, key partnerships". Business Wire. Archived from the original on April 1, 2016. Retrieved August 11, 2021 – via The Free Dictionary.
- ^ Guise 1996, p. 58.
- ^ GamesTM staff 2010, p. 153.
- ^ "Comix Zone for Genesis". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved 29 October 2018.
- ^ "Comix Zone for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 29 October 2018.
- ^ Baker, Christopher Michael. "Comix Zone Review". AllGame. Archived from the original on November 14, 2014. Retrieved May 19, 2017.
- ^ a b "Review Crew: Comix Zone". Electronic Gaming Monthly. No. 73. Sendai Publishing. August 1995. p. 35.
- ^ NEW GAMES CROSS REVIEW: コミックスゾーン. Weekly Famicom Tsūshin. No.351. Pg.30. 8 September 1995.
- ^ a b "Finals". Next Generation. No. 8. Imagine Media. August 1995. p. 75.
- ^ The Unknown Gamer (August 1995). "ProReview: Comix Zone". GamePro. No. 83. IDG. p. 64.
- ^ Loveridge, Sam (2017-06-21). "Best Sega Genesis/Mega Drive Games of All Time". gamesradar. Retrieved 2022-02-20.
- ^ "Comix Zone (1995) by SegaSoft Windows game". Universal Videogame List.
- ^ "SEGA Genesis Mini | Official Website". Archived from the original on August 17, 2019. Retrieved August 17, 2019.
- ^ "Nintendo Switch Online adds four more Mega Drive titles". Eurogamer.net. July 2022. Retrieved 1 July 2022.
- ^ Kit, Borys (August 19, 2022). "Sega, Picturestart Team for Video Game Adaptations Space Channel 5, Comix Zone (Exclusive)". The Hollywood Reporter. Retrieved August 21, 2022.
Works cited
[edit]- "Behind the Scenes: Comix Zone". Retro: Micro Games Action. Vol. 3. Imagine Publishing. 2010. pp. 148–153. ISBN 9781906078560.
- Day, Ashley (2007). "Company Profile: Sega Technical Institute". Retro Gamer. No. 36. Imagine Publishing. pp. 28–33. ISSN 1742-3155.
- Guise, Tom (April 1996). "CVG Review: Sega PC". Computer and Video Games. No. 173. Peterborough: St Ives. pp. 58–59. ISSN 0261-3697.
- Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. ISBN 9780786499946.
- Stuart, Keith (2014). Sega Mega Drive/Genesis Collected Works. Read-Only Memory. p. 287. ISBN 9780957576810.
External links
[edit]- Comix Zone at MobyGames
- Comix Zone demo for Windows 95 and Windows 3.1 hosted at Sega of America's official website
- Comix Zone can be played for free in the browser on the Internet Archive
- 1995 video games
- Game Boy Advance games
- Nintendo Classics games
- Sega beat 'em ups
- Sega Genesis games
- Sega Technical Institute games
- Virtual Console games
- Xbox 360 Live Arcade games
- PlayStation Network games
- Single-player video games
- Video games developed in the United States
- Video games scored by Howard Drossin
- Video games set in New York City
- Video games set in New Zealand
- Video games set in South Asia
- Virtucraft games
- Works about comics