User:GhostRiver/ludonarrative
Appearance
Description
[edit]The field of game studies as it relates to video games approaches the medium from two different directions: ludology focuses on the game mechanics, rules, and interactive elements, while narratology is centered on the game's storytelling aspects.[1]
Video game designer and onetime Ubisoft creative director Clint Hocking coined the term ludonarrative dissonance in October 2007 on his personal blog.[2] Hocking used the term in a review of the video game BioShock, in which the ludic structure of the game seemed in opposition with the themes emphasized by the overarching narrative.
History
[edit]Analysis
[edit]Ludonarrative consistency
[edit]References
[edit]- ^ Chen, Nuozhou; Li, Jiaqi (2024). Links between Video Games and other Media: Ludonarrative Dissonance and Transmedia Storytelling. Proceedings of the 2nd International Conference on Art Design and Digital Technology. doi:10.4108/eai.15-9-2023.2340881. Retrieved January 12, 2025.
- ^ Paez, Danny (June 28, 2020). "How a galaxy brained video game term made it into the New York Times". Inverse. Retrieved July 24, 2022.