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Draft:Run8 Train Simulator

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Run8 Train Simulator
Developer(s)Run 8 Studios
Publisher(s)3D Train Stuff
Producer(s)Brad Brown
Programmer(s)John Greenstone
Artist(s)Nigel Apperley
EngineMicrosoft XNA
Platform(s) Windows
ReleaseSeptember 4, 2012[1]
Genre(s)Vehicle simulation,
Train simulation
Mode(s)Single Player,
Multiplayer

Run8 Train Simulator is a detailed train simulator focused on realistic physics and operations. Run8 features multiplayer capabilities, allowing users to work together in performing large-scale rail operations. The simulator is often praised by both rail enthusiasts and professionals for its authentic approach, making it a top choice in the train simulation community.

Created by the studio 3D Train Stuff[2][3] in 2012 after the bleak prospect in the future of Microsoft's Train Simulator series (referred to as MSTS by the train simulation community) and the subsequent cancelation of Microsoft Train Simulator 2 furthered the development of their own train simulator to fill the gap left by the cancelation. 3D Train Stuff was 3rd party developer creating route and locomotive addons for MSTS that users could purchase to expand their base game.

Gameplay

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Run8 is based around advanced railroad physics interactions, AI operated trains, and multiplayer interaction to provide a sense of realistic railroad operations.Run8 is set in the United States primarily in the Southern California area with the simulator having multiple routes and railroad subdivision's simulated. Florida and New York (state) were included in the routes of the CSX A-Line, and Selkirk Subdivision created by the 3rd party developer HyRail Simulations.

Multiplayer:

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One aspect of the simulator is the ability to interact with other players on a server hosted by various communities or by hosting your own server. Multiplayer servers hosted by various Run8 communities contain different routes, train scheduling, and tasks that users can perform to keep the server active. Users can often take local train out to service an industry or a long distance train carrying various different type of cargo to further away destinations. Multi-crew operations onboard these trains allows users to both operate and manipulate the train to get it to its' final destination. Players can act as conductors by opening and closing the railcar couplers, connecting the various air hoses, attaching the EOT, and operating locomotives attached to the train as manned DPU.

Users are able to communicate with a simulated dispatcher or another user placed in the dispatcher role. When given the train dispatcher role a user is able to control the routes' switches and signals from the simulators dispatchers board, known as the "DS Board". This UI replicates the display of its real life counterpart in which a train dispatcher would be looking at in should they be working the route. The player can see where the trains are along the route and assign the trains to a siding or other routes as part of active traffic control. On the servers some sections can be placed out of order for maintenance or other reasons creating new scenarios for the players to navigate. This interaction is part of the simulators core gameplay. The players have the ability to create slow order for a section of track and a time period in which the order is in effect. Players are able to place different indicators along the trackage to give a visual indication to other players operating trains where the slow order begins and ends. These are 3d models representing their real life counterparts like a blue flag, a red or yellow board, and other railroad specific signaling.

Development

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Run8 was built from scratch using the Microsoft XNA Game Studio framework as a base for the Run8 Train Simulator. In the initial release much of the basic XNA graphics were utilize but lacked shadows, and modern PBR graphics.

Critics:

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Run8 has often been criticized for its lack of graphics and centralized focus on only create routes and asset packs of North American rolling stock with no plans to expand to other continents. A majority of the critical responses from the train simulation community comes down to the graphics when compared to other competitors like that of Railworks or Train Sim World. With most of the routes being located in vast deserts with small popup's of towns and industry even the models are lower quality and sparse through out the routes.[4]

Routes:

  • Bakersfield Subdivision
  • Needles Subdivision

Run8 Train Simulator Releases:

  • Run8 Train Simulator
  • Run8 Train Simulator V2
  • Run8 Train Simulator V3

3rd Party Developers:

  • HyRail Simulations[5]

References[6]

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  1. ^ "Run8 Studios - News Archive". www.run8studios.com. Run8 Studios. Retrieved April 5, 2024.
  2. ^ "Run 8 Studios LTD". IGDB.com. February 4, 2009. Retrieved May 5, 2025.
  3. ^ "Train Simulator World by Run 8 - We put the TRAIN back in Train Simulator". www.run8studios.com. Retrieved May 5, 2025.
  4. ^ "Run8 - The Derailed Oppo Review". Oppositelock. July 26, 2024. Retrieved May 5, 2025.
  5. ^ "Home - Hyrail Simulations". www.hyrailsimulations.net. Retrieved May 5, 2025.
  6. ^ "Run8 Train Simulator (2016)". IGDB.com. Retrieved May 5, 2025.
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