Draft:Xonix
Xonix | |
---|---|
Developer(s) | Danny Katz and Ilan Rav |
Platform(s) | DOS |
Release | 1984 |
Genre(s) | Arcade |
Mode(s) | Single-player |
Xonix (Hebrew: קסוניקס, sometimes called "area closer") is an Israeli computer game that was popular in Israel and in the Commonwealth of Independent States (CIS) during the 1980s and 1990s. It was developed for the IBM PC by Danny Katz and Ilan Rav in 1984, during their military service in the Israel Defense Forces.
Xonix was developed for the DOS operating system and was inspired by the arcade game Qix. The game in turn inspired a number of other games in the same style, such as AirXonix (developed in Russia by AxySoft), Antix (developed by the creator of Tetris), Super Xonix, and the promotional game Koach Tzabar.
The game board consisted of a "sea" area and a "land" area. In the "sea," several balls moved in linear paths (straight lines) and bounced back whenever they hit the "land" or other balls. The player could move freely in the land area without risk[a], but once entering the "sea," a trail (line) would appear behind them. Any ball that touched this trail would cause the player to lose. If the player managed to cross the "sea" and return to land, the trail and the enclosed area without balls would turn into land. If at least one ball was inside the enclosed area, only the trail would turn into land, dividing the game board into two separate areas, with the ball(s) trapped inside the closed region.
The goal of the game is to close off a high enough percentage of land (which increases with each level) in order to advance to the next level, where there are more balls moving faster.
See also
[edit]External links
[edit]- Game description at Masa El HaAvar (Hebrew retro gaming site)
Notes
[edit]- ^ In some versions, there is a risk of losing even in the land area.