Jump to content

Draft:Paul Pangaro

From Wikipedia, the free encyclopedia
  • Comment: With his weak Google Scholar publication record it is hard to justify him as notable. Does he have major awards, these matter. Also, please remove all the bragging (WP:PEACOCK), that is not allowed. For instance terms like "significant contributions", "influential" and similar. Last, unreferenced blogs are not reliable sources, for instance the both 6 & 7 and maybe others. Ldm1954 (talk) 17:37, 11 November 2024 (UTC)Thanks for the comments. I based the content from the pages I referenced. I’ll see where to improve. In the talk page I asked for feedback as I thought I followed the guidelines and tried to be neutral. Thank you. ~~~ Comment:Thanks for the comments. I based the content from the pages I referenced. I’ll see where to improve. In the talk page I asked for feedback as I thought I followed the guidelines and tried to be neutral. Thank you. ~~~

Paul Pangaro is an American designer, technologist, and educator known for his work in cybernetics, conversation theory, and human-computer interaction. Pangaro has made contributions to the fields of interaction design, cybernetics and organizational strategy. He has received two awards by the American Society for Cybernetics for his impact and lifetime career achievement in cybernetics and systems.[1]

He is a Professor of Practice in the Human-Computer Interaction Institute at Carnegie Mellon University (CMU). Before that he was an Associate Professor and Chair of the MFA Interaction Design program at the College for Creative Studies in Detroit (2010–2015). He was also a lecturer at Stanford University (1988–2000). Besides academia, he had technology director roles at Idealab, London (2000–2001) and Sun Microsystems (1987–1997).

Pangaro served as president of American Society for Cybernetics (ASC) and was past trustee.[2][3]

Early Life and Education

[edit]

Paul Pangaro was born in 1950 in Massachusetts, USA. He received his Bachelor of Science degree in Computer Science and Humanities from the Massachusetts Institute of Technology (MIT) in 1972. Pangaro later earned his Ph.D. in Cybernetics from Brunel University in London, where he studied under Gordon Pask, a pioneer in cybernetics and conversation theory.[4][5][6]

Contributions to Cybernetics and Design

[edit]

Pangaro's contributions to the field of cybernetics have been focused on the concept of "conversation" as a fundamental process for design, problem-solving, and organizational change.[7]

Contributions in these domains include:

  1. The concept of "designing for conversation" which is the application of cybernetic principles to human-computer interaction. [8][9] While most work in this field tends to only look at the technical interface between the 'human' and the 'machine', Paul Pangaro, Hugh Dubberly, Peter Jones, Terry Winograd and Fernando Flores among others are the few who go beyond the user interface (icons, buttons, webpage layout and navigation) to consider all types of interaction, feedback, ethics, and learning. [10][11]
  2. The use of conversation theory in designing digital systems and organizational processes. This looks at words and concepts used in organizations, what they reflect, imply, constrain or support innovation. [12]

Recognitions

[edit]

Pangaro's recognitions to the field of Cybernetics include:

  • Receiving the McCulloch Award (2014) for "achieving significant impact in the community". [1]
  • Awarded ASC Fellow for a "lifetime career achievement in cybernetics and systems" (2009). [1]

References

[edit]
  1. ^ a b c "ASC Awards - American Society for Cybernetics". Retrieved 2025-06-20.
  2. ^ "ASC Executive Board - American Society for Cybernetics". Retrieved 2025-06-20.
  3. ^ "ASC Trustees - American Society for Cybernetics". Retrieved 2024-10-18.
  4. ^ "Paul Pangaro | Entertainment Technology Center". www.etc.cmu.edu. Retrieved 2024-10-18.
  5. ^ "Paul Pangaro | ZKM". zkm.de. 2024-07-11. Retrieved 2024-10-18.
  6. ^ "Paul Pangaro - Living Architecture Systems Group". 2020-07-29. Retrieved 2024-10-18.
  7. ^ Dubberly, Hugh; Pangaro, Paul (2019), Fischer, Thomas; Herr, Christiane M. (eds.), "Cybernetics and Design: Conversations for Action", Design Cybernetics: Navigating the New, Cham: Springer International Publishing, pp. 85–99, doi:10.1007/978-3-030-18557-2_4, ISBN 978-3-030-18557-2, retrieved 2024-10-18
  8. ^ Dubberly, Hugh; Pangaro, Paul (2009-07-01). "ON MODELINGWhat is conversation, and how can we design for it?". Interactions. 16 (4): 22–28. doi:10.1145/1551986.1551991. ISSN 1072-5520.
  9. ^ "Cybernetics and Design: Conversations for Action". Retrieved 2024-10-18.
  10. ^ "How cybernetics connects computing, counterculture, and design". Retrieved 2024-10-18.
  11. ^ Jones, Peter H. (2010-01-01). "ON MODELINGThe language/action model of conversation: can conversation perform acts of design?". interactions. 17 (1): 70–75. doi:10.1145/1649475.1649493. ISSN 1072-5520.
  12. ^ "Notes on the Role of Leadership and Language in Regenerating Organizations". Retrieved 2024-10-18.