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Nathan Cheever

From Wikipedia, the free encyclopedia
Nathan Cheever
NationalityAmerican
Occupation(s)Video game designer, visual artist

Nathan Cheever is an American video game designer and visual artist.[1] The majority of his design experience has been level design and world design. He spoke at the 2002 Game Developer's Conference and was also a technology representative at both GDC and E3 that year for LithTech.

Two projects he contributed to were halted late in development due to Publisher issues. During 2009 Konami suspended its role as a publisher for Six Days in Fallujah because of its controversial nature.[2] In 2014 Prey 2 was officially cancelled after three years of inactivity.[3]

In 2013 he joined 2K Games to be part of Hangar 13 on Mafia III then later joined Cloud Chamber to work the next installment for the Bioshock series.

Education

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While he began his career as an Artist, he accepted an internship to work with David W. Bradley's new studio Heuristic Park in 1996 while attending the Atlanta College of Art. Prior to this he spent time at other institutions studying Film, Video, and Graphic Design.

Career

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Games

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Published Artwork

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References

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  1. ^ Khammas, Hanan Jasim (21 December 2023). Writing Through the Body. Iraqi Responses to the War on Terror. Edicions Universitat Barcelona. p. 149. ISBN 978-84-1050-002-0. Retrieved 31 May 2025. The video was posted on 13 September 2013 by Nathan Cheever, one of the game's designers, on his own YouTube channel
  2. ^ "News - Konami Drops Controversial Six Days in Fallujah". Gamasutra. Archived from the original on July 30, 2012. Retrieved 2012-07-24.
  3. ^ "Bethesda Officially Confirms Prey 2 Cancellation". IGN. 31 October 2014. Retrieved 2016-09-25.
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