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Draft:Wonderland Engine

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  • Comment: Needs independent sources about the engine itself, not games based on it. [​[User:CanonNi]​] (💬✍️) 14:48, 21 June 2025 (UTC)
  • Comment: In accordance with Wikipedia's Conflict of interest policy, I disclose that I have a conflict of interest regarding the subject of this article. Squareys (talk) 08:51, 18 June 2025 (UTC)

Wonderland Engine
Developer(s)Create Worlds
Initial release0.7.0 / September 29, 2020; 4 years ago (2020-09-29)[1]
Stable release
Wonderland Engine 1.4.5 / June 13, 2025; 12 days ago (2025-06-13)
PlatformWeb, WebXR
LicenseProprietary (free up to US$120,000/year revenue, 10% royalty thereafter; enterprise licenses available)[2]

Wonderland Engine is a WebGL- and WebAssembly-based 3D game engine originally developed by Wonderland GmbH and first released in 2020, and now developed by Create Worlds.[3] The engine was designed to handle the growing performance requirements of WebXR games and has since expanded into web-based 3D games.

The engine is designed for browser-based 3D, VR, and AR experiences.

History

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Wonderland Engine publicly launched in September 2020 as version 0.7.0[1] with a subscription-based pricing model[4] with a 30-day trial period.

Switch to Royalty-Based License Model (2021)

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In March 2021, Wonderland Engine switched to a royalty-based pricing model,[5][6] making the engine free to use for non-commercial use.

Version 1.0.0 (2023)

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Wonderland Engine 1.0.0 was released in May 2023.[7] The release introduced significant changes to the engine's JavaScript API, including a full rewrite to TypeScript.[8]

Dead Secret Circle Web Demo (2023)

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In October 2023, VentureBeat reported that Wonderland GmbH and Robot Invader had "converted the first few levels of of the Meta Quest VR title Dead Secret Circle so that it can be played on the web".[9]

Transition to Create Worlds (2025)

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In January 2025, Wonderland GmbH and Robot Invader merged to form a new company, Create Worlds. The merger combined Wonderland Engine's WebXR technology with Robot Invader's game development expertise.[3] Wonderland Engine continues to be developed under the Create Worlds brand.

Features

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Wonderland Engine optimizes web-based 3D performance through advanced rendering algorithms like dynamic batching batching runtime, streaming textures, and asset compression.

  • Dynamic Batching: Automatically groups draw calls to reduce CPU overhead, significantly improving frame rates in complex scenes.[10][11]
  • Texture Streaming: Streams high-resolution textures on demand to balance memory use and visual fidelity.[11]
  • TypeScript API: Fully typed engine API with comprehensive documentation and IntelliSense support for robust development workflows.[8]
  • Asset Optimization: Built-in tools for mesh simplification, texture compression to minimize bundle sizes and load times, and a custom binary format.[12]

Reception

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Several industry observers have reported on Wonderland Engine's performance optimizations and WebXR capabilities:

  • ARPost called Wonderland Engine "simpler and more streamlined" for building web-based VR, AR, and 3D graphics applications, highlighting its potential to lower development barriers for WebXR experiences.[13]
  • Mixed-News noted that Wonderland Engine delivers high-resolution, high-frame-rate 3D, Augmented Reality, and Virtual Reality experiences directly in the browser, calling it "a small revolution for VR."[14]
  • GamesBeat reported on the merger forming Create Worlds and quoted CEO Jonathan Hale on the engine's "fast loading times" and "native-like performance across devices."[3]
  • Immersive Wire's report of version 1.0 described the complete API rewrite in TypeScript and new integration tools (8th Wall, benchmarking) as significant advancements for web-based XR development.[7]

In 2024, Missouri based creative agency "Paradowski Creative" won the Webby Awards' People's Voice Award[15] with their Wonderland Engine based[16] WebXR puzzle game "The Escape Artist".

References

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  1. ^ a b Hale, Jonathan (2020-09-29). "Release 0.7.0". Wonderland Engine. Retrieved 2024-05-31.
  2. ^ "Our License Pricing". Wonderland Engine. 22 December 2023. Retrieved 18 June 2025.
  3. ^ a b c Kaser, Rachel (29 January 2025). "Create Worlds arises from Wonderland and Robot Invader merger". GamesBeat. Retrieved 18 June 2025.
  4. ^ "Wonderland Engine Pricing Reveal". Wonderland Engine. 2020-09-29. Retrieved 2024-05-31.
  5. ^ "Wonderland Engine is now free". Wonderland Engine. 2021-03-01. Retrieved 2024-05-31.
  6. ^ "WebXR Platform Wonderland Engine Moves to Free, Royalty-Based Model – VRFocus". 2021-03-01. Archived from the original on 1 March 2021. Retrieved 2024-05-31.
  7. ^ a b Ffiske, Tom. "EXCLUSIVE: Wonderland Engine, a webXR development tool, is now live as version 1.0". Immersive Wire. Retrieved 2024-05-31.
  8. ^ a b Hale, Jonathan (2023-05-01). "Release 1.0.0". Wonderland Engine. Retrieved 2025-06-18.
  9. ^ Takahashi, Dean (2023-10-18). "Wonderland and Robot Invader convert VR game to web and PC". VentureBeat. Retrieved 2024-05-31.
  10. ^ "Wonderland Engine's Optimizations - Runtime Batching". Wonderland Engine. 10 November 2020. Retrieved 2025-06-18.
  11. ^ a b "Hyper-Optimizing 3D on the Web with the Wonderland Engine at 3D on the Web 2025". The Khronos Group. 16 April 2025. Retrieved 2025-06-18.
  12. ^ "Wonderland Engine's Optimizations - Loading time". Wonderland Engine. 10 November 2020. Retrieved 2025-06-18.
  13. ^ McCarthy, Sarah (2023-05-09). "Wonderland Engine Is Here To Make WebXR Development Faster". ARPost. Retrieved 18 June 2025.
  14. ^ Schneider, Martin (2024-06-03). "High-quality XR browser apps are finally a reality with the Wonderland Engine". Mixed-News. Retrieved 18 June 2025.
  15. ^ "The Escale Artist | The Webby Awards". The Webby Awards. Retrieved 2025-06-21.
  16. ^ Kane, James. "Announcing Our Next Original WebXR Game, The Escape Aritst". Paradowski Creative Official Website. Retrieved 2025-06-21.