Draft:RoMob
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Last edited by Qwerfjkl (bot) (talk | contribs) 2 seconds ago. (Update) |
Introduction
[edit]“RoMob” and or The Roblox Organized Crime Community, dates back to late 2009 - but it was not officially founded until 2010.
[edit]The adoption of whacks or assassinations from the Assassin's Creed community, giving organizations a unique way to interact and settle disputes. Due to a common interest, a large percentage of Romob members also engaged in activities relating to other environments, such as the original World War Two community and town communities such as St. Paul, Merryvile, Springfield, and others; this essentially intertwined what would otherwise be separate genres and for a while everyone had a shared idea of what the community truly was. The original towns died out before 2015, and in place of them games like Empire Bay took its place, which released in 2014/15 and was the first of its kind, being comparable to Chicago 1949 of today; many of the “Old Gens'' of today originated from Empire Bay, not the original community. During this period, many of those who started out in Empire Bay later assimilated with the rest of the community, with no knowledge of its origin and or of those who came before them - this combined with most of the original generation leaving the platform and retiring, resulted in things being left in a sensitive state with most current issues stemming from this directly. Some time in 2016, BendettoSpilotro, TimoAceRamone, PaoloLaRocca, and a handful of other remaining old gens went on to found what is now referred to as "The National Council," (now defunct) however, most of these individuals cut contact shortly after its formation. ROBLOX later went on to shut down their forum page, leaving the different rule variants inaccessible and paved the way for despots to arise bending old and creating new rules as they go along. In contrast to what many say and believe, there was no original forum that contained the rules, a large portion of it was unspoken and mimicked the simplicity of the Assassin’s Creed community, such as that one "can't assassinate (whack) if assassinated (whacked)," which as time went on, became more complex. In addition to there being no original forum, there was no standard one either; there existed numerous versions of the "whack rules'' all by different authors that all contradict one another, but despite this, everyone had the right idea of what was and wasn't valid. This document was drafted using each of those different forums as a reference all while keeping realism and the core values in mind.
La Cosa Nostra Guidelines
[edit]This mainly applies only to Italian - American Organized Crime and does not cover traditional Sicilian, Neapolitan, or Calabrian based clans.
Structure
[edit]Boss - Head of the Family.
Consigliere/Counselor - Adviser, well trusted and capable of solving internal disputes.
Underboss - 2ic, traditionally the one who takes over after the death/retirement of the Boss.
Caporegime/Capo di decina - Captain, Inducted member who leads a crew.
Made Man - Friend of Ours/Soldier, Inducted Members.
Associate - Unofficial Members.
Being Made
[edit]Inside your family being "Made" should be one of the highest titles and a well sought after honor. Associates should be handpicked and vouched for by numerous “Friends of Ours” as well as have been around for a minimum of half a year prior to you considering having them formally inducted. Once an associate is fully inducted they are deemed untouchable inside your family; associates should not freely disrespect Inducted members nor should Inducted members openly disrespect one another. A Made Guy can say whatever he wants to an associate and so on, unless stated otherwise by his boss.