Draft:Face Maker
Submission declined on 29 January 2025 by Mcmatter (talk). This submission is not adequately supported by reliable sources. Reliable sources are required so that information can be verified. If you need help with referencing, please see Referencing for beginners and Citing sources. This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are:
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Submission declined on 28 January 2025 by KylieTastic (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are:
This submission does not appear to be written in the formal tone expected of an encyclopedia article. Entries should be written from a neutral point of view, and should refer to a range of independent, reliable, published sources. Please rewrite your submission in a more encyclopedic format. Please make sure to avoid peacock terms that promote the subject. Declined by KylieTastic 4 months ago. | ![]() |
Comment: Nothing in here shows us this software is notable as per our definition WP:GNG. We need to see it was covered significantly by several other independent sources on their own accord. McMatter (talk)/(contrib) 22:22, 29 January 2025 (UTC)
The Face Maker is an early 3D character creation tool developed by Alexandre Joset and released as part of Softimage XSI in 2000. First demonstrated at SIGGRAPH 2000 as part of Softimage’s "Push Operator" demo, the Face Maker introduced a comprehensive method for creating and customizing 3D character faces. It established the foundational approach for character creation and customization that has been widely adopted in Video games ever since.
Overview
The Face Maker was designed to streamline the process of creating detailed, customizable 3D characters. It allowed users to adjust facial features interactively using a system of sliders, which controlled various aspects of a character's face. These sliders were divided into zones, enabling adjustments to the general shape of the head as well as specific areas such as the nose, eyes, forehead, mouth, jaw, and ears. The tool was accessible in Softimage XSI via the menu sequence: Get > Primitive > Model > Face
Man/Woman
or Get > Primitive > Character > Face Maker
.
Features and Workflow
The Face Maker introduced a user-friendly interface that enabled artists to:
- Access a pre-defined 3D face model via
Get > Primitive > Model > Face Man/Woman
orGet > Primitive > Character > Face Maker
. - Use sliders to manipulate facial features, categorized into zones for intuitive customization.
- Adjust the general shape of the head and fine-tune specific areas, including the nose, eyes, forehead, mouth, jaw, and ears.
- Save and reuse facial configurations, facilitating consistent character creation across projects.
- Animate facial expressions and lip-synch using the included basic rigging system.
In addition to the Face Maker, a full low-resolution character, texture, and rig, along with the Face Lab facial animation system, were added to Softimage XSI in 2001. The Face Lab utilized the Face Maker’s methodology to enable detailed facial animations, further enhancing its utility for animators and game developers. The Face Maker also influenced the development of subsequent tools, such as Face Robot, which expanded upon its concepts to simulate realistic soft tissue dynamics.
See Also
References
[edit]https://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/face_start.htm