Draft:Arms of God
Submission declined on 18 April 2025 by Spiderone (talk).
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Comment: In accordance with Wikipedia's Conflict of interest policy, I disclose that I have a conflict of interest regarding the subject of this article. DarkJayStudio (talk) 10:56, 18 April 2025 (UTC)
Comment: In accordance with Wikipedia's Conflict of interest policy, I disclose that I have a conflict of interest regarding the subject of this article. DarkJayStudio (talk) 10:56, 18 April 2025 (UTC)
Arms of God is a roguelite action auto-shooter developed and published by independent Polish studio Dark Jay Studio. The player takes on the role of a cybernetically enhanced Templar sent on a mission to stop the apocalypse and destroy the demons. The game is scheduled for release in 2026.
Gameplay
[edit]Arms of God is an isometric action game in which the player fights hordes of demons while using five selected weapons simultaneously. After each wave, the player can upgrade their build, choose new weapons, and improve the character. The system allows for complex synergies between weapons and upgrades.
The game features over 60 weapons, divided by types (electric, holy, fire) and categories (e.g., melee, ranged, explosive). The player can attack with 5 weapons at the same time during each run. Souls (the game's main currency) are used to craft new weapons and upgrades. There are also 10 playable characters, each with a unique active ability and passive stats.
The game is divided into four acts, each consisting of 15 levels. After completing an act, the player unlocks new buildings in the cathedral, which serves as the central hub for metaprogression. This enables the unlocking of new characters, weapons, modules, and permanent stat upgrades.
Arms of God takes the Action Roguelite Auto-Shooter genre to the next level – a game where the player controls a character that automatically shoots at enemies while focusing on dodging attacks, making quick decisions, and building a strategic loadout. It features roguelite mechanics such as permanent death, randomized elements, and progression after each attempt.
What sets Arms of God apart is that it also offers:
- Fully handcrafted, hand-painted, and animated 3D characters (no AI-generated assets)
- A fully 3D environment powered by Unreal Engine 5
- A unique game fantasy that unfolds layer by layer through a mysterious narrative
- A deep metaprogression system linked to story progression and achievements
- Powerful build-crafting by combining weapons with upgrades and discovering new synergies
- A satisfying gore system
- Each character has an active ability and a dedicated progression tree
- Auto-shooting with five weapons simultaneously, with optional manual aiming
Plot
[edit]The story is set in the future, in a world consumed by an apocalypse caused by members of the clergy who believed they were fulfilling God's will. They allied with demons, convinced that the apocalypse was a divine act of purification. Opposing their vision is the Templar Order – cybernetic warriors of faith who believe their mission is to save humanity.
The player takes on the role of one such Templar, the bearer of the Crux – a sacred weapon forged by the Order, capable of annihilating demons. The story is told through short, grim monologues delivered between levels. Each act brings the player closer to uncovering the truth about the betrayal and the true purpose of the Order.
Style and Atmosphere
[edit]The game is powered by Unreal Engine 5. Its art style is dark and realistic, with strong references to religious, military, and technological aesthetics. The tone is grim and brutal, full of symbolic imagery: defiled rituals, ruined sanctuaries, and infernal landscapes.
Development
[edit]Arms of God is a solo project, but Dark Jay Studio is a husband-and-wife indie team: he handles all creative and technical development, while she is responsible for presenting the game to the gaming community.
Dominik Sójka – the creator of Arms of God – has nearly 20 years of experience in game development. He spent 9 years at Illusion Ray Studio as Technical Art Director and was one of the main creators of The Beast Inside. He also worked as a Technical Artist on The Medium, Senior Technical Artist on Spectre: Divide, and contributed to numerous smaller productions, including VR and 3D films.
External links
[edit]Category:Video games Category:Action games Category:Indie games Category:Roguelike video games Category:Windows games Category:Video games developed in Poland
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