Fast Striker

From Wikipedia, the free encyclopedia
Fast Striker
Developer(s)NG:Dev.Team
Publisher(s)NG:Dev.Team
Designer(s)René Hellwig
Timm Hellwig
Artist(s)Antone Pires
Steven Wen
Composer(s)Christian Werdehausen
Ronny Leuendorf
Platform(s)Dreamcast, iOS, Neo Geo, PlayStation 4, PlayStation Vita
Release
  • WW: June 30, 2010
Genre(s)Scrolling shooter
Mode(s)Single-player
Arcade systemNeo Geo MVS

Fast Striker is a video game developed and published by German developer NG:Dev.Team in 2010 for the Neo Geo MVS. The player flies a space fighter craft through vertically scrolling levels to shoot waves of enemies. The game was later ported to Dreamcast, iOS, Neo Geo AES, PlayStation 4 and PlayStation Vita.

Fast Striker was developed in conjunction with HUCAST's DUX over the course of six years after the Hellwig brothers founded NG:Dev.Team and development of their first video game, Last Hope, was completed. The team went with a different approach for their vertical-scrolling shooter project compared to the level memorization focus of Last Hope, emphasising fast-paced reflex action and an elaborate scoring system. The staff also received support from German shooter communities during beta testing, advising from Twinkle Star Sprites designer Yoshiyasu Matsushita and approval from SNK Playmore.

Fast Striker was met with mixed reception from critics. Reviewers praised its fast action, scoring system, techno soundtrack, speed, and adjustable difficulty levels that alters each playthrough but others criticized the gameplay, monochrome visual style, pacing and short length, as well as the lack of additional options on the PlayStation versions.

Gameplay[edit]

Neo Geo version screenshot.

Fast Striker is a science fiction-themed vertically scrolling shoot 'em up game in which the player take control of a space fighter craft through six increasingly difficult stages in order to defeat an assortment of enemy forces and bosses.[1]

At the start, there are three difficulty modes to choose from (Novice, Original and Maniac), each one hosting unique scoring systems.[1][2] In Novice mode, the enemies' color palette are altered to make them more visible and the player collects golden stars to gain points. In Original mode, the ship has a shield that can be activated for a brief protection time period against incoming enemy bullets and holding the down the spread fire button will also perform a short burst of rockets.[1][2] Maniac mode introduces new strategies to obtain higher scores and the player can activate "Grind Mode" by concentrating the ship's laser on a large enemy, turning green and destroyed enemies will give high scores.[1]

Development[edit]

Fast Striker was developed by NG:Dev.Team in conjunction with HUCAST's DUX over the course of six years as their second project, after the brothers René and Timm Hellwig founded the company and development of Last Hope was completed, though René stated they considered game development as a hobby at the time.[3][4][5][6][7] In various interviews, René stated that the team went with a different approach to the project, focusing on fast-paced reflex action and emphasis on an elaborate scoring system when compared Last Hope, which was more bulky and required players to memorize the level.[4][5][6][8]

The team developed Fast Striker using a Neo Geo development kit and also took more time to test the game, with German shooter communities Triggerzone and Daddelking participating in the game's beta testing phase.[4][5][6][9] Twinkle Star Sprites designer Yoshiyasu Matsushita also tested and liked the title, giving the team advices to improve the project.[4][5][6] René claimed that the team also got quality approval from SNK Playmore for their project but did not get a license due to complications with reviving the Neo Geo platform.[4][5][6] The title employs computer-generated imagery for stages, runs at 60 frames per second and displays up to 180 simultaneous enemy bullets on-screen.[8] The music was co-composed by Christian Werdehausen and Ronny Leuendorf.[1][10] Antone Pires and Steven Wen served as character artists.[1] A two-player mode was planned but scrapped due to technical issues.[11]

Release[edit]

Fast Striker was first released by NG:Dev.Team for the Neo Geo MVS on June 30, 2010, while a limited edition included a soundtrack album.[10][12][13] At 1560 megabits of data, it is one of the largest game developed for the Neo Geo platform.[14] The MVS release supports software updates via a USB port and employs an anti-piracy system using proprietary hardware.[8]

A Dreamcast conversion dubbed Fast Striker 1.5 featuring an "Omake" game mode was first announced in publications such as Joystiq and Spanish magazine GamesTribune,[14][15] before going gold in December 2010 with a tentative release date of December 21 of the same year.[16][17][18] The Dreamcast version was released on December 28, 2010, in a Japanese-style DVD packaging as three editions;[12][15][18][19] a regular edition, a deluxe edition limited to 1000 copies featuring an alternate cover art and a soundtrack enclosed with the game,[20] as well as a pack containing both editions. An iOS version based on the Dreamcast port was released in North America on March 27, 2011, and later in Europe on April 22 of the same year.[21][22] In 2013, a Neo Geo AES version limited to 150-200 copies was also released.[23]

In October 2018, Eastasiasoft published Fast Striker worldwide on PlayStation 4 and PlayStation Vita via PlayStation Network.[24][25][26][27] Eastasiasoft also published a physical edition for both PS4 and PS Vita via Play-Asia in a special cardboard box with embossed art on the front.[12]

Reception[edit]

Fast Striker received "mixed or average" reviews, according to review aggregator site Metacritic.[28] However, according to NG:Dev.Team co-founder Timm Hellwig, sales of the game only totaled to 60% of Last Hope before it.[34] ReVival's Cyril Denis regarded the game as "an excellent shoot'em up which, if only for its vertical scrolling using the entire width of the screen, deserves Dreamcast owners to take an interest in it."[33] Carlos Oliveiros of Spanish magazine GamesTribune [es] praised the art design, techno soundtrack, enemy variety and adjustable difficulty but criticized the Dreamcast conversion for being a straightfoward adaptation of the Neo Geo MVS original, monocromatic stage visuals and lack of a two-player mode.[11] Retro Gamer's Darran Jones and Stuart Hunt commended its fast-paced action, attack formations, bosses, intricate bullet patterns, music, mechanics and scoring system.[32]

Jeuxvideo.com's Dominique Cavallo criticized the graphics for being unpleasant, techno soundtrack and overall length. However, he praised the scoring mechanics, gameplay and adjustable difficulty levels that alters each playthrough.[29] MAN!AC's Matthias Schmid commended the Dreamcast version for running at a consistent framerate, the addition of "Omake" mode from revision 1.5, thought-out scoring system and soundtrack but criticized the visuals and stages for their monotonous colors and abundance of bullets during gameplay.[30] Likewise, Spanish publication RetroManiac commended NG:Dev.Team for balancing their game to cater to a wider audience, praising the scoring system, visual presentation, speed and music, stating that "Fast Striker is a pretty remarkable shooter that emphasizes dodging shooting patterns on us, eliminating bosses, and mastering our weapons system.[21]

Vida Extra's Oscar Bouzo criticized the PlayStation Vita conversion for its lack of additional options and "ugly" 3D stage design but commended the release for the bosses and gameplay differences each difficulty mode offers.[35] In a similar manner, Push Square's Nathanial Eker criticized the PlayStation 4 port for its Neo Geo-style graphics for the "ugly" color palette, lack of extra options and basic gameplay, though he gave positive remarks to the soundtrack.[31] Oprainfall's Nick Benefield gave the title a positive outlook on PS Vita, praising the upbeat music, bosses, visuals and gameplay but criticized the power-up system.[12]

References[edit]

  1. ^ a b c d e f Fast Striker user's manual MVS LE (Neo Geo MVS, WW)
  2. ^ a b Brown, Peter (December 3, 2012). "German Studio NG:DEV.TEAM Keeps the Spirit of the Neo Geo Alive - The Neo Geo scene continues to thrive thanks to the dedicated Hellwig brothers, who in 2000 began developing original games for SNK's 16-bit powerhouse". GameSpot. CBS Interactive. Archived from the original on 2021-01-06. Retrieved 2021-01-06.
  3. ^ HeavyMetalMe; Reichert, Nick (May 11, 2008). "Behind The Scenes With DUX: The Upcoming Dreamcast Shooter". Racketboy. Archived from the original on 2012-07-22. Retrieved 2021-01-03.
  4. ^ a b c d e "Rene Hellwig interview". DCEmulation. September 9, 2010. Archived from the original on 2013-07-04. Retrieved 2021-01-03.
  5. ^ a b c d e Zia, Bilal (September 9, 2010). "Interviews » NG:DEV.TEAM Interview with René Hellwig". Dreamcast Scene. Archived from the original on 2013-12-20. Retrieved 2021-01-03.
  6. ^ a b c d e Perez, George (September 9, 2010). "NG:Dev.Team interview with Rene Hellwig". SEGAbits. Archived from the original on 2015-01-29. Retrieved 2021-01-03.
  7. ^ McFerran, Damien (June 4, 2012). "Never Neglect the Niche: NG Dev Team on developing for dead systems - Germany's indie darlings speak exclusively about their new Neo Geo game, Gunlord". Eurogamer. Gamer Network. Archived from the original on 2021-01-07. Retrieved 2021-01-05.
  8. ^ a b c Caoili, Eric (April 22, 2010). "Fast Striker: New Neo Geo MVS Shoot'Em Up". GameSetWatch. UBM plc. Archived from the original on 2021-01-05. Retrieved 2020-01-05.
  9. ^ Nafria, Ramón (June 20, 2019). "Indispensable: Gunlord X — Hablamos de este juego independiente que hace poco ha salido en Switch y su relativa importancia". Vandal (in Spanish). El Español. Archived from the original on 2021-01-17. Retrieved 2021-01-17.
  10. ^ a b "FAST STRIKER Original Soundtrack". vgmdb.net. VGMdb. Archived from the original on 2010-09-03. Retrieved 2021-01-05.
  11. ^ a b c Oliveros, Carlos (February 2011). "Análisis - Dreamcast: Fast Striker - El mayor cartucho de Neo-Geo, ya en Dreamcast". GamesTribune [es] (in Spanish). Vol. 1, no. 24. GTM Ediciones C.B. pp. 72–75. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  12. ^ a b c d e Benefield, Nick (December 7, 2018). "REVIEW: Fast Striker". Oprainfall. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  13. ^ McFerran, Damien (May 30, 2011). "Wooden SNK Neo Geo CMVS • Page 2 - You know you wood". Eurogamer. Gamer Network. Archived from the original on 2011-06-03. Retrieved 2021-01-05.
  14. ^ a b Oliveros, Carlos (December 2010). "Avance - Dreamcast: Fast Striker - El último juego de Dreamcast... por ahora". GamesTribune [es] (in Spanish). Vol. 1, no. 22. GTM Ediciones C.B. pp. 46–47. Archived from the original on 2010-12-09.
  15. ^ a b Fletcher, J.C. (September 1, 2010). "Fast Striker is the new Last Dreamcast Game Ever". Joystiq. AOL. Archived from the original on 2010-09-05. Retrieved 2021-01-05.
  16. ^ "Fast Striker 1.5 gone gold release date is 21th December 2010". NG:Dev.Team. December 2, 2010. Archived from the original on 2011-07-14. Retrieved 2021-01-05.
  17. ^ "Fast Striker 1.5 - Dreamcast "bullet hell" shooter goes gold". GamesIndustry.biz. Gamer Network. December 8, 2010. Archived from the original on 2021-01-05. Retrieved 2021-01-05.
  18. ^ a b Shadev, Ishaan (December 12, 2010). "The Dreamcast Has A New Bullet Hell Shooter Coming". Siliconera. Curse LLC. Archived from the original on 2020-08-07. Retrieved 2021-01-05.
  19. ^ Perez, George (August 31, 2010). "Fast-Striker: New Dreamcast game coming out". SEGAbits. Archived from the original on 2012-07-24. Retrieved 2021-01-03.
  20. ^ D'Andrea, Marco (May 10, 2012). "Fast Striker". illusionware.it. Archived from the original on 2013-10-16. Retrieved 2021-01-05.
  21. ^ a b c "Review: Fast Striker (Dreamcast/Neo•Geo) - Sólo para auténticos campeones". RetroManiac Magazine (in Spanish). No. 4. RetroManiac. August 2011. pp. 88–89.
  22. ^ Shadev, Ishaan (March 28, 2011). "Fast Striker Strikes Out On iPhone". Siliconera. Curse LLC. Archived from the original on 2020-09-19. Retrieved 2021-01-05.
  23. ^ Hannley, Steve (August 12, 2013). "Fast Striker ($750+ Neo Geo AES Game) Temporarily Back in Stock". Hardcore Gamer. Hardcore Gamer LLC. Archived from the original on 2013-10-08. Retrieved 2021-01-05.
  24. ^ Howard III, Gerard (October 3, 2018). "Fast Striker Is Rushing to the PS4 and PS Vita". PlayStation LifeStyle. Mandatory. Archived from the original on 2018-10-08. Retrieved 2021-01-05.
  25. ^ Bouzo, Oscar (October 3, 2018). "Fast Striker, el shmup antaño exclusivo de Neo Geo y Dreamcast, saldrá en breve en PS4 y Vita". Vida Extra (in Spanish). Webedia. Archived from the original on 2021-01-05. Retrieved 2021-01-05.
  26. ^ Imai, Shin (October 4, 2018). "ドイツ人が作ったネオジオ向け弾幕STGが『Fast Striker (高速ストライカー)』がPS4とVita向けに発売 - 中古価格は高騰していただけに嬉しい知らせ". IGN Japan (in Japanese). Sankei Shimbun. Archived from the original on 2018-10-04. Retrieved 2021-01-05.
  27. ^ Nagaoka, Yori (October 4, 2018). "「Fast Striker」が、PS4/PS Vita向けにクロスバイ対応で登場 - 巨大なボスとのバトルを含む6つのステージや4つのゲームモードを搭載". GAME Watch (in Japanese). Impress Corporation. Archived from the original on 2021-01-05. Retrieved 2021-01-05.
  28. ^ a b "Fast Striker for PlayStation 4 Reviews". Metacritic. CBS Interactive. October 16, 2018. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  29. ^ a b Cavallo, Dominique (March 11, 2011). "Test de Fast Striker sur NEO par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  30. ^ a b Schmid, Matthias (April 20, 2011). "Fast Striker – im Test (Neo Geo)". MAN!AC [de] (in German). Cybermedia. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  31. ^ a b Eker, Nathanial (October 18, 2018). "Fast Striker Review (PS4) - Strikingly boring". Push Square. Gamer Network. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  32. ^ a b Jones, Darran; Hunt, Stuart (March 3, 2011). "Retro Rated - Reviews: Fast Striker (Dreamcast)". Retro Gamer. No. 87. Imagine Publishing. p. 99.
  33. ^ a b Denis, Cyril (November 2010). "Test: Fast Striker (Homebrew)" (PDF). ReVival (in French). No. 46. ABCD Dire. p. 26.
  34. ^ Barnholt, Ray (May 12, 2011). "Keeping the Dream Alive: The Men Behind Dreamcast Homebrew". Gamasutra. UBM Technology Group. pp. 1–3. Archived from the original on 2018-01-11. Retrieved 2021-02-05.
  35. ^ Bouzo, Oscar (October 16, 2018). "Análisis de Fast Striker: el matamarcianos de Neo Geo está ahora al alcance de cualquier bolsillo (PS Vita)". Vida Extra (in Spanish). Webedia. Archived from the original on 2019-08-03. Retrieved 2021-01-03.

External links[edit]